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Title                   : DM-Hell's Gateway	
Version                 : 1.0

Release Date            : Saturday: 15th July, 2000
Filename                : DM=hellsgateway.zip
Author                  : Daniel 'INFERNO' Winter & Colin 'ArKile' Winter
Email Address           : Dan_work@hotmail.com
Description             : DM level for Unreal Tournament
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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : DM-Hell's Gateway

New Sounds              : No
New Graphics            : Yes
New Music		: No
Known bugs              : Maybe a few holes but certainly no big ones or 'play ruining' holes.
                          Some teleporters may face the wrong direction, all I know is that this can vary from
                          system to system and I cannot find a way of resolving this problem.  We had the same
                          problem with Diamond Sword and I'm sure there are many more frustrated mappers out
                          there suffering in the same way.  Spwan points may also be affected by this generic bug as well.

--- Construction ---
Editor(s) used          : UnrealEd & Unrealed 2.0  (backwards & forwards) 

Construction Time       : 1 month

Other levels by user    : CTF-Diamond.zip  (CTF-Diamond Sword)
                        : DM-Rift (coming soon)
			: CTF-Diamond Samurai (coming soon)


Installation
------------
  
DM-HellsGateway.unr       --------->     in UT/maps

Extended description:
--------------------

I (INFERNO), like to make maps that are different to the rest, that's why I decided to create this level.  The connectivity isn't perfect, nor is the layout, and I do openly admit to 'going to town' on the curves.  I wanted to create a level that was separated from the rest not by it's gameplay and layout, but by it's theme.  I never thought of this map as a DM level, more of a single player level that could later be converted.  I hope you have as much fun playing this map as my brother and I have.  If you encounter any problems or wish to give me any feedback, please email me at: Dan_work@hotmail.com
If you wish to visit our site (ArKile Design), please go here:

http://www.planetunreal.com/arkile

HINTS:

-> The redeemer is obtainable through performing an impact hammer jump.  A full power impact hammer jump will throw you straight over the redeemer so you will probably need to practice.

-> Use the teleporter to obtain the U-Damage

-> Bots are pretty deadly, even on 'skilled' mode, they can obtain the U-Damage and the invisibility (find it yourself).

-> The armour and the shield belt are placed near to each other because they cancel eachother out and therefore obtaining both is pointless but to deprive your enemies of them.

-> You can obtain the sniper rifle by a very powerful impact hammer jump, or through downloading the 'matrix moves' mutator (I cannot credit this as I did not download it, if you made it, email me...) and walking up the walls.  Very cool mod if you can find it.

-> There is no superhealth as I (INFERNO) do not believe in using them on DM levels.  Asides the armour (which is everyone is far more used to), you cannot tell whether or not a player has a superhealth equipped, therefore I believe they give an unfair advantage.  You may think differently.

-> Just so you don't go looking for things that aren't there:

Invisibility
Armour
Shield Belt
Flak cannon
Rocket launcher
Minigun
Shock rifle
Ripper
Redeemer
U-Damage
Sniper Rifle

these items can all be found on the level.

-> There are holes but they are small and minute ones which you won't find by looking, only by chance, and as far as I can tell, there are no 'walls of death'.

---------->  HAVE FUN PLAYING THIS MAP!!!!!!!!!

Daniel 'INFERNO' Winter

_______________

This file is updated and it is not the original Hellsgateway, the original file was indeed, hellsgate, although nalicity already had a map of that name and did not post my map, therefore this is a resubmission.