Daikatana
---------

Map Pack

company: ION Storm (www.ionstorm.com) /
         Eidos Interactive (www.eidosinteractive.com)

homesite: www.daikatana.com

Episode One: 

Abandoned Base
8-16 players
by Stevie Case
Original Quake 1 map by John Romero
Many of you have been asking for it and now you got it - a remake of 
Quake 1's DM3: The Abandoned Base. The episode one weapon set fits 
closer than any of the other episodes, plus it's futuristic setting 
makes it a perfect match. Hop on in there and shed a quiet tear, ya 
badass! 

Medieval Future
4-8 players
by Larry Herring
Feeling limited by the weapons tied to their specific episode, Larry 
decided to try what many of you out there will be doing soon (with 
the map tools) - mix an episode's textures with another one's weapon 
set. The result? Pure magic, as you can see for yourself in this 
tightly designed map where an ancient castle flies through space!



Episode Two: 
Acropolis Arena
4-8 players
by Luke Whiteside and Chris Cummings
A medium-sized map with lots of fast action thanks to some 
strategically-placed teleporters, this map has a lot of potential 
for campers thanks to the many perch points located in the various 
open-air arenas. Just learn where they are and everything will be 
okay... 

Gladiator
2-4 players
by Chris Perna
Similar to the Roman Colosseum where wimpy Gladiators got torn down 
by wild tigers, this map was designed to be inhabited by wild 
players instead. It's a very small map with just a few rooms outside 
the exits, which ensures that a violent exchange of Trident tips is 
always just around the corner. 

Circe of Death
4-8 players
by Larry Herring
Original DOOM II map by John Romero
One of our favorite DOOM II maps (other than MAP01) is MAP 11, 
Circle of Death (or 'O' of Destruction), so Larry did a remake of it 
in the Greek setting so we could keep the old magic alive. Highly 
interconnected like the synapses in your brain, you'll be seeing 
plenty of action, especially if all the other players move around in 
the map! 
(Yes, the name of the map is Circe, not circle) 

Wrath of Ares
8-16 players
by Stevie Case
As a tribute to her favorite Quake 1 maps, Stevie has taken elements 
of DM2, DM3, DM6 and the Elder God Shrine and incorporated them into 
a massive map capable of handling a major fragfest while players 
enjoy the cartography and texturing as gibs and blood spray down the 
ancient frescoes. 


Episode Three: 
Hellkeep
4-8 players
by Chris Perna
Do not fear the Hellkeep! It may be a very dark place full of 
pentagrams and despair -- but you can liven it up with your flying 
meteors and ballista log shots. Lots of fun places to hide in the 
shadows where you can pop out and give someone the twig, your 
hotrocks, or your big log! 

Forsaken Outpost
8-16 players
by Luke Whiteside
The remains of an ancient fortress is the setting for this large 
map. There's a pretty obvious hotspot all along the dock where most 
of the action takes place, which helps the map seem smaller than it 
really is since you're almost always seeing battle and if not, it's 
quick to get into one - as long as you're not afraid of getting 
shredded by the silverclaw. 

Bloodkeep
4-8 players
by Chris Perna
Sick, twisted, and full of blood, Chris Perna keeps the evil maps 
a-comin' with his latest, The Bloodkeep. Swim through the 
underground caverns of plasma for powerful artifacts to use on your 
enemies while you explore a shattered Keep once ruled by the mighty 
sorcerer Organon. Once Organon laid eyes on the Hellkeep, he just 
blew this place off and moved. 


CTF Maps: 
Olympus CTF
8-16 players
by Luke Whiteside
Take the original Trials of Olympus deathmatch map and flip one half 
of it and you have a new CTF map for Episode Two. Joined together at 
the Goldensoul, you'll notice quite a few changes from the original 
that will keep the pace snappy and the gibs-a-flyin'. 

The Outlands
4-8 players
by Luke Whiteside
The strange realm of the Outlands is the setting for this Episode 
Three CTF map. The map itself is very small, so a 4-player CTF game 
will work just fine, but with more players there will be plenty of 
action... and most of it takes place in the floating snowy 
landmasses that are easy to get blasted off of into gib oblivion.. 
