
   [angband3.gif] Artifacts & Items
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       Will I ever see an artifact in one of the stores in town?
       
   Artifacts never appear in stores unless you sell one to them.
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    Explain the generation of artifacts.
    
   If you are not playing in preserve mode, artifacts, once created and
       left behind on a level, are gone forever. This includes both
       artifacts generated when the level is created and those dropped by
       monsters. If you use the "~" command on the town level and see an
       artifact in the list you have never found, it means you have
       missed it somehow in the dungeon.
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    Can an artifact be stolen or destroyed by a monster attack?
    
   Artifacts resist destruction by monster attacks, and should never be
       picked up or stolen by them. However, artifacts are somewhat
       vulnerable to disenchant attacks.
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    I found an artifact on a level that was not "special." What's up?
    
   Artifacts can appear on a level that doesn't give you the "special"
       message. The "special" message only lets you know if there is an
       artifact (or other special feature) on the level when it's first
       generated. If a monster is killed and drops an artifact, the only
       way you'll know about it is to ID it (or carry it a while, and
       hope for the "pseudo-ID" to tell you). However, if there is an
       artifact on the level at the time of creation, you will get the
       "special" message, if not playing in preserve mode.
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    One of my items/artifacts was disenchanted! How can I prevent this? Is
    there any way to restore the item?
    
   Artifacts CAN be disenchanted, just like any other item.
       Disenchantment only affects your weapon, and any armor you are
       using, so your spare weapon is safe. If you have an item which
       gives you disenchantment resistance, then ALL of your items are
       protected.
       There are very few items which grant disenchant resistance. They
       are:
       
   Chaos Dragon Armor
       Balance Dragon Armor
       Power Dragon Armor
       Calris (3d7 bastard sword, initially cursed)
       Deathwreaker (HEAVY 4d12 mace of disruption)
       Rilia (2d4 dagger)
       Celeborn (Mithril Plate)
       
   Curse Weapon and Curse Armor scrolls CAN DESTROY artifacts. In Angband
   artifacts do get a saving throw against this destruction, but it's
   less than 50/50 that they survive. In general, it is not a good idea
   to read unidentified scrolls found on "lucky" levels or deep in the
   dungeon until you know which scrolls these two are, unless you aren't
   using any equipment you care about and have remove curse
   (spell/scroll/staff/rod) to get rid of the (newly) cursed item. You
   have been warned...
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    I found Calris. Joy! But how do I uncurse it?
    
   A *remove curse* or dispel curse (the spell) will get rid of the curse
       for all time, and enchant to hit can actually eliminate the curse.
       Each time an item is enchanted to +0 or higher, a curse on it has
       a 1 in 4 chance of going away. You will know this has occurred
       when the {cursed} inscription is gone.
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    I found a weapon of Morgul. Is is worth anything?
    
   No. It has see invisible, but wielding one is hardly worth the
       trouble.
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    What is a weapon of flame/frost/fire?
    
   Weapons of flame and frost do x3 damage to a non-resistant opponent.
       Fire does x3 fire damage like flame, but doesn't grant you fire
       resistance.
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    What does a __________ do ?
    
        Potion of Life
            - restores lost experience, restores any drained stats, cures
            poison, confusion, blindness, hallucination, removes fear and
            stunning, heals cuts and fully heals you.
            
              Potion of Augmentation 
                      - restores all your stats, then attempts to raise
                      each one.
                      
              Potion of Death or Ruinations 
                      - Need you ask? Don't drink it!
                      
              Potion of Detonations
                      - Don't drink it! It makes a good thrown weapon,
                      though, inflicting 25d25 points of damage.
                      
              Potion of Enlightenment
                      - a Potion of Enlightenment lights the entire
                      level, like the wizard mode light command.
                      
              Potion of *Enlightenment* 
                      - completely lights and maps the level, identifies
                      all your items, restores your INT and WIS and then
                      increases them if below maximum, grants
                      self-knowledge, and detects all objects in the
                      immediate vicinity.
                      
              Staff or Rod of Enlightenment 
                      - acts as the priest spell of sense surroundings
                      (basically, it maps one screen, without detecting
                      anything).
                      
              Staff of the Magi 
                      - restores your INT and mana to the maximum.
                      
              Cloak of Aman
                      - It is not an artifact, but it has resist acid,
                      stealth, and a large bonus to AC.
                      
              Scroll of Acquirement 
                      - Creates one item of great quality on the floor
                      near the player.
                      
              Curse Weapon/Armor Scroll
                      - these will ruin an equipped weapon or piece of
                      armor. Artifacts have only a small chance to
                      survive ruination. In general, it is not a good
                      idea to read unidentified scrolls found on "good"
                      levels or deep in the dungeon until you know which
                      scrolls these two are.
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            Miscellaneous
            
        Many (but not all!) artifact weapons can be identified as
            artifacts just by looking at them, because they do
            non-standard damage. For example, if you see a longsword
            (normally does 2d5), that says 4d5, you know it's an
            artifact. (In fact, it's Ringil, the best weapon in the
            game.)
            Unique items, once missed, are gone forever... If you get a
            "special" message, I suggest you use that Staff of Trap
            Detection, so you don't fall through a trap door!
            Unique items should resist destruction by
            fire/frost/lightning/etc, and shouldn't be picked up by
            monsters, so you don't have to worry too much about some
            *&%&^ing green glutton ghost picking up an awesome item.
            Ditto with thieves stealing them...
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