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Dm_Overwatch by Kevin Standley A.K.A. Trickie   
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Title      : Dm_Overwatch 
Nickname   : Trickie, Web Raines 
E-mail     : web_raines@yahoo.com 
Website    : http://avp2missions.com/missionsoverwatch.html 
Date       :  05.27.2002 
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Version  : 0.9   
Type     : DM, TDM, SURVIOR and HUNT 
Game     : Aliens vs Predator 2 

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Install info: 

Just put the dm_overwatch.dat file to your "AVP2/Worlds/multi/DM" dir and launch the game, 
and under options,(on the launch screen, with the Queen) type this exactly in the command 
line type, and check the box,  "always accept" 

-rez AVP2 

dm_overwatch will show up on your deathmatch list of maps. 

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Credits: 

Level Design and edited: Kevin Standley A.K.A. Trickie 

Full Optimization(leak eradication), some gameplay issues: modmaker (www.avp2missions.com ) 

Special Thanks: Modmaker (He really knows what he's doing) for helping me with problem areas, tweaks, manhole covers and game navigation. 
 	 CommanDOH! for getting me started on this. It's his fault I started an AVP map. 

Thanks: Everyone over at avp2missions forums for helping me when I got stuck on a problem. 
(http://pub47.ezboard.com/baliensvspredator2 ) 

Play testing: modmaker, CommanDOH! 

Shout out: Patrey, Cat, Beer, KStreet and TSmith 
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DeathMatch: 


Bounding Overwatch (Military Term):Adopted by mounted and ground forces. 
   One combat vehicle, or a group of combat vehicles, would occupy dominant 
   terrain to cover another vehicle or groups of vehicles as they would advance. 
   The advancing group would then stop on subsequent dominant terrain to cover the 
   forward deployment of their covering group. When dismounted, however, the motorized 
   rifle units normally placed some crew-served weapons in overwatch positions, but 
    did not usually bring them forward periodically to cover the advance. 
   Reconnaissance forces, however, used bounding overwatch when dismounted. 


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Info: 

On this map I was going for a balance. I wanted all different types of players to enjoy 
what they liked best about AVP in one level. 

I tried giving humans open spaces where they could see any incoming attacks from a distance. 
But they'd have to leave that open area if they wanted any of the larger weapons. Those 
weapons are in the more confined areas. Defense and overwatch are their keys to winning this 
map. 

Predators love head hunting and silently dispensing with pray. I tried setting it up 
so they have both good and bad in this map. They can reach the rooftops for sniping or 
dropping in uninvited but can be hampered when trying to navigate the sewers by the water.
There are plenty of places they can recharge unseen or can wait in hiding to take the next trophy. 

Aliens love to pounce and catch air. With this map and it's tall buildings and ledges this
has been achieved. I wanted them to have plenty of oportunities to attack the opposition
before they knew it. Airducts and sewers will help them move around the map unseen. Rooftops
and towers will let them jump across the map fast.

Overwatch may have problems on slower machines. There are a lot of polygons and large open 
spaces. 

I hope you enjoy playing it nearly as much as I have building it. 

Trickie
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Feedback: 

Bug Reports,comments,misc, please contact me.   

Email web_raines@yahoo.com 
