=================================================================
Title                   :Subzero
Version                 :1.0
Release Date            :19/09/2000
Filename                :DM-1on1-Subzero.zip
Author(s)               :Danilo 'Dan' Di Mascio
Email Address           :dadimas@tin.it
                         dan@unrealitalia.com
Web Page                :http://www.multiplayer.it/mlf
Description             :Run around shooting things
Where to get this map   :http://www.multiplayer.it/mlf
Other levels by author  :Escape from the cathedral (for Unreal)
                         DMWest (Unreal)
                         DMEgyptico (Unreal)
                         The Citadel (for Quake3Arena)
                         The Castle's Courtyard (Quake3Arena)
                         DMNalicop (Unreal)
                         ToxicArea (Quake3Arena)
                         DM-DarkAges (Unreal Tournament) 

Additional Credits to   :Epic Megagames
                         Whoever made revenant's textures

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--- Play Information ---
Game                    :Unreal Tournament
Level Name              :SubZero
Single Player           :Yes, botmatch.
Cooperative             :No
Deathmatch              :Yes,this map is meant to be played for 1on1 or 2-4, in deathmatch. 
Dark Match              :No
Difficulty Settings     :No
New Sounds              :No
New Graphics            :No
NewUnrealScript         :No
External DLLs           :No
Known bugs              :No

--- Construction ---
Editor(s) used          :Unrealed
Base                    :New Level
Construction Time       :Two week

Installation
-------------
Unzip the files and place:
-DM-Subzero.unr in the /unrealtournament/maps directory;
-revenant.utx into the /unrealtournament/textures directory;
-start the game and choose the level under the deathmacth maps.

Extended description:
---------------------
English

This is my second level for Unreal Tournament. The level has been created for: deathmatch 1on1, and
last man standing for four players. The background setting is placed inside a small water plant 
in Siberia. The geometrical shape, formed by many curves shows the connection between the plant and 
the elements that contains: water. Also the colours, finding ourselves in a cold environment, all 
tend to blu and grey tonality, even though there we find some elements with warm colours, this is
to show better the external and the internal temperature. In general there is a particular care in
the map details, snow falls can be seen from the windows, all the curve surfaces have rounded edges
and recessed, colour lights, pads where the weapons are placed etc.
The music has been selected on purpose with an epic style. The game is quick and varried,
with many boxes, suspended platforms, jump pads etc. Obviously all of this is to create game 
situations always different, in fact there are places for ambush situations, distance and close
contact fights and also for spectacular battles with jump pads. There are two new textures taken 
from the Revenant pack. However playing with it you will find many other little details that I have
not described so as not to spoil the surprise. As always for opinions or advice please not esitate 
to contact me.

Italiano

Questo  il mio secondo livello per unreal tournament. Il livello  stato creato per: deathmatch
1on1 e last man standing fino a 4 giocatori. La mappa  ambientata all'interno di una piccola
centrale idrica in Siberia.
La forma geometrica, costituita da molte curve, sottolinea il legame tra la centrale e
l'elemento che contiene: l'acqua. Anche i colori, trovandoci in un ambiente freddo, tendono tutti
al blu ed al grigio, anche se vi sono piccoli elementi che presentano colori pi caldi, per 
evidenziare la differenza di temperatura tra l'esterno e l'interno. In generale, c' una buona 
cura di tutti i dettagli della mappa: dalle finestre possiamo vedere la neve che cade, tutte le
superfici curve presentano bordi e rientranze, luci colorate, le pedane su cui poggiano le armi, 
etc,etc. Anche la musica  stata scelta di proposito, con uno stile quasi epico. 
La giocabilit risulta veloce ed anche molto varia, data la presenza di scatoloni, passerelle 
sospese, jump pad, etc. etc. il tutto serve ovviamente a creare situzioni di gioco 
sempre diverse, infatti ci sono posti per imboscate, per scontri a distanza, per scontri 
ravvicinati, anche per scontri spettacolari con i jump pad. Ci sono inoltre anche due nuove 
textures prese dal pacchetto revenant. Giocandoci comunque scoprirete tanti altri piccoli 
dettagli che qui non vi ho descritto proprio per non rovinarvi la sorpresa. Come sempre sono molto
graditi giudizi e consigli sul livello. 

Author's Notes
---------------
Config of the computer that I have used to build this level:
PentiumIII 500Mhz, 128 Mb Ram, ATI Rage 128 Agp 16 Mb Ram.


Copyright / Permissions
------------------------
This level is copyrighted by Danilo Di Mascio 2000.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

-----------------------
UNREAL TOURNAMENT (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
