Unreal Tournament
-----------------

version 436 (no-delta)

company: Epic Megagames (www.epicgames.com)

homesite: www.unrealtournament.com

This is the no-delta version of version 436. Use it, if the regular
patch doesn't work for you, e.g. if you own the japanese version of
Unreal Tournament.
Version 436 clients are network compatible with all previous public 
releases; Version 436 servers support only 432 and above clients, so 
Epic encourage everyone to upgrade as soon as possible! (That means 
you!) Here's the list of fixes:

- fixed joystick button handling code (thanks Chris Carollo). 
- hack fix for bad playerstart in CTF-Coret. - fixed crash for 
  servers with more than 255 characters worth of server packages.
- fixed problems with single player ladder than cropped up in 432.
- Server now report to clients whether or not they are password 
  protected.
- Fixed incompatibility in ChallengeHUD that caused problem for some 
  mods.
- In the editor, the "TextureLock" option should work 100% now.
- Fixed the editor crash that some people were getting when docking 
  a browser and getting a crash when trying to restart the editor.
- Rewrote "UEditorEngine::polySelectMatchingBrush" because SHIFT+B 
  was crashing at random times in the editor. Should be stable now.
- Brush clipping was merging faces on the resulting brush in the 
  editor.
- May have fixed the random "WinMain/message pump" crash in the 
  editor.
- Pre-432 spectators not allowed to join 436 servers (because of 
  incompatibility).
