================================================================
Title             : Golconda
Version           : 1.10
Release Date      : January 15th, 2001
Fixes             : None
Filename          : DM-Golconda.zip
Author            : Biggles604 (Steve Sheldon)
Email Address     : biggles604@home.com
Description       : A conversion of the excellent Q3 tourney map by Bal (With permission). This is a fairly high poly map. You have been warned!

Where to get
this map          :www.planetunreal.com/nalicity
		   www.geocities.com/biggles604/dm-golconda.zip
================================================================
--- Play Information ---
Level Name           : DM-Golconda
Single Player        : no
Deathmatch           : Yes, yes, oh god, YES!!!
Capture the Flag     : no
Domination           : no
Assault              : no
Difficulty Settings  : no
New Sounds           : no
New Graphics         : no
New UnrealScript     : no
External DLLs        : no
Known bugs           : Bots do not use all of the map, I tried and tried and tried, and noone in #unrealed or elsewhere could figure out how to make the bots jump down into the pit for the invisibility. There are a couple of minor BSP holes, but they seem dependant on what renderer is used, I optimised the level for my Voodoo card.

--- Construction ---
Editor(s) used       : UnrealEd 2


Installation
------------
DM-Golconda.UNR : DRIVE:\UnrealTournament\Maps

Author notes
------------
This is my fourth released map, it is a remake of Bal's (www.planetquake.com/bal) excellent Quake 3 arena of the same name. It took a month of evenings to figure out and tweak to perfection (and I could still spend hours on the pathnoding) It works well as a one on one tourney or a fast violent four person blast (or three people if you are so inclined). I am not too concerned with the bots not using the extent of the map, as they seem to own in their own special way! I lost by 12 points in a 30 frag limit game against 3 adept bots! I hope you like it, I think it does the original justice while having a unique feel of it's own. I would love to hear your opinions of my work.
Special thanks to Schlacht for helping me solve the kicker dilemma that ver 1.00 was suffering from. Thanks for Hanh for telling me how to change the texture pan speed :o).

New in Version 1.10
-------------------
Solved the kicker problem near the teleporter.
Changed the cloud speed in the skybox.
Fixed the problem of bots getting stuck behind the teleporters by making the two-way a pair of one-way teleporters.

Copyright / Permissions
-----------------------
This level is copyright  2001, Steve "Biggles604" Sheldon, and copyright  2000 Benoit "Bal" Stordeur
.
Authors may not NOT use this level as a base to build additional levels without express permission from both Steve Sheldon and Benoit Stordeur.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
