Journey's End

version 1.10

company: Bright Light Entertainment (www.jerpg.com)

homesite: unknown

Changes:

- ActiveX Mediaplayer no longer used for in-game music, increasing 
game speed. 
- Memory management improved. 
- Trigger, State, and Enemy systems now dynamic to support unlimited 
numbers of each, for complex puzzles and quests. 
- Class specific starting items (no editor yet, but "classes.cls" 
file is pretty self-explanatory) 
- Certain quest-scripting related bugs were found and fixed. 
- Nasty pre-rendered intro removed and replaced with real-time 
cutscene (see below) 


Additions:

- Large number of in-game real-time cutscenes appear at various 
points in the game quest. (New CUTed editor program to script the 
cutscene) 
- Magic users now enhance ANY magic weapon or armor by the magnitude 
of their magic level. This makes being a magic user much more 
advantageous than before. 
- Editing Programs now MUCH more integrated through the use of a 
standardized "CRD" coordinate file that can be shared between them. 
That means coordinates can easily be swapped through the editing 
programs. Very useful to find coordinates to use in cutscenes. 
- JEditor's interface has a few more buttons to aid in actor 
manipulation. 
