Kohan: Ahriman's Gift/Kohan: Battles of Ahriman Revision History:

WARNING: films made in previous versions will no longer work.  

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1.3.5
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SUMMARY OF CHANGES
! reduces the guard zone of settlement buildings
! adds mana production to temple upgrades
! improves the Disciple, Shadow Knight, Invoker, Celebrant and melee Kohan heroes
! tweaks the Elite Bowman, Slaanri Warrior, Slaanri Champion, and Slaanri Mystic
! improves the difficulty of the AI profiles

DETAILS OF CHANGES

Units & Heroes:
! Shadow Knight: reduces Khaldunite Vulnerability to 120%
! Elite Bowman: reduces ranged attack value to 36 and increases rate of fire to 100% 
! Melee Kohan: adds 50% range resistance
! Disciple: adds 35% resistance to magic
! Shields of Flame spell: changes melee resistance to non-magic resistance (Invoker) 
! Shower of Light spell: increases damage to 25 (Celebrant, Ravid Sakeri) 
! Entangle spell: increases mana cost to 35 (Slaanri Mystic, Yss'tok)
- Slaanri Champion & Warrior: increases stone upkeep to 2S 
- Poison Sting spell: decreases duration of to 30 seconds (Giant Wasp)

Design:
- removed defense bonus from Beach terrain

Campaign:
- EWM3: fixes potential mission completion problem

SAI:
! extensive update to the default profile to improve medium and hard SAI
  players.  Since default priorities have been altered this affects all profiles.
! all SAI profiles updated
- Sarh: changes preference for Invokers to preference for Storm Lords

Settlements:
! Settlement Buildings: reduces guard zone to a 4-5 tile radius
! Temple Upgrades: adds +2 mana
- Slaanri Kraal: increases gold production to 5

System:
- fixes problems entering CTRL+ALT style extended characters on localized versions

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1.3.2
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SUMMARY OF CHANGES
! tweaks some aspects of gameplay:  adds a small pause before captains and
  heroes run into combat, improves rout point selection, and changes
  companies in pressed/column movement to be low priority engagement targets
! adds a "cancel" AI tell command, to cancel specific commands
! reduces the upgrade cost of Citadels and the Nationalist City 
! improves the Disciple, Grenadier, Elite Guard, Wraith, and Lich
! tweaks the Elite Bowman, Ranger, and Pathfinder
! adds a rule to KOTH where new outposts cannot be constructed within the
  ZOP of a flag

DETAILS OF CHANGES

Gameplay:
! adds a small pause before a captain or melee hero in engage mode runs into combat
! improves the logic for selecting a rout point
! fixes pressed column movement so that individual units ignore attacks
! changes companies in pressed or column to have the least priority as targets.
  This will prevent a company that is currently fighting a building from engaging 
  an enemy company that is not aggressive.
- fixes problem where settlement techs are not updated when a settlement changes owner
- fixes problem where resting companies do not recognize an engagement situation when
  war is declared
- fixes problem where detaching a hero entrenches the company
- recognizes detached units earlier and calls them back to the company
- decreases the accuracy required for a captain to reach a retreat or rout goal

Tell Commands:
! adds "cancel" command, to cancel all commands issued against a particular building
! adds "/tell a" as an alias for "/tell all"
- fixes problem parsing AI player names with special characters
- fixes problem giving commands against buildings on the edge of the fog 
- fixes possible multiplayer synchronization problem when you issue a tell command
  specifying a building by name
- changes the short command alias for "reset" to "rst"
- changes the "report" command to report to all allies

Design:
! KOTH: adds a rule where new outposts cannot be constructed within 
  the ZOP of a flag, which is a darker blue than a regular ZOP. 
! Barbarian Village: adds to random map
! Disciple: increases health to 280
! Necromancer: reduces cost from to 16
! Wraith: increases movement rate to 16
! Lich: increases movement rate to 18
! Ranger: increases upkeep to 2W 1M 
! Pathfinder: increases upkeep to 3W 1M 
! Grenadier: increases morale to 45
! Elite Guard: increases DV to 16, increases morale to 55
! Elite Bowman: decreases ranged damage to 44 
! All Citadels: decreases cost to 450
! Nationalist City: decreases cost to 350
- Kyran Delroba: reduces ZOC bonus at Awakened
- Yss'Tok: removes Trailblazing from Awakened, reduces mana bonus at Restored

Multiplayer:
! adds "/r" command as an alias to "/report"
- fixes connection attempt spamming of the host when joining a game from Arcade
  but the connection is rejected
- displays a list of rooms that contain players waiting for a game (and the 
  number of players) when you connect to the chat server.

Art:
! changes Jordan Avishai to the Lancer model
- fixes graphical problem when drawing the selection outline on a unit that
  is translucent from a spell
- corrects Skeleton/Crossbowman icons on Nationalist banner
- swaps the Anvil and Hammer banner icons on the Council and Ceyah banners

Editor:
- fixes problem where Flags were dropped from the map when loading in the editor
- fixes problem with savegames that are made after a trigger is used to
  delete a blocking terrain feature
- fixes fatal error selecting a story trigger that refers to a
  non-existent campaign

Interface:  
- fixes truncation of the "XXs till disconnect" message on the kick interface
- fixes crash related to rare case where you manage to scroll off the edge of the map
- fixes crash declaring war immediately at the same time  your opponent offers an alliance
- fixes potential inaccuracy in company cost when loading a preset with an asleep hero 
  (on the Company Creation)

System:
- updates copy protection version, which may address some compatibility issues
- Windows XP: adds a check to ensure that Kohan is being run with full access to the
  install folder.  Please see the README for details.

Misc:
- fixes typos in a few descriptions
- Moeand Valley: fixes potential trigger problem

Campaign:
- fixes problem loading savegames on EWM2 and QDM6
- fixes problem with some sound cards where the end of the previous voiceover 
  can be heard as a new voiceover starts
- fixes crash playing a campaign with a really long name
- AGM4: minor tweak to a reward trigger
- AGM5: fixes potential problem with the objectives
- AGM11: fixes potential problem with the objectives
- QDM1: reveals the Haroun village at the start
- QDM3: fixes potential problem with one of the objectives
- QDM5: minor tweaks, fixes potential problem with one of the objectives
- QDM6: minor tweaks
- EWM1: changes objective text to match story
- EWM3: minor tweak
