Star Trek: Armada II

version 1.1

company: Activision (www.activision.com) /
         Mad Dog Software (www.maddocsoftware.com)

homesite: www.starmada2.com

Notes:

The upgrade will work for the Microsoft Windows 95/98/2000/ME 
versions of Armada II (US, UK, and German).

Saved games from Version 1.0 of Armada II will not work with Version 
1.1.

New Changes: 

- Adjusted the power of Borg Cubes for better balance 

- Health bars of ships in the ship display now display the color of 
the ship's shields: green for full health, red for almost depleted 
and blue for no shields. 

- Added a metal cost to creating a fusion cube. It will now cost 750 
metal to form the fusion cube. It will cost 1500 metal to form the 
Tactical Fusion cube. 

- Increased max zoom-out in strategic view from 1500 to 2200. 

- Added 'F' as hotkey to bring up Formations menu. 

- Added a left-click interface mode. Left click will give orders and 
select, while right click will be to deselect. 

- Species 8472 fleets using the bio-pulse conduit now share damage 
(e.g. 50 points of damage to one ship gets dealt out as 10 points to 
each of 5 ships in the fleet) when the frigate is targeted.


Multiplayer/Instant Action Enhancements: 

- Improved the game's Artificial Intelligence with numerous tweaks. 

- Added an option to disallow map downloads, or only download after 
asking. 

- Minimaps will display immediately after map download. 

- You can recrew a station while life support is down. 

- To save a multiplayer game, press CTRL+S. To load a saved game, 
you can choose it from the map selection screen in multiplayer. 

- Added a slider for ship (not station) build times. 

- Added a slider for global unit cost. 

- Added a slider for map depth. 

- Added a Slower Physics button. This will cause larger ships to 
turn and accelerate more slowly, more in line with the physics of 
ships seen in Star Trek shows and movies. This will affect 
Federation, Cardassian, Romulan, and Klingon vessels. 

- Per fan requests, added an "Early Upgrade" techtree, which allows 
the ship upgrade facility to be built immediately after the first 
research facility is built.


New Fixes: 

- Eliminate the warp jumpiness of the AI. 

- Your own ships will not attack your fleet. 

- Fixed fireball explosions. 

- Fixed Radeon 8500 performance issue by disabling vertex buffer 
flushing for Radeon 

- Optimizations for path planning system.


For a complete list of changes, please see the Armada II 1.1 Patch 
Readme at the end of the patch installation. The readme will be 
available in the root directory of the Armada II folder after 
installation.
