Panzer Elite
------------

version 1.08

company: Wings Simulations (www.wingssimulations.com) /
         JoWood (www.jowood.com)

homesite: www.panzerelite.com

1. Player switches tanks when destroyed (single player)
Next available player is searched
Only available when Wingman are ok

2. Player switches tanks when destroyed (Multiplayer)
Next available tank is searched
Only available when Wingman is ok

3. Player can switch tanks manually (Single, Multiplayer)
Player must switch to wingmans camera view (use mousetank)
If Wingman is status ok hit Ctrl-J to switch to that wingman

4. Collision with trees and Infantry no longer stops tank

5. Multiplayer: Keys for camera up/down in external view disabled to 
prevent cheating

6. Multiplayer: If wingman get destroyed the external camera of that 
wingman is deactivated to prevent cheating

7. Its no longer possible to drive into houses without destroying 
them (cheat in Multiplayer)

8. Damage for houses and surface are now shared among network 
players

9. Multiplayer Messageloop updated to improve reliability

10. Realism Panel is now in the main men and can influence instant 
action (NEW!), single scenarios as well as campaign games

11. Switch to disable shadows (night mods) (File: PE_GAME.INI, 
Section: HAL, Parameter: DisplayShadow) If this parameter is missing 
or 0 shadows will be ON, otherwise off. If shadows are off the fog 
and rendering distance is adapted to simulate the limited visibility 
during night missions.

12. Assault Guns now fully playable. Parameter 0/AGxx in unitdata 
now defines the angle the cannon can move left/right for assault 
guns.

13. Mousetank/Textwindow stays OFF when turned off

14. Collision Detection now also works when driving reverse

15. CustomA, CustomB, CustomC campaigns enabled when paramater 
"Enable_Custom_Campaigns" in section "Menusystem" is ON (=1). A 
"men" file needs to be defined to show them though (see below)

With the scenario editor a campaign needs to be created. The 
following modifications have to be done: Folder: Texture/Textureset 
should exist with the name like the campaign, ie. 
CustomA1_8.bmp/CustomA1.TBL etc.

Folder: CustomA: Put all Objects the custom campaign A uses here, 
similar for B, C.

Folder: Desert/Campaigns: Create a new "GCustomA.cmp, USCustomA.cmp" 
etc, like the other cmp files to list the scenarios for the custom 
campaign. Other files are also references in there, so look at the 
existing cmp files what you need. If anyone of those doesnt exist 
you cant start a custom campaign!

Important: If custom campaigns are enabled the menu system loads 
"gcustomcampaignmenu.men" and "uscustomcampaignmenu.men" instead of 
the default. In there you MUST define the button to start your 
campaign. The stuff in there is CASE sensitive. For samples look 
into "onlyC_gcustomcampaignmenu.men" and 
"onlyC_uscustomcampaignmenu.men"

Folder: ScenarioEditor (Project, Texture, etc) with the CustomA 
names respectiveley.

All other folders arent touched at all. Ie. you can create a custom 
campaign without modifying the original Panzer Elite files.

16. Mod Scripts (new PanzerElite.exe file)

The new PanzerElite.exe file now supports to call scripts right 
before a scenario starts and after it ends. These scripts can copy, 
rename or launch files for custom campaigns, scenarios or other 
stuff, like custom unit data or to show the mod makers logo on 
screen.

This function is activated if the paramater Enable_ModScripts, 
section Menusytem is ON (=1).

The filename of the script needs to be: 
ModScript_[Campaignname].[BAT/EXE/COM] (start script) 
ModRestore_[Campaignname].[BAT/EXE/COM] (end script)

Examples: ModScript_Normandy.bat or ModScript_Italy.exe or 
ModScript_CustomA.com ModRestore_Normandy.bat or 
ModRestore_Italy.exe or ModRestire_CustomA.com

The mod files being called can be batch files, exe or com files. 
Only one is started though, whichever is found first (in case 
multiple files with the same name but different ending exist)

If you need to start mutliple files just make a batch file which 
startes them.

General guidelines: If your start script program modifies, renames, 
copies ANY files, then the restore script should restore Panzer 
Elite to its prior state. PLEASE DO SO, otherwise you create a mess 
of the users version.

17. Multiplayer: Host can now enter a name for the session, 16 
characters length. Makes choosing sessions easier if more than one 
game exists.

18. DirectPlay modules corrected to fully use DirectPlay in MP, not 
a mix mode like before.

19. Allied tanks can now ZOOM with their optics if the flag "ZOM" is 
listed under special options in the unit data of that tank.

20. Rangefinder adjusted to prevent the 100 meter bug.

21. Multiplayer: You can no longer jump into a destroyed tank

22. AI gunner no longer shoots on destroyed tanks

23. Flying tanks phenomina: Respawn adjusted, View adjusted to 
further limit this problem.

24. Assault Gun spotting problem fixed. Now they spot and fight 
units better

25. Crash fixed if MG Type isnt defined in the Unitdata and the 
player fires the MG

26. You cant switch to Bow MG if it isnt defined. Graphic flickering 
fixed in this case.

27. If paramater "Play_Campaign_Video" in menusystem.ini shows zero 
then the historic videos arent shown either (prevents crashing on 
some systems with custom codecs)

28. AI for Turret MG activated. Only engages targets when Main Gun 
is active as well. Only engages infantry, exception: its penetration 
could kill the target, in that case it engages target too

29. Prevent permanent change of ammo of main gun if they targetted 
loaded units.

30. Target Marker reset now when the unit respawns (Multiplayer)

31. Scenario wavs now play even when the foldername is spelled 
wrong. Its no longer needed to change the filenames of the folders, 
the game now looks for BOTH.

32. Multiplayer: New info is being displayed. Two new color codings 
show who is server and who got different files than the server:

Yellow: Player is host of the game. His files are the REFERENCE 
files Grey: Player has same system files as the host Red: Player has 
modified system files than the host

The color codes are shown in front of the nationality.

The following files are compared with the host: DESERTAI.DLL (AI) 
RRHAL.DLL (HAL) DP_DLL_AI.DLL (DP AI/HAL) DP_DLLCHRIS.DLL (DP MENUE) 
All UnitData

33. Bug in realism panel fixed for Multiplayer, where the AI 
spotting On/Off messed up the way the AI spots.

34. Pop Up Menu changed when quitting/scaping from a scenario. Now 
replay etc.works.
