Level by >>> 	Eyuva 'S' NRG
Name >>> 	Halls Of Sniping
Build Time >>>	2 Days
Playerload >>>  6-14

Story >>> 	Liandri funded an experimental arena based on the sniper rifle when tournament goers demanded they see some serious aiming skill amoung contenders.

Layout >>> 	A Multilevel linear hall based sniping. Halls are long and good for sniping. There's also plenty of Z-axis out there. Teleporters that take you 4 different floors including numbered based on floor. Two lifts in the basement floor take you to the top level too.

Level notes > The teleporters are color coded in sync with the floor you exit. Biorifles were placed near the teleporter entrances for surprise sliming. Just remember, you dont have to chase your opponent! Hehe.
The teleporters are one-way by the way. I dont like two-way teleporters that much. 

Polycount reaches 200 in a couple of areas. Mainly the teleporter exits. There might be some occlusion problems here cause the level is somewhat big. 


Weapons >>>

A bunch of Sniper Rifles
1 Shock Rifle
2 Strategically placed Biorifles
1 Flak Cannon
1 Redeemer
1 Hidden Rocket Launcher
1 Pulsegun

All powerups and plenty of sniper ammo is out there.

Notes >>> 	This might be a good Capture The Flag level but I dont know how to pathnode for that, but
I'll keep it under consideration.

Music > Terorism. Had this like forever in my UT directory. Dont know what it is or where it came from, but it fits the level nicely. 
Sound > Some screams, and bumps and good ol Scooby Snacks.
 