Medieval: Total War

european/US version 1.1

company: The Creative Assembly (www.creative-assembly.co.uk)

homesite: www.totalwar.com

Patch features:
 
1) Enabled console commands added on MP 
menus (excluding LAN). The commands are: 
#ignore <player> - to ignore all chat from 
that player
#unignore <player> - to see their chat 
again
#kick <player> - to kick a player from 
the lobby of your game (host only)
#ban <player> - to stop that player 
joining any game you host
#unban <player> - to allow a previously 
banned player to join any game you host
#afk - to tell people you're away from 
your keyboard
2) Messages added to report players hosting 
games, joining or leaving rooms.
3) Added 'z' and 'x' to switch off drawing 
certain types on the campaign map. 
4) Added 'v' to show status of trade routes 
on the campaign map and 'c' to show/hide castles.
5) There is now a limit on the number of 
artillery units in a rebellion.
6) AI will take accessibility of walls into 
account when deciding where to bombard 
in a castle assault.
7) Turned off keyboard typing sound in MP 
menus.
 In Glorious Achievements: when multiple 
factions have around the same points as 
the player, it's now easier to 
distinguish who has more points.
9) In MP 'T' is now used to talk to 
everyone (except in French, see below), 
'Y' is to talk to allies only.
10) In MP in the French language version 
only 'M' is to talk to everyone.


Compatibility
------------

1) Millennium G400 - Graphic corruption 
beneath the arrow cursor in the single 
player game (when navigating the map)/gray 
horizontal line that shows up on the 
screen fixed.
2) Millennium G400 - When the player is 
loading into the 2D campaign map and hits 
the 'ESC' key for any reason, the game will 
now no longer show the red load bar and the 
map at the same time.
3) Radeon 7200 - Improved loading and delays 
on strategic map when selecting units, 
provinces, after year-end sequence.         
        
        
Improvements
------------

Single Player Improvements:

1) Campaign map stability improved. This 
includes issues addressed for specific 
cases.
2) Savegame reliability increased greatly.
3) Windows 2000 support fixed. Occasional 
instability was previously noticed.
4) Artillery is now working when cycled 
as reinforcements.
5) Game results processing improved.
6) The header text no longer overlaps the 
text in the 'could not uncover secret 
vice message' when attempting to uncover 
a secret vice of a general with a spy.
7) Crusades now pathfinding correctly.
 The brother of a king now gets a "son 
matures" event generated for him if he 
doesn't come of age before the succession 
(of his older brother).
9) Fleets escaping from a sea battle do so 
at their own speed.
10) Fleet AI has been tweaked to increase 
number of trade routes.
11) Removed the ability to build more than 
one of certain unique buildings in your 
provinces. Was possible to build, for 
instance, 2 Grand Mosques at the same time.
12) Tweaked Crusade AI.
13) Multiple famines in the same region no 
longer occur.
14) Siege time of a castle is now longer.
15) "Loyalty traffic light" is now always up 
to date.
16) Mode to mode hang bug - caused by 
attempting tutorial after starting 
campaign game is fixed. 
17) Mode to mode hang bug - caused by 
attempting campaign after starting 
tutorial is fixed. 
1 Fixed replays not working properly when 
bringing on reinforcements in battles.
19) Fixed right-clicking on a ship to bring 
up info parchment and occasionally 
producing a blank parchment.
20) Re-enabled log files.
21) If a fight drags on for a long time, then 
the factors start to get increased until 
one or other of the combatants dies.
22) The AI will be more careful with its 
generals and kings in combat. 
23) The AI plays more dynamically with its 
cavalry. It'll often break off from combat 
against infantry, and either charge back, 
or attack at another point.
24) Improved replay stability.
25) The Trade income penalty now has an effect 
when one of the Vices and Virtues a 
general may have is Venal. This gives a 
-20% penalty to both Trade income and 
Agricultural income.
26) On the third year round in the campaign 
tutorial, the missing red button on the 
information window is now added.
27) Transition between early and high, high 
and late periods: if the player has any 
units (such as the king/princes/royal 
knights) being retrained/upgraded when the 
time period changes, the units will no 
longer be lost.
2 All the listed vices and virtues will now 
affect the Generals immediately, not 
randomly. 
29) Game Options tab on the Mini Map (if they 
turn "Show Computer Moves" off) bug fixed.
30) When "Show computer moves" is on (and by 
pressing End Turn) the computer moves will 
now be shown. 
31) When reinforcements are called during a 3D 
battle, the new units are now able to use 
the Group function to place them into a 
group with other reinforced units. 
32) All non-intended factions (including 
muslim factions) can no longer build swiss 
pikemen. 
33) After installing the game, if the user 
attempts to launch the game in 16 colors a 
message will appear stating that the game 
needs to be in 256 colors or better to run 
properly, the game will not output an 
illegal operation.
34) The Vice/Virtue "True Zealot" - that was 
listed as giving the owner +30% Zeal in 
whichever province he is in - now changes 
the Zeal in his home province (where he is 
governor) when the general in question is 
elsewhere.
35) The Vice/Virtue "Very nervous" now properly 
gives a +1 bonus to acumen when this is 
assigned.
36) The Vice/Virtue "Master of numbers" gives 
a +3 bonus to acumen correctly.
37) The Vice/Virtue "Fanatic" gives a +40% 
bonus to the zeal of governed provinces 
correctly.
3 When playing a catholic faction full 
campaign, the player is now unable to build 
multiple cathedrals and gain the excess 
income from each cathedral.
39) Upon winning a Historical Campaign Battle 
if you select the first option, Replay 
Battle, and then quit from that battle, 
your progress is no longer lost.
40) If the player has the widescreen option 
on, they can now see the tooltips.
41) Remaining unit(s) can no longer be grouped 
by itself/themselves.
42) Glory goals: You can now see exactly how 
many points each faction has in total - 
previously you could only see the height 
of the bars (which isn't precise enough 
for you to be sure) or go to each faction 
in turn and count up the red dots for each 
goal.
43) Playing a High period Russian campaign, 
the player starts with an armourer's guild 
in two provinces and the units granted to 
the player all have silver shields. This 
now functions correctly.
44) In a Late or High period campaign with the 
Danish, the player can now build/train the 
correct ships.
45) The leaders' portraits will now not be 
able show the same picture when a new leader 
takes the throne or the same as any other 
faction at that time.
46) The Golden Horde Emerge panel now says 
"...None are safe from this new threat. A 
number of other rebellions in progress have 
declared their allegiance to this faction."
47) Inquisitors trying your mercenaries for 
heresy now say mercenaries or your faction 
name instead of rebels.
4 If you have a general that, due to vices, 
has a negative valour on the battlefield, 
the negative number representation will now 
be shown correctly.
49) Famine messages no longer shown more than 
once.
50) AI will now pick a balanced force of their 
best units as the initial 16
51) AI can withdraw beaten up units so that a 
fresh reinforcement can come on.
52) All the player's artillery pieces are 
chosen in the initial 16.
53) Buildings now correctly give valour 
upgrades.
54) Rebellions no longer produce troops that 
require technology that the faction in 
question does not possess. If the player 
prefers the old style rebels this can be 
turned off with the command switch 
-old_rebels.
55) Some changes to unit balancing.

Multiplayer Improvements:

1) Improved GameSpy logon / logoff speed & 
friendliness.
2) Improved GameSpy connection menu to 
clarify CD key entry (you do not have to 
enter it for every game).
3) Fixed game list / player list refresh 
problems.
4) A warning is added to the Host MP Game 
menu to remind hosts that they can't host 
from behind a firewall or router.
5) Improved 'logon failure' messages on 
GameSpy login.
6) Improved performance & refresh rate on 
game lobby.
7) Game now redirects people to Activision 
site after they register a GameSpy account 
through the game.
 Game now correctly handles multiple MP 
games with the same server name.
9) Game now remembers selected player name 
in chatrooms (previously it kept dropping 
back to 'Room', making private 
conversations tricky).
10) Game now correctly updates 'playing' 
status for players after they finish an 
MP game.
11) Player's army no longer routed if he 
drops from an MP game.
12) Fixed booting of people with the same 
CD key (so it always happens).
13) Game now sends useful game results to 
GameSpy server at the end of an MP game.
14) Various fixes made to make replays work 
better for MP games.
15) Addition of faction vs. same faction MP 
battles. 
16) Various crashout problems fixed on 
internet menus and in MP battles.
17) Improved tolerance if someone crashes 
out or disconnects while battlemap is 
loading.
1 Enabled battle mouseover text after 
deployment but before battle starts. 
