============================================== 
Shogun: Total War (TM) - Version History 
============================================== 
Patch V1.12 
============================================== 

*PLEASE NOTE: THIS UPGRADE IS FOR THE ENGLISH LANGUAGE VERSION OF 
SHOGUN TOTAL WAR ONLY. Installing this upgrade on any other version 
can damage existing files.* 

27 September 2000 

http://www.totalwar.com 


To install this release, download the self extracting zip file, 
execute (double-click) it, and follow the on screen instructions. 

(Note: the version you are currently running is visible on the 
Shogun Total War title screen) 

---------------------------------------------- 
Improvements 
---------------------------------------------- 

* Online multiplayer games performance has been improved to address 
the issues with the previous version. 

============================================== 
Shogun: Total War (TM) - Version History 
============================================== 
Patch V1.11 
============================================== 

*PLEASE NOTE: THIS UPGRADE IS FOR THE ENGLISH LANGUAGE VERSION OF 
SHOGUN TOTAL WAR ONLY. Installing this upgrade on any other version 
can damage existing files.* 

06 September 2000 

http://www.totalwar.com 

To install this release, download the self extracting zip file, 
execute (double-click) it, and follow the on screen instructions. 

(Note: the version you are currently running is visible on the 
Shogun Total War title screen) 

Improvements 
---------------------------------------------- 

* Alphabetically sorted name lists on the chat server. 

* Multiple selection of names allowed (with CTRL) for private chat. 

* Option to talk to just players in your game or just allies in your 
game. 

* Separate chat window for private chat on the chat rooms screen and 
the internet games screen. 

* Filter out public chat option on all other chat server screens. 

* There is a battlefield map info button in the multiplayer lobby. 

* If you have not already registered with EA|Play to play online, 
you can now register with EA|Play via a link from the front end 
menus. 

* Online multiplayer games performance has been optimised to improve 
performance on low bandwidth/low speed connections. 

* Added date-stamp to last quick-save and last auto-save in the save 
and load game menus. 

* Added a popup window with current game information for savegames 
in the save and load-game menus (rightclick and hold a selected 
savegame). 

* Log file generator for all battlemap battles, with on/off toggle 
in the front end. The *.log file can be found in the subdirectory 
"logfiles" in the Shogun folder, and can be opened with any text 
editor. 

* Difficulty selector for historical battles. 

* Strategy Map Event Movies on/off toggle. 

* Campaign Battle time limit on/off toggle. 

* New intelligent texture manager. This makes more intelligent use 
of texture memory, only loading the graphics for the men that are 
actually present on the battlefield, and using the space saved to 
load higher quality graphics where possible. This can produce a 
radical improvement in quality on some graphics cards, especially in 
battles where only a few different unit types are involved. 

* The speed of the transition from the strategy map to battles has 
been improved. 

* If a besieged castle is assaulted and the assaulter loses, he now 
remains besieging the castle with the remnants of his army. 
Previously, the defeated assaulter would retreat from the whole 
region and the castle defender would take the region back. 
Assaulting armies also now get an option to call off the assault and 
continue sieging rather than only being able to abandon the 
province. 

* Generals will no longer be designated by the AI as primary 
attacking units unless they are Warrior Monks, Naginata or Samurai 
spearmen. General's units are now always lower priority attacking 
units. This means Daimyos will never lead a charge if there is an 
alternative, drastically reducing the "Suicidal Daimyos" problem. 
All generals are more cautious. 

* The degree to which the AI increases it's attacking force size 
after a failed assault has now been increased - therefore each 
failed assault will lead to a much larger attack the next season if 
the men are available. This reduces the chance of many repeated 
attacks by smaller forces on the same region by the AI. 

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Balancing and Gameplay 
---------------------------------------------- 

* The AI puts up more of a fight for desirable regions after they 
have been lost. 

* Geisha now take twice as long to build. 

* The length of castle sieges has been increased. We have made 
castle assaults more worthwhile by increasing the length of sieges 
and making loyalist rebellions more likely during a siege. 

* The AI now gives a higher priority to breaking sieges. 

* Auto-resolving castle assaults has been made more difficult for 
the assaulter. 

* Routing men no longer get a "charging" attack bonus when they rout 
through enemy lines. 

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Major Issues 
---------------------------------------------- 

* This patch includes the fix for a problem with hosting and playing 
multiplayer games on the America On Line (AOL) service. You can now 
both host and join a Shogun multiplayer game via the EA|Play 
matchmaking service. 

* Fixed an issue which prevented users from entering passworded 
games after the user clicks the back button from the "Enter 
Password" screen. 

* Fixed an issue which could cause armies to disappear from the 
Strategy Map. 

* Fixed an issue which caused treaty proposals to be cancelled when 
picking up the emissaries piece after already assigning him to 
acquire a treaty. 

* Fixed an issue that made an heir in charge of a unit disappear 
when you assign your Daiymo to that unit and then enter a battle. 

* Fixed a crash related to castle assaults. 

* Fixed a crash when the player is besieged in his last region. 

* Fixed an issue where when a geishas attempts an assassination of 
another geisha, only one of the geisha died (always the one 
belonging to the rightmost daimyo). Now both die as intended 
(Geishas never fail!). 

* Fixed an issue where emissaries failed to gain honour above 1 on 
subsequent successful missions. The emissary now gains honour in 
increments of 1, 2, 4, 8 and so on successful treaty missions. The 
emissary also loses honour for each failed treaty mission. 

* Fixed an issue where moving a piece to attack a castle and later 
changing your mind and moving it elsewhere could cause an army to 
get "lost". It would remain on the map but would no longer be able 
to be picked up. This issue could lead to a later crash. 

* A crash caused by all heirs being killed in the same battle as the 
Daimyo has been fixed. 

---------------------------------------------- 
Minor Issues 
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* 13th building issue is now fixed. It is only possible to construct 
12 buildings at a time. 

* Unit training screen now only shows the regions that have training 
capabilities. 

* Information screens in battle no longer overlay each other, and 
the bottom one is faded. 

* Ninja's success chance is now based on the rank of a general 
rather than their honour level. 

* The starting domain field for the Imagawa clan now mentions the 
eastern most provinces that this clan controls: Hizen, Chikuzen, 
Chikugo. 

* The description of clan Hojo's starting domains now mentions that 
the province of Kazusa gives an honour bonus to Emissaries trained 
there. 

* Fixed an issue which selected all regions with castles when using 
the up and down arrows for selecting regions with training 
capabilities, whether they can train units or not. 

* Fixed an issue which stopped the ability to build anything when 
1,000,000 koku is reached. 

* Fixed an issue where the youngest heir took the throne rather than 
the oldest. You won't get unrealistically old heirs now. 

* Minor fixes to man level behaviour (eg pushing back leaders 
causing whole units to fall back together). 

* Fixed an issue where an earthquake or typhoon would destroy 
farmland rather than downgrading it. 

* Earthquakes and typhoons no longer destroy partially complete 
buildings. 

* Fixed an issue where typhoons would say a building was destroyed 
but it would not be. 

* Fixed an issue where the training time for units when the default 
size was 100 or 120 would revert from the correct 2 seasons to an 
incorrect 1 season after a battle, but would go back to 2 seasons 
after saving via the front end. 

* Fixed an issue where it was possible to get in to a state where 
you would order buildings to be built but they never actually start 
construction, despite having sufficient koku. 

* Fixed occasional "could not translate Hidden rebel base" text 
issue in attack dialog. 

* Fixed an issue in auto resolved castle assaults that got the 
attacker and defender the wrong way round. 

* Fixed an issue in auto resolved castle assaults that failed to 
give the defender the bonus for being in a castle. 

* A variety of minor graphical glitches have been fixed. 

* An issue which prevented spies from getting detailed info on large 
rebel armies has been fixed. 

* The AI now conducts castle assaults where it is sensible to do so. 
They were very rare before. 

* Cathedral income was not taken into account in the harvest report, 
giving inaccurate expenditure figures. Now fixed. 

* The Son Born and Harvest speeches were played in English even if 
Japanese speech was selected. Now fixed. 

---------------------------------------------- 
Config Issues 
---------------------------------------------- 

* Fixed an issue in the tutorials which could cause a crash on 
Voodoo cards on some tutorials. 

============================================== 
CONTACT AND SUPPORT 

For Technical Support contact information, please refer to the 
documentation that came with your game and/or the readme file. 

============================================== 
Software  2000 Dreamtime Interactive Pty Ltd. 
Documentation  2000 Electronic Arts Inc. 
All rights reserved. 

Shogun Total War and the Total War logo are trademarks or registered 
trademarks of Dreamtime Interactive Pty Ltd. in the United States 
and/or other countries. All rights reserved. 

Electronic Arts and the Electronic Arts logo are trademarks or 
registered trademarks of Electronic Arts Inc. in the US and/or other 
countries. 

DirectX, Direct 3D, DirectSound, DirectDraw, Windows and Microsoft 
are either trademarks or registered trademarks of Microsoft 
Corporation in the United States and/or other countries. 

QSound and the Q Logo are registered trademarks of QSound Labs, Inc. 

"Environmental Audio" is a trademark and the Environmental Audio 
Logo is a registered trademark of Creative Technologies Ltd. 

All other trademarks are the property of their respective owners. 
============================================== 


