
   [angband3.gif] Artifact Weapons
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       Daggers | Swords | Polearms | Hafted Weapons | Bows
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  Daggers
        The Main Gauche of Maedhros (2d5) (+12,+15)
            +3 to INT, DEX
            Slay Troll, Giant
            Free Action; See Invisible
            Level 15, Rarity 30, 3.0 lbs, 20000 Gold

            The Dagger 'Angrist' (2d4) (+10,+15) [+5]
            This Iron-cleaver of Beren the Edain, increases and sustains
            dexterity, increases your protection, prevents paralyzation
            and slays orcs and trolls.
            +4 to DEX
            Slay Evil, Orc, Troll
            Resist Dark
            Sustain DEX
            Free Action
            Level 20, Rarity 80, 1.2 lbs, 100000 Gold

            The Dagger of Rilia (2d4) (+4,+3)
            This ancient and poisonous dagger casts stinking clouds with
            great frequency.
            Slay Orc
            Resist Poison, Disenchantment
            Activates for stinking cloud (12) every 4+d4 turns
            Level 5, Rarity 40, 1.2 lbs, 15000 Gold

            The Dagger 'Belangil' (2d4) (+6,+9)
            This nimble weapon of cold increases the wielder's dexterity
            and regeneration, while slowing digestion. Being of dark
            origins it sees all invisibles and casts frost balls.
            +2 to DEX
            Frost Brand
            Resist Cold
            See Invisible; Slow Digestion; Regeneration
            Activates for frost ball (48) every 5+d5 turns
            Level 10, Rarity 40, 1.2 lbs, 40000 Gold

            The Three Elemental Daggers, 'Narthanc', 'Nimthanc', and
            'Dethanc' of flame, frost, and electricity respectively do
            their elemental criticals, and defend against them. They also
            cast bolts of their element often.
            The Dagger 'Narthanc' (1d4) (+4,+6)
            Flame Tongue
            Resist Fire
            Activates for fire bolt (9d8) every 8+d8 turns
            Level 4, Rarity 10, 1.2 lbs, 12000 Gold

            The Dagger 'Nimthanc' (1d4) (+4,+6)
            Frost Brand
            Resist Cold
            Activates for frost bolt (6d8) every 7+d7 turns
            Level 3, Rarity 10, 1.2 lbs, 11000 Gold

            The Dagger 'Dethanc' (1d4) (+4,+6)
            Lightning Brand
            Resist Lightning
            Activates for lightning bolt (4d8) every 6+d6 turns
            Level 5, Rarity 10, 1.2 lbs, 13000 Gold
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       Swords
       
   The Bastard Sword 'Calris' (5d4) (-20,+20)
       This sword of Lungorthin the Balrog of White Flame, is an evil
       cursed sword that needs great mastering to control its powers. If
       mastered it can execute dragons, slay other evil including demons
       and trolls, this naturally aggravates them. Also it gives its
       wielder far greater internal constitution.
       +5 to CON
       Slay Evil, Demon, Troll, Xdragon
       Resist Disenchantment
       Aggravates
       Level 20, Rarity 8, 14.0 lbs, 100000 Gold

       The Broad Sword 'Arunruth' (3d5) (+20,+12)
       This Sword of Accuracy rarely misses. It increases the wielders
       dexterity, saves from falls, slays orcs and demons, and protects
       from paralyzation.
       +4 to DEX
       Slay Demon, Orc
       Resist Cold
       Free Action; Feather Falling; Slow Digestion
       Activates for frost bolt (12d8) every 500 turns
       Level 20, Rarity 45, 15.0 lbs, 50000 Gold

       The Broad Sword 'Glamdring' (2d5) (+10,+15)
       This High-Elven sword (mate to Orcrist) was made during foul orc
       wars of long ago. It was once wielded by Gandalf the Grey Wizard.
       It slays orcs and other evil, shining bright red continuously,
       which aids searching and decreases food consumption. Its element
       is flame, and it gives resistance to flame to the wielder, and
       slays those who have not.
       +1 to Searching
       Slay Evil, Orc
       Flame Tongue
       Resist Fire, Light
       Slow Digestion; Permanent Light(1)
       Level 20, Rarity 20, 15.0 lbs, 40000 Gold

       The Broad Sword 'Aeglin' (2d5) (+12,+16)
       This High-Elven sword, is the long, lost and forgotten third mate
       to Orcrist and Glamdring. It is also the most powerful. Like
       Glamdring and Orcrist, made during the Orc-wars, it slays
       Orcish-kind, shining bright blue continuously, which decreases
       food consumption and aiding searching. Being of electric element,
       it delivers lightning criticals, which it also defends against.
       +1 to Searching
       Slay Orc
       Lightning Brand
       Resist Lightning
       Slow Digestion; Permanent Light(1)
       Level 20, Rarity 90, 15.0 lbs, 45000 Gold

       The Broad Sword 'Orcrist' (2d5) (+10,+15)
       This High-Elven sword (mate to Glamdring) was made during foul orc
       wars of long ago. It was once wielded by Thorin Oakenshield the
       Dwarf-King-Under-the-Mountain. It slays orcs and other evil,
       shining bright white continuously, which decreases food
       consumption, plus making the wielder more stealthy. Being of the
       element frost, it protects from cold, and slays non-cold based
       creatures.
       +3 to Stealth
       Slay Evil, Orc
       Frost Brand
       Resist Cold
       Slow Digestion; Permanent Light(1)
       Level 20, Rarity 20, 15.0 lbs, 40000 Gold

       The Two-Handed Sword 'Gurthang' (3d6) (+13,+17)
       This Iron of Death belonging to Turin Turambar, made of black eog,
       was designed to slay Dragons (and Trolls), doing five times normal
       damage against dragons. It gives you the strength to wield it,
       regenerates your hit points and mana at no extra cost and allows
       you to be free of paralyzation.
       +2 to STR
       Slay Troll, Xdragon
       Free Action; Slow Digestion; Regeneration
       Level 30, Rarity 30, 20.0 lbs, 100000 Gold

       The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21)
       +4 to STR, CHR, Infravision
       Slay Animal, Evil, Undead, Demon, Orc, Troll, Giant, Xdragon
       Flame Tongue
       Resist Fire, Chaos
       Free Action; See Invisible; Aggravates
       Level 30, Rarity 180, 25.0 lbs, 200000 Gold

       The Two-Handed Sword 'Mormegil' (4d6) (-40,-60) [-50]
       This evil black sword is heavily cursed, slowing its wielder and
       aggravating all that see it...
       -10 to Speed
       Aggravates
       Level 30, Rarity 15, 25.0 lbs, 0 Gold

       The Cutlass 'Gondricam' (1d7) (+10,+11)
       This defender increases the wielders dexterity.
       +3 to DEX, Stealth
       Resist Acid, Lightning, Fire, Cold
       Feather Falling; See Invisible; Regeneration
       Level 20, Rarity 8, 11.0 lbs, 28000 Gold

       The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
       This executor slays evil, undead, dragons, giants, orcs and trolls
       and sees invisible.
       Slay Evil, Undead, Orc, Troll, Giant, Dragon
       See Invisible
       Level 40, Rarity 15, 26.0 lbs, 100000 Gold

       The Katana 'Aglarang' (8d4) (+0,+0)
       This super-light and sharp katana greatly increases the wielders
       dexterity and sustains it. Rarely does the wielder get less than
       four attacks a round with it, and often as many as six!
       +5 to DEX
       Sustain DEX
       Level 30, Rarity 25, 5.0 lbs, 40000 Gold

       The Long Sword 'Ringil' (4d5) (+22,+25)
       The Sword of Fingolfin (High-Elf). When wielded it will haste its
       wielder. It is a blade of such deathly cold that it shines bright
       white acting as a permanent light and delivering cold criticals.
       It slays evil, demons, undead and trolls. Allows you to resist
       cold, regenerate mana and hit points more quickly with no extra
       food consumption. Also lets you see invisible and be immune to
       paralyzation. Being made of white eog, it is capable of casting
       Ice Storms.
       +10 to Speed
       Slay Evil, Undead, Demon, Troll
       Frost Brand
       Resist Cold, Light
       Free Action; See Invisible; Slow Digestion; Regeneration
       Permanent Light(1)
       Activates for frost ball (100) every 300 turns
       Level 20, Rarity 120, 13.0 lbs, 300000 Gold

       The Long Sword 'Anduril' (2d5) (+10,+15) [+5]
       The Sword of Aragorn the Dunadan Ranger and King. It increases
       your strength to match true Kingly strength, increases armour
       class by +5. Being the 'Flame of the West' it delivers heat
       criticals and defends against fire. It slays evil, orcs and
       trolls. It allows you to see invisible and avoid paralyzation. So
       near to the element fire is the blade, that Fire Balls can be cast
       from its searing surface.
       +4 to STR
       Slay Evil, Orc, Troll
       Flame Tongue
       Resist Fire
       Sustain DEX
       Free Action; See Invisible
       Activates for fire ball (72) every 400 turns
       Level 20, Rarity 40, 13.0 lbs, 80000 Gold

       The Long Sword 'Anguirel' (2d5) (+8,+12)
       +2 to STR, CON
       Slay Evil, Demon
       Lightning Brand
       Resist Lightning, Light
       Free Action; See Invisible; Permanent Light(1)
       Level 20, Rarity 30, 13.0 lbs, 40000 Gold

       The Long Sword 'Elvagil' (2d5) (+2,+7)
       This joyful sword increases dexterity, charisma and stealth. It
       protects from falls and the invisible, and slays orcs and trolls.
       +2 to DEX, CHR, Stealth
       Slay Orc, Troll
       Feather Falling; See Invisible
       Level 20, Rarity 15, 13.0 lbs, 30000 Gold

       The Rapier 'Forasgil' (1d6) (+12,+19)
       This glittering ice-blade also slays animals as well as lighting
       the way.
       Slay Animal
       Frost Brand
       Resist Cold, Light
       Permanent Light(1)
       Level 15, Rarity 8, 4.0 lbs, 15000 Gold

       The Sabre 'Careth Asdriag' (1d7) (+6,+8)
       This lightning-quick blade slays dragons, giants, trolls, orcs,
       and animals.
       +1 to Attacks
       Slay Animal, Orc, Troll, Giant, Dragon
       Level 15, Rarity 8, 5.0 lbs, 25000 Gold

       The Small Sword 'Sting' (1d6) (+7,+8)
       This small weapon is one of the most powerful weapons of
       Westernesse. Once wielded by Bilbo and Frodo Baggins (of Hobbit
       kind), Sting slays undead, evil, and orcs and also shines a
       continuous, bright blue. It increases the wielder's physical
       statistics and its piercing blue light lights up those normally
       invisible to sight.
       +2 to STR, DEX, CON, Attacks
       Slay Evil, Undead, Orc
       Resist Light
       Free Action; See Invisible; Permanent Light(1)
       Level 20, Rarity 15, 7.5 lbs, 100000 Gold

       The Scimitar 'Haradekket' (2d5) (+9,+11)
       This sword of the south slays the invisible undead, evil and
       animals, and increases the wielder's dexterity. In addition, the
       magically enhanced blade is rumored to give extra attacks in
       combat.
       +2 to DEX, Attacks
       Slay Animal, Evil, Undead
       See Invisible
       Level 20, Rarity 8, 13.0 lbs, 30000 Gold

       The Short Sword 'Gilettar' (1d7) (+3,+7)
       This roguish sword gives better regeneration and slower digestion,
       slaying all animals with uncanny speed.
       +2 to Attacks
       Slay Animal
       Slow Digestion; Regeneration
       Level 20, Rarity 8, 8.0 lbs, 15000 Gold

       The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
       This deadly blade calls doom to all who see it, thus it naturally
       aggravates them. It shows you wherever a creature is, be it
       invisible or blocked by a wall. It resists all elements and
       executes dragons, slays evil, animal, orc and troll. It delivers
       cold criticals, but severely impedes its wielders health.
       Slay Animal, Evil, Orc, Troll, Xdragon
       Frost Brand
       Resist Acid, Lightning, Fire, Cold, Chaos
       Free Action; See Invisible; ESP; Aggravates
       Level 70, Rarity 25, 18.0 lbs, 200000 Gold
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  Polearms
  
   The Beaked Axe of Theoden (2d6) (+8,+10)
       +3 to WIS, CON
       Slay Dragon
       ESP; Slow Digestion
       Activates for drain life (120) every 400 turns
       Level 20, Rarity 15, 18.0 lbs, 40000 Gold

       The Glaive of Pain (9d6) (+0,+30)
       This weapon is designed to cause pain to anything without
       discrimination.
       Level 30, Rarity 25, 19.0 lbs, 50000 Gold

       The Halberd 'Osondir' (3d5) (+6,+9)
       +3 to CHR
       Slay Undead, Giant
       Flame Tongue
       Resist Fire, Sound
       Feather Falling; See Invisible
       Level 20, Rarity 8, 19.0 lbs, 22000 Gold

       The Pike 'Til-i-arc' (2d5) (+10,+12) [+10]
       +2 to INT
       Slay Demon, Troll, Giant
       Flame Tongue; Frost Brand
       Resist Fire, Cold
       Sustain INT
       Slow Digestion
       Level 20, Rarity 15, 16.0 lbs, 32000 Gold

       The Spear 'Aeglos' (3d6) (+15,+25) [+5]
       This Snow-thorn of Gil-Galad the High-Elf, delivers very deep
       cold-criticals, while protecting you from cold and increasing your
       armour class. Being elvish it naturally slays orcs and trolls. It
       increases the wielders wisdom, slows their digestion and frees
       their actions from holding forces of evil, also casting Frost
       Balls occasionally.
       +4 to WIS
       Slay Orc, Troll
       Frost Brand
       Resist Cold
       Free Action; Slow Digestion; Blessed Blade
       Activates for frost ball (100) every 600 turns
       Level 15, Rarity 45, 5.0 lbs, 140000 Gold

       The Spear of Orome (1d6) (+15,+15)
       +4 to INT, Infravision
       Slay Giant
       Flame Tongue
       Resist Fire, Light
       Feather Falling; See Invisible; Blessed Blade; Permanent Light(1)
       Activates for stone to mud every 5 turns
       Level 15, Rarity 45, 5.0 lbs, 60000 Gold

       The Spear 'Nimloth' (1d6) (+11,+13)
       This elven spear, branded with frost, allows its wielder to creep
       up on the Undead and Slay them.
       +3 to Stealth
       Slay Undead
       Frost Brand
       Resist Cold
       See Invisible
       Level 15, Rarity 12, 5.0 lbs, 30000 Gold

       The Lance of Eorlingas (3d8) (+3,+21)
       This heavy lance is suprisingly easy to control, allowing
       slaughter of orcs, trolls and other evil (visible or not).
       +2 to DEX
       Slay Evil, Orc, Troll
       See Invisible
       Level 20, Rarity 23, 36.0 lbs, 55000 Gold

       The Great Axe of Durin (4d4) (+10,+20) [+15]
       This Wonderful Dwarven Axe was once wielded by Durin the Deathless
       (Father and King of the Dwarves), gives its wielder high
       protection, executes dragons, while resisting fire and acid. It
       slays demons, trolls and orcs, frees action and increases
       constitution.
       +3 to CON
       Slay Demon, Orc, Troll, Xdragon
       Resist Acid, Fire, Light, Dark, Chaos
       Free Action
       Level 30, Rarity 90, 23.0 lbs, 150000 Gold

       The Great Axe of Eonwe (4d4) (+15,+18) [+8]
       +2 to All stats
       Slay Evil, Undead, Orc
       Frost Brand
       Immunity to Cold
       Free Action; See Invisible; Blessed Blade
       Activates for mass genocide every 1000 turns
       Level 30, Rarity 120, 23.0 lbs, 200000 Gold

       The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5]
       This Dwarvish Battle axe protects from elements, falls and the
       invisible. It slays all demons, trolls and orcs, giving even
       dwarves the stealth, strength and constitution to do so, never
       letting holding spells affect its use in a fight.
       +3 to STR, CON, Stealth
       Slay Demon, Orc, Troll
       Resist Acid, Lightning, Fire, Cold, Blindness
       Free Action; Feather Falling; See Invisible; Regeneration
       Level 30, Rarity 15, 17.0 lbs, 90000 Gold

       The Battle Axe 'Lotharang' (2d8) (+4,+3)
       This petty-dwarvish axe, slays orcs and trolls, increasing
       strength and dexterity. For those of faint heart it also cures
       medium wounds and cuts.
       +1 to STR, DEX
       Slay Orc, Troll
       Activates for cure wounds (4d7) every 3+d3 turns
       Level 30, Rarity 15, 17.0 lbs, 21000 Gold

       The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
       This strong friend in battle, slays evil and resists the elements.
       Slay Evil
       Resist Acid, Lightning, Fire, Cold
       Level 30, Rarity 8, 25.0 lbs, 30000 Gold

       The Broad Axe 'Barukkheled' (2d6) (+13,+19)
       This beautiful axe slays orcs, trolls, giants and other evil
       (visible or not), while greatly increasing the wielders internal
       constitution.
       +3 to CON
       Slay Evil, Orc, Troll, Giant
       See Invisible
       Level 20, Rarity 8, 16.0 lbs, 50000 Gold

       The Trident of Wrath (3d8) (+16,+18)
       This extremely heavy and dangerous trident belonging to the
       greatest Maiar spirit, Osse, slaughters evil and undead without
       mercy wherever they hide, and increases the wielder's strength and
       dexterity.
       +2 to STR, DEX
       Slay Evil, Undead
       Resist Light, Dark
       See Invisible; Blessed Blade
       Level 15, Rarity 35, 30.0 lbs, 90000 Gold

       The Trident of Ulmo (4d8) (+15,+19)
       +4 to DEX
       Slay Animal, Dragon
       Immunity to Acid
       Resist Nether
       Free Action; Hold Life; See Invisible; Slow Digestion;
       Regeneration
       Blessed Blade
       Activates for teleport away every 150 turns
       Level 15, Rarity 90, 7.0 lbs, 120000 Gold

       The Scythe 'Avavir' (5d3) (+8,+8) [+10]
       +3 to DEX, CHR
       Flame Tongue; Frost Brand
       Resist Fire, Cold, Light
       Free Action; See Invisible; Permanent Light(1)
       Activates for word of recall every 200 turns
       Level 40, Rarity 8, 25.0 lbs, 18000 Gold
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  Hafted Weapons
  
   The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
       The Hammer of the Underworld, this is Morgoth's chief weapon. It
       weighs so much that it slows anything of less than godly status.
       It is so awesome that it aggravates all that see it. It makes it's
       wielder see all and resist all. It slays all of Morgoths personal
       creations of orcs, trolls, and demons and it executes dragons
       doing five times normal damage against them, (it can kill all but
       a very few dragons in one mighty blow!). Plus it causes impact
       criticals that cause earthquakes and it can tunnel through solid
       granite walls!
       Slay Animal, Evil, Undead, Demon, Orc, Troll, Xdragon
       Earthquake impact on hit
       Resist Acid, Lightning, Fire, Cold
       See Invisible; ESP; Aggravates
       Level 100, Rarity 1, 100.0 lbs, 500000 Gold

       The Flail 'Totila' (3d6) (+6,+8)
       This flaming flail slays evil in stealth. It also casts confusion.
       +2 to Stealth
       Slay Evil
       Flame Tongue
       Resist Fire, Confusion
       Activates for confuse monster every 15 turns
       Level 20, Rarity 8, 15.0 lbs, 55000 Gold

       The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18)
       This weapon of Electricity and Flame, delivers shock and heat
       criticals, delivering five times or three times normal damage
       against the respective types of creatures, also slays animals,
       trolls and orcs. It also gives the wielder great strength.
       +4 to STR
       Slay Animal, Orc, Troll
       Lightning Brand; Flame Tongue
       Resist Lightning, Fire, Dark
       Level 45, Rarity 38, 30.0 lbs, 160000 Gold

       The Morning Star 'Bloodspike' (2d6) (+8,+22)
       This Bloody weapon slays animals, trolls, and orcs. It allows you
       to see invisible creatures, as well as giving the wielder great
       strength.
       +4 to STR
       Slay Animal, Orc, Troll
       Resist Nexus
       See Invisible
       Level 20, Rarity 30, 15.0 lbs, 30000 Gold

       The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
       This weapon of flame casts fire balls.
       Flame Tongue
       Resist Fire
       Activates for large fire ball (72) every 100 turns
       Level 20, Rarity 15, 15.0 lbs, 35000 Gold

       The Mace 'Taratol' (3d4) (+12,+12)
       Slay Xdragon
       Lightning Brand
       Immunity to Lightning
       Activates for haste self (20+d20 turns) every 100+d100 turns
       Level 20, Rarity 15, 20.0 lbs, 50000 Gold

       The War Hammer of Aule (8d3) (+19,+21) [+5]
       This is the great war hammer of the deity, Aule the Smith. Forged
       in his great furnaces it delivers Shock criticals causing five
       times normal damage to those not resistant to this element, and
       even then it executes dragons, slays evil, demons and undead. It
       resists fire, cold, acid and lightning and allows you to see
       invisible and be free of paralyzation. It increases its wielder's
       wisdom so that one may choose wisely what to slay with it. Truly
       an awesome weapon.
       +4 to WIS
       Slay Evil, Undead, Demon, Xdragon
       Lightning Brand
       Resist Acid, Lightning, Fire, Cold, Nexus
       Free Action; See Invisible
       Level 20, Rarity 75, 12.0 lbs, 250000 Gold

       The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20)
       This fiery staff slays animals and resists fire, doing times fire
       criticals. It also increases the wielders intelligence.
       +3 to INT
       Slay Animal
       Flame Tongue
       Resist Fire
       Level 20, Rarity 18, 15.0 lbs, 70000 Gold

       The Quarterstaff 'Eriril' (1d9) (+3,+5)
       This staff of people who believe in the power of mind over matter,
       greatly increases wisdom and intelligence and gives the power to
       identify. It also sees invisible and slays all evil.
       +4 to INT, WIS
       Slay Evil
       Resist Light
       See Invisible; Permanent Light(1)
       Activates for identify every 10 turns
       Level 20, Rarity 18, 15.0 lbs, 20000 Gold

       The Quarterstaff of Olorin (2d9) (+10,+13)
       +4 to INT, WIS, CHR
       Slay Evil, Orc, Troll
       Flame Tongue
       Resist Fire, Nether
       Hold Life; See Invisible
       Activates for probing every 20 turns
       Level 20, Rarity 105, 15.0 lbs, 130000 Gold

       The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18)
       +6 to STR, Tunneling
       Slay Animal, Evil, Undead, Dragon
       Flame Tongue
       Immunity to Fire
       Resist Dark, Chaos, Disenchantment
       Aggravates
       Level 80, Rarity 38, 40.0 lbs, 400000 Gold

       The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8]
       +4 to WIS, Infravision
       Slay Orc
       Frost Brand
       Resist Cold, Light
       Regeneration; Permanent Light(1)
       Activates for drain life (90) every 70 turns
       Level 20, Rarity 15, 12.0 lbs, 30000 Gold
     _________________________________________________________________
   
  Bows
  
   The Long Bow 'Belthronding' (x3) (+20,+22)
       This Noldorin black-yew bow, belonged to the greatest elven
       archer, Beleg Cuthalion, who was slain by his own blade, by his
       best friend Turin Turumbar. The bow increases stealth and
       dexterity, and rarely missed its target.
       +3 to DEX, Stealth
       Resist Disenchantment
       +1 Extra Shot
       Level 40, Rarity 20, 4.0 lbs, 35000 Gold

       The Long Bow of Bard (x4) (+17,+19)
       This bow of men gives free action and increased dexterity.
       +3 to DEX
       Free Action
       Level 40, Rarity 20, 4.0 lbs, 20000 Gold

       The Light Crossbow 'Cubragol' (x4) (+10,+14)
       This amazing bow of fire hastes its wielder and brands all bolts
       with its element.
       +10 to Speed
       Resist Fire
       Activates for fire branding of bolts every 999 turns
       Level 50, Rarity 25, 11.0 lbs, 50000 Gold
     _________________________________________________________________
   
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