================================================================
DM-pfs  Dave "zzz" Wishart
================================================================
Title                   : pfs      Version: 1.4
Release Date            : 20/04/1999
Filename                : DM-pfs
Author(s)               : Dave "zzz" Wishart
Email Address           : dave-zzz-wiz@excite.co.uk
Description             : DeathMatch Level for Unreal Tournament
                          This level hopefully should belt along nicely on the slower PC's
                          in gameland, as I've tried to keep the details and extras to a
                          minimum. 

Other levels by author  : This was my first finished map for release, but using a large,
			  custom texture set. I've tried to keep things simple in making  
                          a re-tread using UT textures.(Incidentally, you save a level
			  as a t3d file and restart.) As this is also
                          my first PC, I'm not only been learning how to use the unreal editor,
                          but also everything else.   
Additional Credits to   : Epic for making a brilliant game and amazing editor!
			  Frank Zappa and Steve Vai for providing my soundtrack.
                          Wolf, Millenium and all the others who have posted tutorials on
                          the net, I literally could not have started without you, because
                          of the dreaded "unexpected error" message.
                          Paint Shop Pro, cheaper than photoshop!
                          Last, but not least, my wife for putting up with me playing with 
                          UT for long, long hours. 
================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : pfs 1.4
Deathmatch              : YES 2-8 Players (you can have more, but it's crazy!)
Capture The Flag        : no
Domination		: no 
Assault			: no 
New Sounds              : no
New Graphics            : no!
NewUnrealScript         : no
External DLLs           : no
Known bugs              : none
Weapons                 : all but redeemer and chainsaw
Invisibility            : no
Shield                  : no
Armour                  : both
--- Construction ---
Editor(s) used          : UnrealEd 
Base                    : n/a
Construction Time       : No idea. Not a huge amount.



Installation
------------
Unzip this map into your \unrealtournament\maps directory and then select it from the 
Deathmatch menu in Unreal. 

Extended description: 
--------------------
pfs was begun to simply show off a brace of textures that I had come up with , and just grew 
from there. I wanted to change from one look to another, and have a double loop layout. 
While building, I had my first look at the 2d shape editor (the arches)
and then just wanted a serious think about weapon placement and lighting. Lighting is fun, 
because I'm colour-blind! My wife comes in very handy here. Anyway, it has got to the point
where I think it is ready for release, so here we are. Enjoy!

Author's Notes
--------------
I hope you enjoy this map and please send me feedback on it.
 Good or bad, tell me what you think of this map.
 

Copyright / Permissions
-----------------------
This level is copyrighted by Dave Wishart (a.k.a. zzz) 2000

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
This map is (c) Copyright 2000 Dave "zzz" Wishart. All rights reserved.
UNREAL and UNREAL TOURNAMENT(c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed
 by GT Interactive Software, Inc. under license.  UNREAL, UNREAL TOURNAMENT and their 
respective logos are registered trademarks of Epic Megagames, Inc. All other trademarks and 
trade names are properties of their respective owners.
