Tribes 2

update 23115 to 23669

company: Sierra Studios (www.sierra.com) /
         Dynamix (www.dynamix.com)

homesite: www.tribes2.com

Changes in version 23669:

- (bug fix) Vehicles and deployables now properly explode if they 
are destroyed while someone is repairing them.

- (bug fix) Sniper laser shots no longer create water splash effects 
if hitting ground near the water.

- (bug fix) Immersion iForce force feedback mouse is now working 
properly again.

- (bug fix) The "flag jumping" bug is now fixed. When a flag lands 
after being dropped, it will stay put when it slides to rest.

- (bug fix) Fixed a situation where closing tribe or player tags on 
the Browser out of order would cause a disconnect with the database 
server. 

- (bug fix) Players can no longer fire, place mines, place grenades, 
or place beacons when inside a force field. 

- (bug fix) Fixed bug where modifier keys (specifically SHIFT) bound 
to actions in the game would still cause those actions when typing 
in a text edit control in-game (such as the chat entry) 

- (bug fix) Fixed a bug that could cause a player to drop to desktop 
when attempting to join a game which was in the process of cycling 
missions. - (bug fix) Fixed a Radeon video card issue which could 
occur if the desktop color bit-depth was different than the color 
bit-depth that the player was using in the game.

- (bug fix) You won't try to fade into a vehicle that was destroyed 
after you purchased it, but before you had actually tported to the 
seat.

- (bug fix) Minor change in the MPB explosion so that the turret 
part of the MPB doesn't seem to hover in place for a split-second 
during the explosion.

- (bug fix) Bomber bombs now tumble properly and won't seem to 
disappear when falling.

- (bug fix) Fixed a rare problem that could cause a client crash 
while the server is resetting.

- (bug fix) Fixed a problem with the ELF gun effect that was causing 
hangs.

- (bug fix) Telnet can now be used to set passwords for PURE servers 
so that they can be used for match games. (command line option...see 
the post in T2FAQs called "How do I TELNET INTO A PURE SERVER?" for 
more information on how to use this ability.)

- (bug fix) The "cloning" issue (where players could clone 
themselves by dying, going to the CC with the CC camera showing 
themselves, spawn, and flicker back and forth to the CC) is now 
fixed and no longer occurs. 

- (bug fix) Another "cloning" issue which occurred when the Tourney 
Admin would switch teams for players is fixed and no longer occurs. 

- (bug fix) Fixed a bug where, when a client joins a server where 
the client does not have the map being run on the server, the client 
hangs while loading. This now elegantly exits instead of hanging.

- (bug fix) Fixed an issue where the last few characters of the 
Server Info dialog would be cut off.

- (bug fix) Fixed a situation where a blank error box could occur if 
CD key not entered properly when creating an account.

- (bug fix) Sensor rings will no longer show up on the Command 
Circuit if the generators are not powered.

- (bug fix) There was a rare bug where, if a player was standing in 
a force field's position when that force field went from a depowered 
to powered state (in otherwords, if the gens were repaired while he 
stood in the FF position), then the player would be stuck forever. 
If this case occurs, that player will now be destroyed.

- (improvement) The "redjack" icon has been removed and new network 
throughput graphs have been implemented to better help players 
troubleshoot their net settings. Additionally, a more accurate and 
complete set of network presets is available. (See details below 
under "NETWORK SETTINGS" for more information.)

- (improvement) The pure server concept is now implemented. Pure 
servers only allow regulation scripts and maps to be run on the 
server (no restrictions yet on the client), thus ensuring that 
anyone that joins a "base" server is playing the game as it was 
designed by Dynamix. MODs are still easily joined, but players can 
be assured that a "Base" game is really a "Base" game now. (Any game 
with server or rules mods that is not actually named as a new MOD 
will be described as "variant" instead of "base" on the master 
server list.) NOTE: See "PURE SERVER" below for more information on 
this.

- (improvement) Old Password is now required in order to enter a New 
Password when editing your account. 

- (improvement) Password handling is different now in order to make 
it more difficult for people to casually find a password on a hard 
drive.

- (improvement) Made more room for player names to display on the 
Server Info box.

- (improvement) Bomber and Tank now have separate energy capacitors 
for their turret weapons. This energy pool is completely separate 
from the energy pool that the thrusters and force shields use. 
(Gunner energy is displayed as a second bar below the regular 
vehicle energy and is orangish in color.) 

- (improvement) Vertical thrusters on air vehicles are now more 
efficient to enable better takeoffs from ground level.

- (improvement) Changed team damage OFF to include friendly turret 
fire and vehicle fire. (In otherwords, if Team Damage is OFF, then 
turrets fire and vehicle fire will not affect friendly units.)

- (improvement) Splash damage no longer falls off so dramatically 
with distance. You will find that area effect (explosion) weapons 
now are more effective within their damage area.

- (improvement) While in Tournament mode, and while in observer mode 
at the beginning of a match (before teams have been selected), 
players will now be able to chat with one another.

- (improvement) Added observer points to Tombstone (it previously 
had none). 

- (improvement) Grenades tossing is slightly improved. The grenades 
will throw farther with less time spent pressing the grenade key. 
(They still have the exact same minimum and maximum throwing 
distances, it's just easier to throw it out to max range now.)

- (community) Player histories are now accurate. 

- (community) Preferences in the FORUMs should be fixed now so that 
they stay in existence. The sort is the only exception. That will 
reformat each time you enter the FORUM and you will need to select 
whichever sort your prefer at that time.
