//***************************
//      GENERAL STUFF
//***************************

12					// Max distance from camera that peds are processed within
9					// Min distance from camera that peds can suddenly pop up at

25					// Maximum slope that peds will walk on (in degreesm)

0.5					// Nearest distance to obstacles that ped should ideally reach
4					// Distance from which turning to avoid obstacles is a possibility

2.0					// Buoyancy factor

300,200,150			// Points score per ped (each level)
15,10,5				// Time score per ped (each level)

40					// HP damage required per severing
10					// % chance of severing occurring
8					// Maximum survivable initial impact force
250					// HP Damage per unit force

//***************************
//      GIBLETS
//***************************

// IMPACT GIBLETS:

0					// Min index usable for scrapes (not impacts)

sphereclumped		// Initial position type
0.1					// Sphere radius
impact				// Sphere centre

0,0					// Min,max speed towards car
1.0					// Impactee velocity factor
3.0					// Random velocity (max)
4.0					// Random up velocity (max)
0					// Random normal velocity (max)
70.0				// Random spin rate (max)

0.5,1.5				// Min time, Max time

5					// Number of giblet sizes

// Giblet size #0

	0					// flags
	0.10				// Min force for creation
	0.10				// Force per instance
	1					// Max instances
	1					// Model count
		1.0					// Scaling factor
		50					// Indexed colour
		226,226,5				// rgb colour
		CHUNK01.DAT			// Model name

// Giblet size #1

	0					// flags
	0.05				// Min force for creation
	0.05				// Force per instance
	2					// Max instances
	1					// Model count
		2					// Scaling factor
		50					// Indexed colour
		226,226,5				// rgb colour
		CHUNK02.DAT			// Model name

// Giblet size #2

	0					// flags
	0.02				// Min force for creation
	0.020				// Force per instance
	3					// Max instances
	1					// Model count
		2					// Scaling factor
		50					// Indexed colour
		226,226,5				// rgb colour
		CHUNK03.DAT			// Model name

// Giblet size #3

	0					// flags
	0.003				// Min force for creation
	0.006				// Force per instance
	6					// Max instances
	1					// Model count
		2					// Scaling factor
		50					// Indexed colour
		226,226,5				// rgb colour
		CHUNK04.DAT			// Model name

// Giblet size #4

	0					// flags
	0.0002				// Min force for creation
	0.002				// Force per instance
	20					// Max instances
	1					// Model count
		1.4					// Scaling factor
		50					// Indexed colour
		226,226,5				// rgb colour
		chunk05				// Model name


// SMALL BLOOD CLOUD SPEC

1											// Number of groups

	1,3										// min count, max count
	0,0.15									// min start delay, max start delay
	0,0,0									// offset

	0,0.6										// min x factor, max x factor
	0,0.6										// min y factor, max y factor
	0,0.6										// min z factor, max z factor
	8,10										// min frame rate, max frame rate
	2,3									// min scaling factor, max scaling factor
	randomrotate							// rotate mode
	5										// number of frames
		50									// opacity
		bigbl01								// frame pix name
		75
		bigbl02
		100
		bigbl03
		75
		bigbl04
		25
		bigbl05

// MED BLOOD CLOUD SPEC

1											// Number of groups

	3,6										// min count, max count
	0,0.15									// min start delay, max start delay
	0,0,0									// offset
	0,0.6										// min x factor, max x factor
	0,0.6										// min y factor, max y factor
	0,0.6										// min z factor, max z factor
	8,10										// min frame rate, max frame rate
	2.5,4									// min scaling factor, max scaling factor
	randomrotate							// rotate mode
	5										// number of frames
		50									// opacity
		bigbl01								// frame pix name
		75
		bigbl02
		100
		bigbl03
		75
		bigbl04
		25
		bigbl05

// LARGE BLOOD CLOUD SPEC

1											// Number of groups

	6,10									// min count, max count
	0,0.15									// min start delay, max start delay
	0,0,0									// offset
	0,0.6										// min x factor, max x factor
	0,0.6										// min y factor, max y factor
	0,0.6										// min z factor, max z factor
	8,10										// min frame rate, max frame rate
	3,5									// min scaling factor, max scaling factor
	randomrotate							// rotate mode
	5										// number of frames
		50									// opacity
		bigbl01								// frame pix name
		75
		bigbl02
		100
		bigbl03
		75
		bigbl04
		25
		bigbl05


// GIB SLICK!

GIBSLICK
300,0.00001,0.00007
0.001,0.05,0.15
0.2,1
1,1
GIBSMEAR.MAT

// SPURTING STUMP GIBLETS:

5					// Number of spurty lumps at a time
100					// Spurting period (euurrgghhh!!)
100					// Total number of parts spurted out by dismembered part

sphereclumped		// Initial position type
0.015				// Sphere radius
impact				// Sphere centre

0,0					// Min,max speed towards car
1.0					// Impactee velocity factor
1.0					// Random velocity (max)
0.0					// Random up velocity (max)
3.0					// Random normal velocity (max)
70.0				// Random spin rate (max)

0.25,1.0			// Min time, Max time

1.4					// Scaling factor
50					// Indexed colour
226,226,5				// rgb colour
chunk05				// Model name

// NAPALMED PED SPEC



1											// Number of groups



	6,8										// min count, max count

	0,0.15									// min start delay, max start delay

	0,0,0									// offset

	0,0.6										// min x factor, max x factor

	0,0.8										// min y factor, max y factor

	0,0.6										// min z factor, max z factor

	11,15									// min frame rate, max frame rate

	2,3										// min scaling factor, max scaling factor

	randomrotate							// rotate mode

	4										// number of frames

		50									// opacity

		ex00001							// frame pix name

		75

		ex00002

		75

		ex00003

		100

		ex00004






//***************************
//      MOVEMENT STUFF
//***************************

1					// Number of movements

// Movement #1

2					// Min time between random turns
30					// Max time between random turns
180					// Max angle of random turn
0.7					// Min walk speed multiplier
1.7					// Max walk speed multiplier


//***************************
//      PED GROUPS
//***************************

70					// Number of groups 
					//(Remember that it starts at 0, so this no. is one more than last group no.)(honest this time ;o)

// OLD SILO PEDS BEGIN

// Group #0

3					// Number of peds types in this group
	alien01			// Name of ped
	alien02			// Name of ped
	alien03			// Name of ped

// Group #1

4					// Number of peds types in this group
	alien04				// Name of ped
	alien05				// Name of ped
	alien01			// Name of ped
	alien02			// Name of ped

// Group #2

6					// Number of peds types in this group
	alien01			// Name of ped
	alien02			// Name of ped
	alien04				// Name of ped
	alien05				// Name of ped
	alien06			// Name of ped
	alien07			// Name of ped

// Group #3

2					// Number of peds types in this group
	alien06			// Name of ped
	alien07			// Name of ped

// OLD SILO PEDS END
// JUNKYARD PEDS BEGIN

// Group #4

6					// Number of peds types in this group
	alien14			// Name of ped
	alien15			// Name of ped
	alien13				// Name of ped
	alien01			// Name of ped
	alien03			// Name of ped
	alien16			// Name of ped

// Group #5

5					// Number of peds types in this group
	alien07			// Name of ped
	alien14			// Name of ped
	alien13				// Name of ped
	alien03			// Name of ped
	alien16			// Name of ped

// Group #6

5					// Number of peds types in this group
	alien07			// Name of ped
	alien05			// Name of ped
	alien04			// Name of ped
	alien12			// Name of ped
	alien17			// Name of ped

// Group #7

3					// Number of peds types in this group
	alien15			// Name of ped
	alien13				// Name of ped
	alien01			// Name of ped
	
// Group #8

5					// Number of peds types in this group
	alien07			// Name of ped
	alien05			// Name of ped
	alien04			// Name of ped
	alien12			// Name of ped
	alien01			// Name of ped

// JUNKYARD PEDS END
// CARRIER PEDS BEGIN

// Group #9

3					// Number of peds types in this group
	alien17				// Name of ped
	alien16				// Name of ped
	alien15			// Name of ped

// Group #10

4					// Number of peds types in this group
	alien02			// Name of ped
	alien04			// Name of ped
	alien05			// Name of ped
	alien13			// Name of Ped

// Group #11


5					// Number of peds types in this group
	alien12			// Name of Ped
	alien08			// Name of ped
	alien04			// Name of ped
	alien05			// Name of ped
	alien13			// Name of Ped
	

// Group #12


4					// Number of peds types in this group
	alien12			// Name of ped
	alien09			// Name of ped
	alien08			// Name of ped
	alien15			// Name of ped


// Group #13


3					// Number of peds types in this group
	alien12			// Name of ped
	alien15			// Name of ped
	alien04			// Name of ped
		

// Group #14


4					// Number of peds types in this group
	alien12			// Name of ped
	alien09			// Name of ped
	alien08			// Name of ped
	alien15			// Name of ped
			

// Group #15


2					// Number of peds types in this group
	alien04			// Name of ped
	alien05			// Name of ped

// CARRIER PED GROUPS END 
// QUARRY PED GROUPS BEGIN

// Group #16

4					// Number of peds types in this group
	alien15				// Name of Ped			
	alien16				// Name of ped
	alien18				// Name of ped
	alien02				// Name of Ped
		

// Group #17 

1					// Number of peds types in this group
	alien10				// Name of ped
			
			
// Group #18 


6					// Number of peds types in this group
	alien11				// Name of ped
	alien12				// Name of ped
	alien14				// Name of ped
	alien16				// Name of ped
	alien07				// Name of ped
	alien02				// Name of ped
			
// Group #19

3					// Number of peds types in this group
	alien14				// Name of ped
	alien16				// Name of ped
	alien02				// Name of ped

// QUARRY PED GROUPS END
// SKI PED GROUPS BEGIN

// Group #20

6					// Number of peds types in this group
	alien03			// Name of ped
      alien06			// Name of ped
      alien07			// Name of ped
      alien08			// Name of ped
      alien14			// Name of ped
      alien16			// Name of ped

// Group #21

4					// Number of peds types in this group
	alien16			// Name of ped
	alien04			// Name of ped
	alien02			// Name of ped
	alien09			// Name of ped

// SKI PED GROUPS END
// AIRPORT PED GROUPS BEGIN

// Group #22

7					// Number of peds types in this group
	  alien01			// Name of ped
        alien06			// Name of ped
        alien14			// Name of ped
        alien02			// Name of ped
        alien07			// Name of ped
        alien15			// Name of ped
        alien16			// Name of ped


// Group #23

1					// Number of peds types in this group
	alien17			// Name of ped
	
// Group #24

2					// Number of peds types in this group
	alien11			// Name of ped
	alien13			// Name of ped

// Group #25

2					// Number of peds types in this group
	alien13			// Name of ped
	alien18			// Name of ped

// Group #26

1					// Number of peds types in this group
	alien06			// Name of ped
	

// Group #27

6					// Number of peds types in this group
	  alien07			// Name of ped
        alien02			// Name of ped
        alien15			// Name of ped
        alien17			// Name of ped
        alien06			// Name of ped
        alien18			// Name of ped

// Group #28

1					// Number of peds types in this group
	alien15			// Name of ped
	

// Group #29

1					// Number of peds types in this group
	alien16			// Name of ped
	
	
// Group #30

1					// Number of peds types in this group
	alien23			// Name of ped
	

// AIRPORT PED GROUPS END

// STUNT PED GROUPS BEGIN

// Group #31

5					// Number of peds types in this group
		alien23
		alien30
		alien14
		alien01
		alien15
                
		// Name of ped

// Group #32			   


4				// Number of peds types in this group
            alien30	
            alien23
            alien01
            alien14
		                

// Group #33



2					// Number of peds types in this group
		alien16
		alien22

// Group #34

4					// Number of peds types in this group
            alien23
            alien01
            alien15
            alien14

// Group #35

4					// Number of peds types in this group
		alien15
		alien14
		alien04
		alien22

                
                

	// Name of ped

	
// STUNT PED GROUPS END
// TIMBER (TWIN SHRIEKS) PED GROUPS BEGIN

// Group #36

3					// Number of peds types in this group
			alien23		// Name of Ped			
			alien24 	// Name of ped
			alien25	// Name of ped

// Group #37

3					// Number of peds types in this group
			alien22	// Name of ped
			alien20	// Name of Ped			
			alien19 	// Name of ped

// Group #38

3					// Number of peds types in this group
			alien14	// Name of ped
			alien12	// Name of Ped			
			alien20	// Name of ped


// Group #39

1					// Number of peds types in this group
			alien12	// Name of ped


// Group #40

1					// Number of peds types in this group
			alien19	// Name of ped

// Group #41

7					// Number of peds types in this group
		alien19			// Name of ped
		alien20			// Name of ped
		alien21			// Name of ped
		alien24			// Name of ped
		alien25		// Name of ped
		alien12		// Name of ped
		alien13		// Name of ped

// Group #42

1					// Number of peds types in this group
		alien26			// Name of ped


// TIMBER (TWIN SHRIEKS) PED GROUPS END


// SILO PED GROUPS BEGIN


// Group #43

8					// Number of peds types in this group
		    alien26
                alien06
                alien07
                alien08
                alien14
                alien15
                alien16
                alien09

  // Group #44

5					// Number of peds types in this group
	          alien30
                alien28
                alien27
                alien26
                alien05
               

 // Group #45

4					// Number of peds types in this group
	          alien15
                alien29
                alien30
                alien28
               
                
// Group #46

5					// Number of peds types in this group
		    alien29
                alien16
                alien15
                alien09
                alien28

// Group #47

7					// Number of peds types in this group
	          alien16
                alien30
                alien29
                alien15
                alien07
                alien08
                alien14

                

	// silopeds finish

// SILO PED GROUPS END

// DESERT PED GROUPS BEGIN

// Group #48

2					// Number of peds types in this group
			alien33		// Name of Ped / Private Ryan		
			alien28		// Name of ped / Private Ryan's gay lover.	

// Group #49

3					// Number of peds types in this group
			alien23		// Name of Ped / Tourist			
			alien18		// Name of ped / Tourist
			alien13		// Name of ped / Tourist


// Group #50

1					// Number of peds types in this group
			alien05		// Name of Ped / Cara Loft - Notorious artifact thief and fellow animal killer.			
	

// Group #51

2					// Number of peds types in this group
			alien02		// Name of Ped / Safari guy		
			alien07		// Name of ped / The other Safari guy
	

// Group #52

2					// Number of peds types in this group
			alien15		// Name of Ped / Workers			
			alien20		// Name of ped / Workers
	

// Group #53

2					// Number of peds types in this group
			alien25		// Name of Ped / Tough one eh?			
			alien30		// Name of ped / Tough one eh?


// Group #54

1					// Number of peds types in this group
			alien10		// Name of Ped / Alien Grey						

// Group #55

8					// Number of peds types
			alien33		// Name of Ped / Tough one eh?			
			alien28		// Name of ped / Tough one eh?
			alien23		// Name of Ped / Workers			
			alien18		// Name of ped / Workers
			alien13		// Name of Ped / Safari guy		
			alien05		// Name of ped / The other Safari guy
			alien02		// Name of Ped / Private Ryan		
			alien07		// Name of ped / Private Ryan's gay lover.

// DESERT PED GROUPS END

// CARRIER MISSION MAN!

// Group #56

1					// Number of peds types
			alien06		// Name of Ped / Tough one eh?			

// FUNFAIR ANIMALS PED GROUPS BEGIN

// Group #57

1					// Number of peds types in this group
	alien21				// Name of Ped			
		

// Group #58 

1					// Number of peds types in this group
	alien15				// Name of ped
			
// Group #59 


1					// Number of peds types in this group
	alien20				// Name of ped
			

// FUNFAIR ANIMALS PED GROUPS END


// FUNFAIR CLOWN PED GROUPS BEGIN

// Group #60 

1					// Number of peds types in this group
		alien07

// FUNFAIR CLOWN PED GROUPS END

// FUNFAIR EXTRA PED GROUPS BEGIN

// Group #61

5					// Number of peds types in this group
		alien14
		alien04
		alien22
		alien15
		alien16

// FUNFAIR EXTRA PED GROUPS END


// Group #62

6					// Number of peds types in this group
	alien02			// Name of ped
      alien06			// Name of ped
      alien07			// Name of ped
      alien09			// Name of ped
      alien14			// Name of ped
      alien15			// Name of ped


// MIX OF EXISTING PEDS FOR NU-CITY BEGIN

// Group #63

6					// Number of peds types in this group

      alien01			// Name of ped
      alien02				// Name of ped
      alien06				// Name of ped
      alien07				// Name of ped
      alien08				// Name of ped
      alien14				// Name of ped

// Group #64

1					// Number of peds types in this group
	alien15			// Name of ped

// Group #65

8					// Number of peds types in this group

      alien16			// Name of ped
      alien17				// Name of ped
      alien01				// Name of ped
      alien02				// Name of ped
      alien06				// Name of ped
      alien07				// Name of ped
	alien08			// Name of ped
	alien14			// Name of ped

// --------RACE2-------------------

// Group #66

7					// Number of peds types in this group

      alien16				// Name of ped
      alien17				// Name of ped
      alien01				// Name of ped
//      COP01				// Name of ped
      alien02			// Name of ped
      alien06			// Name of ped
	alien07			// Name of ped
	alien08			// Name of ped

// Group #67

8					// Number of peds types in this group

      alien01			// Name of ped
      alien02				// Name of ped
      alien06				// Name of ped
      alien07				// Name of ped
      alien08				// Name of ped
      alien14				// Name of ped
	alien15			// Name of ped
	alien16			// Name of ped

// Group #68

2					// Number of peds types in this group
	alien08			// Name of ped
      alien10				// Name of ped

// MIX OF EXISTING PEDS FOR NU-CITY END

// RED LODGE BOB, STARRING MANGOHEAD'S BORTHER.

// Group #69 (woof!)

1					// Number of peds types in this group
	alien14			// name of ped


//***************************
//      GORE LEVEL
//***************************

0					// Number of peds to be considered "animals"
    
