"Waterloo: Napoleon's Last Battle" README


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                    WATERLOO: NAPOLEON'S LAST BATTLE (Version 1.001 PATCH UPDATE)
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TO CONFIRM THAT YOU HAVE SUCCESSFULLY INSTALLED THIS PATCH, AFTER LAUNCHING THE GAME, 
PLEASE REFER TO THE BOTTOM OF THE MAIN MENU SCREEN. THERE, YOU WILL FIND THE REFERENCE
TO "VERSION 1.001." IF THIS APPEARS, THE PATCH HAS BEEN INSTALLED CORRECTLY.


The following fixes/enhancements have been addressed in Waterloo-NBL Version 1.001:

(1) MP ADJUSTMENTS - Improvements to intermittent connection timeout in multiplayer games through 
GameSpy Arcade.
(2) FAST VS. SLOW MACHINES IN MP GAMES - Faster machines should now play at the slow machine pace in
multiplayer games. 
(3) DELETE CUSTOM BATTLES - Fixes a "Delete Custom Battle" problem on the Create/Edit Battle screen. 
You should now be able to delete all custom designed scenarios from that screen.
(4) GRAPHICAL GLITCH - Fixes small graphical glitch with TCP/IP and Modem Connection dialog boxes.
(5) SFX FILES - Makes minor tweaks to existing sound effect files.
(6) SCENARIO FILE UPDATES - The following updates were made to existing scenario files:
	(a) "LA GRANDE ARMEE" SCENARIO FILE - A minor error was found and fixed in one of the 
		"variant" setups in the scenario.
	(b) "DURUTTE'S SALIENT" SCENARIO FILE - Bony's troops are now available for activation 
		at a cost for the French player, as specified in the scenario's Info Screen description.
(7) GAME CLOCK - Page 49 of the manual indicates that the clock face does not reflect extended play
time when you "Return to Game". This is not correct. The clock face will reflect the extended time.
Also, in version 1.001, the time extension for returning to game has been adjusted to roughly one
hour, as originally intended. So when you "Return to Game" you will receive roughly one hour of 
extended time. 
(8) PRUSSIAN "POOR" TROOPS AND SKIRMISHING - "Poor" Quality Prussian troops (i.e., Prussian troops
that are officially classified as "Poor") can no longer form Skirmish formation. However, in 
some of the scenarios, you'll notice that some Prussian troop that have only 2 morale blocks 
(i.e., this indicates "Poor" status) can still Skirmish. This means that these Prussian troops are 
not actually Poor, but have been degraded from a higher quality status. Prussian troops that have 
been degraded to Poor status from a higher Quality still retain their Skirmish capability. 
(9) ARTILLERY FIRING LINES AND RANGE INDICATORS - Two bugs were fixed dealing with the artillery range 
indicators: One bug was in the display. The firing lines were using distances as the crow-flies rather than 
elevation modified distances. The latter should have been used and now is. The second bug was in the sound effect
code, which caused the range of certain types of artillery to be changed. 
(10) DOUBLE-LINE FORMATION - Brigades with an odd number of battalions (i.e., 3,5, or 7) will now form
Double-Line more accurately so that the back rank fully supports all front rank battalions. 
(11) TROOP QUALITY REDUCTION - To better display Troop Quality reductions in afternoon scenarios, 
a unit which has had it Quality reduced will have its "Quality" marked in red in its 
Troop Info Display (see p. 37 in the manual). For example, in "The Guard Knows How to Die," Gen. 
Marquis Jamin's brigade of Elite Guard Grenadiers (The Gods) have been reduced in Quality to 
"Experienced" (4 morale blocks). This is to reflect the fact that this cavalry brigade has already 
been engaged throughout the battle and thus its fighting effectiveness has been reduced. This reduction 
is now more clearly displayed in the Troop Info Display.
(12) CUSTOM MAP GENERATION - Some adjusments have been made to improve map creation: (a) The "MapCreation.txt"
has been updated to make if more clear that you MUST set the right dimensions in your files; (b) The jump map 
will now show up on the display and show the roads & troops that the new scenario requires. 
(13) DOUBLED REINFORCEMENTS - In some circumstances, reinforcements (when activated) were being doubled (e.g.,
six battalions would duplicate into 12 battalions). This problem should now be fixed. 

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CORRECTION TO "CREDITS"
The voice actor for the Prussian voice commands was Craig Childers, not "Chris" as stated
in the manual. Sorry, Craig! 

HOTKEY CLARIFICATIONS
ROTATE CAMERA ANGLE 45 DEGREES LEFT AND RIGHT - There has been confusion about the
use of the hotkeys "Comma" and "Period" to rotate the camera angle. To clarify: If you select
the Comma key (,) the camera angle always shifts 45 degrees LEFT of its current facing; 
if you select the period key (.) the camera angle always shifts 45 degrees RIGHT of its current 
facing. 

DIFFICULTY LEVELS AND FIRE EFFECTIVENESS
Below are the adjustments to AI Ranged Fire and Melee effectiveness by Difficulty Level:

Ranged Fire Combat:
Difficulty     Gives Damage    Takes Damage
Colonel            80%             125%
General            90%             111%               
Marshal           100%             100%
Emperor           120%              83%
 
Melee Combat:
Difficulty     Gives Damage    Takes Damage
Colonel            75%             133%
General            88%             114%
Marshal           100%             100%
Emperor           112%              89%


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                    WATERLOO: NAPOLEON'S LAST BATTLE (Version 1.000)
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SYSTEM REQUIREMENTS
* Pentium II-266 or higher 
* 64 Megs of RAM or higher 
* 400 Mb of free harddrive space for installation AND virtual memory
* 4 meg video graphics card required Direct X compatible 
* Windows 95/98/ME/2000 compatible 
* Windows compatible sound card

REQUIRED DISKDRIVE SPACE FOR INSTALLATION
* 150 Mbytes for installation
* 150 Mbytes for virtual memory

RECOMMENDED PHYSICAL & VIRTUAL MEMORY FOR GAMEPLAY
* 128 Mbytes of physical memory
* 400 Mbytes of disk space for virtual memory

DIRECTX REQUIRED
* DirectX 7 or greater.

INSTALLING "WATERLOO: NAPOLEON'S LAST BATTLE"
(1) Put the game CD into the CD-Rom Drive.
(2) If you have "Autorun" turned on in your computer, the game's autorun function
    automatically launches the install splash screen. On the install screen, select
    "Install" and follow the onscreen prompts to finish the install.
(3) If you do not have "Autorun" turned on, then find the "setup.exe" file on the game
    CD, double-click on it, then follow the onscreen prompts to finish the install. 

TECHNICAL SUPPORT
If you experience any technical problems during the installation and/or during game play,
please contact Strategy First at one of the following: 

Email - support@strategyfirst.com
Phone - (514)844-2433


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LAST MINUTE CHANGES/ENHANCEMENTS TO VERSION 1.000
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(1) MULTIPLAYER COMMAND FLAG - If you are playing a multiplayer game with players on the
same side, the flags of the units they control are a darker shade than the flags of units
you control, not a red color as indicated in the manual. Also, the flags of units that
you personally control wave in the air. Your allies' flags do not. 
(2) THE WEST GATE OF HOUGOUMONT - The west gate of the Hougoumont complex has been walled
off for game play purposes. Historically, this entrance was a single door, and so the
French assault against the building was not focused on this entrance. Therefore, units
may only enter Hougoumont through the southern entrance and the northern entrance. 
(3) SKIRMISHERS - After additional testing and consideration, some changes were made to
how Skirmishers function. Skirmishers receive less Battle Stress when moving, unless the
unit is light infantry, in which case they receive none. Skirmishers still perform poorly
in Melee Combat, and they still cannot fire as effectively as infantry in Line. However,
Battle Stress received through Ranged Combat has been reduced considerably, except for
damage received from canister fire. Thus, units in Skirmish formation will be able to
absorb enemy gunfire better than indicated in the manual. 
(4) TOWNS AND FORMATIONS - French and Prussian infantry can "enter" a town in Attack
Column.
(5) HTML DOCUMENTS - The "HTML Documents" folder contains additional documents for game
play. You may open these documents with any Internet browser that will launch HTML files.
(6) ARMY MORALE BONUS SITES (Marked with "star") - In "massive" scenarios, many VP Sites
are marked with a "star". These sites represent Army Morale bonus sites. The army that
controls these sites receives a certain amount of Army Morale bonus points as indicated
in the scenario's description (on the Info Screen). The end result of this feature is
that the more of these sites an army controls, the slower its Army Morale deteriorates
during the game. 
(7) "DESIGN YOUR OWN BATTLES" CHANGE - The number of victory point sites is determined by
the difficulty (i.e., Rank) of the scenario: Colonal: 2-3; General: 3-5; Marshal: 4-6;
Emperor: 5-7, as indicated in the manual. However, for "offensive" type battles, the
number of VP sites have been reduced to the following: 
   -- Medium Emperor, Long Emperor & Long Marshal have a max of 4 VP sites.
   -- Long General, Medium Marshal & Short Emperor have a max of 3 sites.
   -- All other offensive battles have a max of 2 sites.
(8) UNIT QUALITY REDUCTIONS FOR AFTERNOON SCENARIOS - Unit Qualities are reduced for
units in scenarios that start later in the day. In other words, a unit with an "Elite"
classification (i.e., 6 starting morale blocks) may begin an afternoon scenario with a
"Veteran" or "Experienced" ranking. The purpose of this reduction is to reflect Battle
Stress that the unit received earlier in the day. 
(9) BUILDINGS AND FIRE (clarification) - Buildings may only catch on fire from artillery
fire. 
(10) PATHS AND TRAILS - Any references to "trails" in the Waterloo documentation means
"paths."
(11) ZOOM SETTINGS - "Waterloo: Napoleon's Last Battle" has a default set of 6 zoom
levels for the game map. If you wish to adjust these zoom levels to suit your own tastes,
you can do so by altering the "Waterloo.ini" file, which is located in the root directory
of your game. The default settings are as follows:

ZoomLevel04=17   (closest zoom-in level)
ZoomLevel05=28
ZoomLevel06=48
ZoomLevel07=64
ZoomLevel08=90
ZoomLevel09=148  (farthest zoom-out level)

The values you set MUST be between the numbers 8 (closest zoom) and 160 (farthest zoom).
For example, if you want to zoom the game map in closer, you could change the closest
zoom level to the following: "ZoomLevel104=8". Alternately, if you wish to zoom the game
map out further, you may change the "ZoomLevel109=148" to "ZoomLevel09=160". Again, any 
range of numbers from 8 to 160 is acceptable. IMPORTANT: If you make a mistake, you may 
readjust the values to correct the mistake, or if you wish to return to the "default" 
settings (as shown above), simply reset the defaults.
(12) "FRIENDLY" MESSAGES IN MULTIPLAYER GAMES - If you are playing a multiplayer game and 
you are the only player on your side, all message that you send ("friendly" or "all") will
be sent to ALL players. This is so because you have no other players on your side, so your 
messages are automatically sent to your opponents. 


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GAMEPLAY CLARIFICAITONS
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(1) MASSIVE SCENARIOS - Many of the "massive" scenarios open with a lot of units
"deactivated". This is by design, so that you (as the general) can decide when and where
to "activate" units and take the fight to your opponent. 


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TROUBLE-SHOOTING
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(1) "My Hotkeys Have Suddenly Stopped Working!" - If your hotkeys stop working, make sure
you have "Caps Lock" turned OFF on your keyboard. If your caps are locked on, this can
cause problems with the game's hotkeys. 


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PLAYING WATERLOO: NAPOLEON'S LAST BATTLE ON GAMESPY ARCADE
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Waterloo: Napoleon's Last Battle can be played on GameSpy Arcade. During installation,
you will be prompted to install GameSpy arcade. If you wish to install GameSpy arcade,
then follow the installation instructions. If you do not wish to install GameSpy arcade,
then cancel past this prompt and proceed with the game installation. If later, you wish
to install GameSpy, find the file "ArcadeInstallWATERLOO101b.EXE" on your game CD, and
double-click on it. Follow the installation instructions that appear.
