Elder Scrolls 3: Morrowind

US/australian/european collectors edition version 1.2.0722

company: Bethesda Softworks (www.bethsoft.com)

homesite: www.elderscrolls.com

Additions 
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Saved games now know which language they are and the Save and Load 
menus will not display saves that do not match the current language. 

Imperial Altars and Temple Shrines now restore damaged skills as 
well as attributes. [PCs with skills reduced by the 'Fury' weapon 
can visit Imperial Altars and Temple Shrines to restore their 
damaged skills.]


Bug Fixes 
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Fixed a bug involving Teleportation spells not extrapolating correct 
exterior location. 

Running and jumping through a teleport door no longer damages player 
when they land on the other side.

Fixed a bug involving a crash when mousing over your Faction while 
in menu mode.

The weapon "Fury" now has a "Drain Skill" effect instead of a 
"Damage Skill" effect.

Imperial Altars and Temple Shrines now restore damaged skills as 
well as attributes. [PCs with skills reduced by the 'Fury' weapon 
can visit Imperial Altars and Temple Shrines to restore their 
damaged skills.]

The Bound Cuirass can no longer be dropped.

Fixed a bug involving a container disappearing if you had its 
contents menu open and then loaded a save game that would place you 
in the same room as the container.

Objects dropped, while you are swimming with no objects beneath you, 
will no longer disappear to the center of the world.

Stacks of repair objects will now show their quantity when moused 
over in the world.

You will no longer be able to right click out of the Silt Strider 
travel menu. This was causing a bug that left the travel menu open 
after all other menus had been closed.

Fixed a bug that would allow you to place and remove alchemy objects 
multiple times in the alchemy menu and create copies of this object 
in your inventory.

Fixed a bug that was deleting alchemy objects if you had a container 
open at the same time you had the alchemy menu open. If both menus 
contained the same object, the object was being removed from the 
world. Opening an alchemy menu will now close any open container 
menus.

Fixed a crash bug involving the creation of new leveled creatures in 
a plug-in. If you saved your game with a new leveled creature in 
view from a custom plug-in, then chose to load your save without the 
plug-in, you would crash. Now if you load this save game you will no 
longer crash.

Fixed a bug involving mouse buttons not responding in menu mode.

Fixed the resurrect function to no longer resurrect disabled NPC's 
or creatures.

Fixed a small memory leak when summoning bound items.

Items stuck on your mouse pointer will no longer disappear if you 
click on a spell or magic item in the magic menu.

6th House Amulets no longer drain your fatigue.

NPCs now correctly report the presence of publicans and beds for 
rent in Seyda Neen, Suran, and Dagon Fel.

Fixed an art file problem with the Redas War Axe.

Script sealedtreasuryreport revised to permit scroll to be closed or 
picked up from the world if the seal has been broken.

Saved games now know which language they are and the Save and Load 
menus will not display saves that do not match the current language.

Fixed a crash bug that occurred when you selected a scroll as active 
magic then moused over the image of the scroll in the active magic 
slot on the multi menu.

Ingredients in Alchemy menu are sorted alphabetically by name, not 
ID.

Objects in inventory and containers are now sorted alphabetically.


Quest Fixes 
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Fixed a problem in an alternate path of the main quest involving an 
NPC named Addhiranhir. Fixed a bug dealing with the killing of 
Bolvyn Venim. Now if he is slain [except in a proper duel], an 
'Essential NPC Killed' message warns the player he has broken the 
main quest.

Fixed a bug dealing with entering Sul-Matuul's yurt without 
permission before beginning his part of the main quest. This made 
him hostile, preventing advancement in the main quest. Now when 
Zabamund first tells the PC to speak to Sul-Matuul, a hostile 
Sul-Matuul is reset to not be hostile.

Fixed a bug in script VivecArenaScript for NPCs transported to fight 
duels in the Arena which occasionally caused the NPC to appear below 
the Arena, breaking the duels and quests. Also added a check and fix 
to restore NPCs in saved games where dueling NPCs had fallen through 
the Arena floor and disappeared.

Fixed a bug concerning the killing of important NPC's and creatures 
to the building of your stronghold in House Hlaalu. You should now 
receive a message saying you can no longer continue with your 
stronghold if you kill someone important to this quest line.

Completing the "Ice Blade of the Monarch" out of sequence for the 
Imperial Cult as a freeform activity no longer causes the player to 
lose the earlier 'Ring in Darkness' and "Boots of the Apostle' 
quests in the faction sequence.

Improved directions to the cavern of Milk in dialog and journal for 
the Mad Lord of Milk quest.

Fixed a bug when Dram Bero's champion is slain, but not slain in an 
Arena duel, Dram Bero's greeting falsely implied that Dram Bero now 
had given his support for the PC on Hlaalu council. Now the greeting 
accurately indicates Dram Bero's anger, and other dialog topics 
indicate that Dram Bero will not support the PC for House Hlaalu 
council.

Residents of Sadrith Mora will now acknowledge when the PC has ended 
the Gateway hauntings.

Added condition 'Journal a2_3_corpruscure 50' to 'Dwemer piece' 
topic. Prevents giving misc_dwrv_artifact50 before quest has begun, 
preventing Caius from skipping quests.

Fixed a bug in Vedam Dren's dialogue options that was checking a 
journal without checking the player's faction. It allowed the 
non-Hlaalu player to be raised in rank in House Hlaalu by killing 
Orvis Dren, making the player a member of two of the Great Houses.

Fixed a bug in a Morag Tong quest that was causing Darys Adram to 
give quest dialogue to players not currently completing the quest.

Fixed a bug that allowed the VA_VampAmulet quest in the Quarra 
Vampire questline to be restarted after completion.

Added a condition to the Morag Tong greeting the player receives 
from faction members upon becoming Grandmaster. Because a Main Quest 
character was in the faction, she was not using her appropriate Main 
Quest greetings, stopping the Main Quest.
