December 3, 1997, Version 1.89

War In Europe requires at least 4 MB of RAM, approximately
7 MB of space on a hard drive, VGA monitor and video card,
Microsoft compatible mouse and keyboard, and a 486 processor.
A Soundblaster or 100% compatible Soundblaster sound card
is required for sound.  War In Europe is written for the
MS-DOS operating system, but will also operate in Windows
95 or a Windows 3.x DOS box.

To play War In Europe, enter "WW2" at the WIE directory
prompt.  If you do not have a sound card, or your sound
card has a conflict with War In Europe, start the game
by entering "WW" and the sound portion of the game will
not be loaded.  To play War In Europe out of Windows 95,
create a Short Cut to "ww2.bat."  Make sure the Short
Cut's memory is set to automatic and that the Working
Directory is the War In Europe source directory.  To play
War In Europe in Windows 3.x, you  must create a PIF file
giving War In  Europe at least 4 MB of RAM and set up
"ww2.ico" as the icon linked to "ww2.bat."  War In Europe
will run noticably slower under Windows 3.x.

The online Help provides comprehensive documentation of
the rules and game play.  If you would like a hard copy
of the online documentation, simply print the file
"Rules.txt"--a text file which is located in the main
WIE directory--using any text editor or word processor.
You can also print "Rules.txt" while in DOS by first
hitting Cntrl-Print Screen buttons, and then entering
"Type C:\WIE\Rules.txt", which will scroll the file on
the screen and send it to the attached printer.  The
online instructions for the Scenario Editor are in a
separate file--"Edit.txt"--also in the WIE source
directory, and can be printed in the same way.

War In Europe is the property of
  Decision Games
  P.O. Box 4049
  Lancaster, CA 93539-4049
  e-mail: DecisionGI@AOL.COM
Please contact Decision Games with any questions about
the instalation or play of the game at the above address
or e-mail.  Questions about rules or game play should be
in a yes or no format.

Decision Games authorizes licensed owners of Computer War
In Europe to create Scenario Files (Player Scenario Files)
for their own use using the Scenario Editor.  Further, as
long as no price is charged nor any consideration received,
these Player Scenario Files may be copied, transmitted, and
distributed to others, and may be posted for downloading on
the internet or any electronic bulletin board.  Decision
Games reserves the sole right to make commercial use of any
scenario files created with the Scenario Editor.

The computer version, adapted from the original board
game, was designed and programmed by Gregory Ploussios.
Please send any questions about the product to Decision
Games or about the rules to the War in Europe mailing list
which Greg is a member of (more of this further on).

Updates will be posted on the Internet at:
  War In Europe page - www.egr.msu.edu/~tiltonwi/greg.htm
  Web Grognard - www.grognard.com
  Compuserve Gamers Forum, Lib 14
and in the future may be posted on the Decision Games
web page at www.manzana.com/kranz/consim/dg.

The War in Europe mailing list is an independent e-mail
group that discusses both the computer and board game
versions of War In Europe.  There is also an online, www
accessable archive of the list at:
	www.halisp.net/listserv/warineur
To participate you must subscribe yourself to the list from
the e-mail address that you will use to contact the list.
To subscribe send e-mail to:
	warineur-request@halisp.net
        	or
	warineur-digest-request@halisp.net (digest version)
and put the single word 'subscribe' in the message body.
Leave the subject line blank and disable any signature bloc.
You will receive an info packet as confirmation of your
subscription. You will then be able to send as well as
receive e-mail from the WIE list.

The following is a history of modifications made to the
program since its initial release:

1.89    12/3/97   (1) fixed problem when loading game at Soviet cycle where
                  Allied cycle is skipped; (2) fixed problem with amphib
                  assaults from USA into vacant Axis hexes; (3) fixed
                  German build option, Axis Severe Weather Preparation,
                  under option 10; (4) fixed v1.88 bug which prevented
                  cancelling German production builds when not playing
                  with German Personnel Point option; (5) German reserves
                  in War in the East Barbarossa Scenario added;
                  (6) 30 German AP--and diminishing--counter limit enforced
                  for War in the East games; (7) fixed Allied Production
                  option so U-Boat results affect US Sea Lift Capacity;
                  (8) Vichy no longer surrenders to Allies when they do not
                  evacuate Vichy territory and when Italy is not active;
                  (9) Vichy units in hexes occupied by enemy units that do
                  not evacuate and violate Vichy neutrality are removed and
                  available for later placement; (10) Axis units in Levant
                  not counted as part of German/Italian limit;
                  (11) problem with control of Free French converted units
                  in games where Germany DOWs Vichy fixed; (12) Ukrainian
                  units in War in the East can be placed in any friendly
                  Ukrainian hex; (13) German 7-5 para divs count against
                  2-5 para regs counter limit; (14) when Russian 1-4 divs
                  are placed on or next to Personnel Center not adequately
                  guarisoned by Axis, the fog of adjacent hexes in ZOC is
                  lifted; (15) fixed defense of fortress hexes when empty;
                  (16) fixed MSU minor supply distance; (17) APs available
                  in Air-Sea and Air-Ground will not be reduced to negative
                  numbers after Air Superiority losses during Mud and Snow;
                  (18) Hex Display window list of units' combat strength in
                  parantheses during combat phase fixed; (19) under Allied
                  production option SBs in the USA count against counter
                  limit; (20) cannot exceed total MRs when converting UK
                  Inf Divs to Armor Divs during Reinforcement phase.

1.88    10/11/97  (1) Fixed halving of Russian mech movement when neutral and
                  under player control; (2) Artic mech movement restrictions
                  enforced; (3) fixed problem with starting UK AP cadres and Air
                  Crew points when starting scenario after a game was already
                  loaded; (4) fixed rare problem with enemy air-sea interdiction
                  during first player turn of a scenario; (5) fixed bug where
                  Vichy would surrender to Axis if Allies did not evacuate Vichy
                  colonies after formation; (6) fixed bug with minor supply from
                  rail and MSU supplyheads during snow and mud in non-arid
                  climates; (7) USA activates 13/2/41 rather than 13/0/41;
                  (8) UK Para Div limit is 4 instead of 3; (9) Russian cadre
                  cost for 8-6 armor corps is 12x 2-5s and 4x 3-5s, and for
                  a 9-6 mech corps is 6x 3-5s and 2x 2-5s; (10) fixed rare
                  fatal error when entering Russian Air Interdiction phase
                  on the 4th week of a cycle; (11) reversing negative personnel
                  point builds can no longer put total personnel points below
                  zero.

1.87    9/15/97   (1) Fixed manual amphib to prevent inland landings;
                  (2) fixed political point subtraction for German DOW on USA;
                  (3) fixed problem with MSUs & minor supply in Russia during
                  first year at war; (4) fixed RR retreat problem;
                  (5) fixed problem with placing Soviet Emergency 1-4 builds;
                  (6) fixed rare problem with surrendering country's APs;
                  (7) fixed supply problem when stacking German & Italian MSUs;
                  (8) Allies start with 7-4 Para divs loaded under option 6
                  instead of 9-10 Para divs; (9) fixed Port Suppression problem
                  in solitaire games; (10) prevented air crew points from going
                  below zero; (11) fixed Russian peace time production so that
                  player control does not start until 8/0/41 rather than 7/0/41;
                  (12) Sealion Option no longer extends Italian naval movement
                  and supply into East and West Mediteranean with Air Supremacy;
                  (13) Poland/East Poland distinction no longer affects placement
                  of partisans nor their movement.

1.86    7/22/97   (1) German Baltic Sea Transport works in new War in the
                  East games; (2) RR & MSUs cannot transport to Beach Heads;
                  (3) IRs & MRs work in Minor or Major Supply with option 17;
                  (4) while removing any required units during Reinforcement
                  Phase, load game function disabled until all required units
                  removed; (5) fixed v1.85 problem with amphibious assaults;
                  (6) Axis cannot naval transport Armor, Mech, or Motor to
                  Beach Head with option 17; (7) Option 17 Allied Naval
                  Interdiction and German High Seas Supply modifiers lowered;
                  (8) FOW for neutral Soviets under player control;
                  (9) During movement when attempting to overrun an enemy hex,
                  the overrun Window will not give the odds if hex is fogged;
                  (10) Allied Naval Interdiction and German High Seas Supply
                  Attrition not conducted when neither UK nor USA is active;
                  (11) Air Crew points doubled and cost for new APs raised to
                  two Air Crew points while rebuilt APs cost one Air Crew
                  point; (12) changes to random number generation;
                  (13) Combat Results window shows Russian choice to Retreat
                  and avoid combat results during First Winter and also
                  if any attacking units were out of supply.

1.85    7/18/97   (1) Palestine and Transjordan removed from German and
                  Italian Africa limit; (2) fixed problem with Free French
                  Conversion of French Partisan Units; (3) MSUs cannot
                  transport to Beachheads; (4) fixed problem with
                  establishment of Vichy France in colonies when hex
                  occupied by non-French Allied unit when Vichy first
                  established; (5) UK units Dissolving, UK Inf Divs
                  converting to Armor Divs, and UK Brigades converting
                  to Divisions all must be in the United Kingdom and in
                  Major Supply; (6) Only one of the two IRs or MRs needed
                  to upgrade UK brigade to Div needs to be in the available
                  category; (7) fixed problem with production percentage
                  minimum and maximums spending on air and sea; (8) Axis
                  Air assingments for next turn made at the end of Axis Turn
                  as Allied and Russian assignements are; (9) Air-Sea APs
                  eliminated during Air-Sea interdiction do not continue to
                  interdict shipping; (10) Replacement Points can only be
                  used when units in Major Supply under Sealion Option;
                  (11) German Amphibious Fleets cannot land Armor, Mech, or
                  Motorized units under Sealion Option; (12) Armor and Mech
                  units only in Beach Head supply have their Movement Points
                  halved under Sealion Option; (13) UK player can build (1)0
                  Inf Bdes under Allied Production option; (14) While France
                  is active, French APs eliminated first to meet Air Attrition
                  losses in Western Front under the Air Supremacy Option;
                  (15) Partial Combat Odds Option does not apply to combats
                  involving only air assaulting units; (16) If Partial Combat
                  Odds Option results in an odds shift, then the maximum
                  modified die roll remains 6 even if playing with the
                  Additional Combat Results option.

1.84    7/15/97   (1) with Option 17, only available (rather than total) Axis
                  West front APs assigned to Air-Sea affect German High Seas
                  Supply; (2) Danzig, Luxembourg, Vichy, and Andorra do not
                  affect Axis Political Point level; (3) Germany pays -5
                  Political Points for DOW on USA; (4) French units cannot
                  be rebuilt with IRs and MRs after surrender; (5) moved
                  Russian Cycle before Allied Cycle (do not load game files
                  saved with prior version on Allied or Russian Production);
                  (6) limit on force marching up to 40% reduction maximum
                  enforced with Force Marching option; (7) Russian peace time
                  rail capacity is reduced to 9; (8) fixed Scenario Editor
                  problem with adding and deleting units from reinforcement
                  tracks; (9) fixed triggering of ASW option when also
                  playing with Allied Production Option; (10) fixed problem
                  with Tobruk; (11) Allied player must assign all SBs and
                  Escorts to a Base; (12) only one Port Suppression attempt
                  on a port allowed per turn;

1.83    7/10/97   (1) German Economic Collapse does not apply to 1945
                  scenario; (2) Combat units with less than Minor Supply do
                  not prevent a friendly country from being enemy Occupied;
                  (3) to Occupy a country the power must have a combat unit
                  with at least Minor Supply in the country; (4) when the
                  computer determines whether BGs retreat under Normal
                  Retreats, it now includes the existence of rivers in its
                  calculations--see Rule 13.11; (5) Exit Game returns player
                  to opening Menu; (6) Page Up and Page Down keys work with
                  Help.

1.82    7/8/97    (1) fixed problem with occupation of Poland when Russian
                  Player Control turned on with Scenario Editor; (2) the
                  U-Boat results window in the German Production screen was
                  not indicating when a surface fleet was eliminated;
                  (3) Allied Para Divs not split into Regiments when
                  embarking for air transport; (4) 9-10 Para Divs movement
                  is affected by weather as other motorized divisions;
                  (5) added 3rd Retreat Order, Always Retreat--see Rule
                  13.11; (6) Computer's Defender BG retreat determination
                  under Normal Retreats now includes the effects of forts
                  and fortified divisions; (7) fixed availability of
                  Combine BG function; (8) fixed error in German receipt
                  of new Surface fleets where twice as many built were
                  received; (9) fixed German receipt of Naval Transport
                  Points so that they are available on first turn;
                  (10) changed how Surface fleet engaging in Sortie against
                  Allied shipping is shown--now is listed in naval screen
                  as a Surface fleet, but unavailable; (11) Axis purchased
                  CRT bonus terminates at end of calendar year;
                  (12) fixed Air Interdiction's doubling of the Air Recon
                  percentage chance to pierce the Fog of War.

1.81    7/3/97    (1) fixed bug when Help is accessed from Partisan window
                  for first time Help is used in game; (2) fixed problem
                  where Allied Naval Interdiction window repeated showing
                  the last unit interdicted; (3) Sevastopol/Black Sea naval
                  control and supply fixed; (4) fixed Allied receipt of
                  additional ATPs beyond production; (5) change replacement
                  expenditure so that BGs that require two reps only use
                  one from the available and two from the total; (6) all
                  paratrooper BGs cost 2 Reps as well as SS BGs & US 3-8
                  BGs; (7) fixed bug where US Sea Lifted APs were being
                  added to Allied ATPs (in addition to US APs) and US
                  built ATPs were not being added to Allied ATPs, with
                  Allied Production option; (8) reduced the counter limit
                  on Allied SBs--see Rule 31.5; (9) SBs counted as air
                  expenditure for UK production; (10) US & UK 7-4 Para
                  Divs and BGs count against 9-10 Para counter limit and
                  vice versa; (11) fixed Blitzkrieg option so that
                  overrun cost of 1 MP was only applied to Axis mech
                  units before 1941; (12) fixed movement problem where
                  if you Cleared move that exceeded MPs--but was allowed
                  b/c it was first move and only one hex and not from
                  enemy ZOC to enemy ZOC--then the extra MPs were allowed
                  for other move selections until the move was executed or
                  cancelled; (13) French units cannot be replaced after
                  vichy surrender.

1.80    6/28/97   Added Scenario Editor.  Fixed/Added: (1) problem where
                  Germany did not get Turkish resource center when
                  Bulgaria neutral and Greece and Yugoslavia not neutral;
                  (2) Blitzkrieg Option overruns cost 1 MP; (3) problem
                  with Blitzkrieg Option; (4) added lists of production
                  options, costs, and units available and suggested victory
                  conditions to online Help; (5) bug where units forced
                  march under Force March option did not have defense
                  strength modified for force marching; (6) bug fixed where
                  under Surface Sorty option, 2 Surface Fleets eliminated
                  instead of one when suffering any u-boat attrition;
                  (7) number of partisan cadres that could be placed bug;
                  (8) bug where Greek war deployment received twice;
                  (9) problems with Russia/Turkey option; (10) Finnish
                  supply not halved during snow in severe; (11) bug where
                  units that were attempted to be moved with an RR unit,
                  were restricted by RR restrictions; (12) problem with
                  german production available limits for 5-5s, 4-5s, 6-3s,
                  & (5)1s; (13) effects of SS option no longer sometimes
                  active when option not checked; (14) fixed problem with
                  Russian occupation of East Poland when Poland has not
                  surrendered by 11/2/39; (15) calculate supply before
                  German cycle in case supply status changed; (16) rare
                  fatal bug in multi-turn auto rail movement; (17) problem
                  where unable to attack partisan cadres and units when not
                  adjacent and only in same hex; (18) problem where Soviet
                  ZOC extended across East/West Polish border when attacked
                  on first turn; (19) air superiority status was not
                  registering for the Soviet turn in 2 or 3 player games;
                  (20) air superiority status sometimes carrying over to
                  next turn if the next turn no country achieves air
                  superiority; (21) German 6-3 Inf Divs (Security Division)
                  cannot perform amphib assaults; (22) problem caused by
                  changes in v1.70 that stopped German frostbite losses in
                  first Russian winter, Spanish and Turkish reinforcements,
                  and certain War in the West and East reinforcements;
                  (23) Allies no longer receive additional ATPs each cycle
                  if they have less ATPs than airborne units under the
                  Allied Production option; (24) option 2 artillery
                  reinforcements for Italy, UK, & US were being deleted
                  when starting scenario; (25) if Germany violates Non-
                  Agression Pact in East Poland, Russia does not
                  automatically occupy East Poland but goes to war;
                  (26) German Obtain Cadre screen and windows showed cadres
                  available that were not; (27) problem with Auto Go To
                  window when passing on a move; (28) corrected cadres
                  needed for Russian 8-6 and 9-6 build; (29) War in the
                  West Poland Scenario now starts w/ Axis and Allied East
                  front APs; (30) FOW land recon checked when neutral
                  country activates for phasing player during turn;
                  (31) UK cadres removed from map for Allied Production
                  option, cannot be placed as reinforcements; (32) notice
                  when weather differs from norm under random weather
                  option; (33) print Inventory List on attached printer
                  from Inventory window; (34) ability for Axis Interceptors
                  to target Escorts instead of Bombers; (35) Surface fleets
                  defend naval movement for full cycle--select surface
                  fleets in Naval Screen during sea movement phase;
                  (36) BEF restriction expanded to Germany and checked
                  during naval movement; (37) Non-BEF UK unit displayed
                  in Hex Display window as (NBEF); (38) patch for Borland's
                  Delay procedure which caused problems in fast pentiums;
                  (39) problem where German fortifications and UK, US, and
                  General Allied units received but not placed, not counted
                  against build limits; (40) problem when uboats below 1
                  in 1941, below 5 in 1942, and below 7 in 1943-45 with
                  the Allied Production option's uboat results on
                  production; (41) when US IRs & MRs are expended on Free
                  French conversions and Free French Battlegroups, the
                  Personnel Points are now returned to the US when using
                  the Allied Production option; (42) revamped rules on
                  post 1941 Allied invasion of Vichy France--see Rule 27.9;
                  (43) extended US off-mapboard amphib invasion to Algerian
                  coast--see Rule 11.16; (44) Russian Personnel Centers now
                  active for production if they can trace a line of
                  communication to Russian eastern edge of mapboard;
                  (45) German Severe Weather option changed in regards
                  to avoiding 6-5 division reductions in First Winter--
                  see Rule 29.10; (46) Paratrooper option changed so that
                  Allies air assault with 7-4 Para Divs and not 2-4 Para
                  Regs; (47) load airborne units only when not in enemy
                  ZOC; (48) U-Boats Result window in German Production not
                  correctly showing U-Boats war results with Allied
                  Production option; (49) Winter War Russian-Finnish border
                  changed; (50) allow naval transport out of Suez after
                  Alexandria has fallen and Allies no longer have East Med
                  naval capability, and allow naval transport to/from
                  Egpyptian southern rail edge.

1.72    6/6/97    (1) Greek reinforcement v1.70 bug fixed; (2) German Air
                  Production Points displayed, v1.70 bug; (3) U-Boat
                  effects UK Production Points, v1.70 bug; (4) FOW land
                  recon after Combat advance and Partisan Cadre placement,
                  v1.70 bug; (5) fixed v1.70 bug where enemy fortresses,
                  forts, placement centers, and West Wall counters were
                  all eliminated when enemy country occupied; (6) Space
                  allowed when naming units in Unit Display Window;
                  (7) 6-3 security divisions can attack partisan
                  divisions; (8) manual amphibious assault naval movement
                  restricted to major air range; (9) encryption altered
                  so that saved game file can be compressed--note, v1.71+
                  saved game files will not not work with 1.70 or previous
                  versions of WIE; (10) Unoccuppied Fortress hexes air
                  assaulted have defense of 5; (11) Overruns recorded
                  under Review Combat; (12) Cannot Simulataneous Overrun
                  Fully Fogged hexes; (13) fixed v1.70 bug that prevented
                  all combat when Leningrad Axis; (14) War in the West
                  hexes extended to all of Germany, Rumania, Hungary,
                  Bulgaria, and Poland; (15) German production air minimum
                  and maximums and naval maximums not applied in War in
                  the West; (16) fixed v1.70 bug with adding Transfers in
                  Allied Production option; (17) added ability to edit
                  sides of fortresses under Edit Counter.

1.70    5/25/97   (1) Supply traced to MSUs and rail supply heads always
                  have 10 MPs--modified by climate and weather--regardless
                  of whether the supply is major, minor, or beachhead
                  quality; (2) fixed fatal bug when during combat phase
                  clicking on a hex with a friendly partisan unit or cadre
                  and no enemy units present; (3) fixed problem w/ UK units
                  stacking in Lille before France surrenders; (4) fixed
                  problem with multiple overruns and rivers; (5) fixed
                  fatal error shortly after German Economic collapse;
                  (6) Control Mode altered so that it also graphically
                  displays whether hex is in supply; (7) graphic display
                  of air ranges added as a toggled option under Display
                  button; (8) fixed Russian placement so that RR unit
                  reinforcements are never received in a non-rail hex;
                  (9) fixed air/naval percentage limits on German
                  production so that it is based on expended PPs rather
                  than total PPs; (10) attacks from behind fortresses
                  register on defense value immediately;  (11) enemy
                  ZOCs do not extend across borders of a country just
                  attacked only through initial movement phase;
                  (12) added ability to name units in Unit Display window;
                  (13) added an optional confirm window for when ending a
                  phase; (14) without option 2 artillery no longer
                  received by US, UK, and Italians; (15) Air Supremacy
                  option's shifting combat odds limitted to 1/2 of base
                  odds rounded down with 1 odds shift minimum allowed and
                  requires double the APs when performing an amphibious
                  assault; (16) fixed it so DRs and BRs do not effect
                  fortress hexes during air or amphib assaults;
                  (17) +1 ZOC option alterred so that it no longer
                  applies to French, Italians, and Polish; (18) German
                  Artillery division counter limits change by year--1 in
                  1940; 2 in 1941; 3 in 1942; 6 in 1943-45--and have a
                  movement factor of 5 instead of 10 as do Italians;
                  (19) fixed problem with surface fleets sortying in
                  option 5 so that surface fleet not destroyed is returned
                  to service; (20) fixed problem with non-BEF stacking of
                  UK and French; (21) fixed rare problem where Turkish and
                  Spannish reinforcements required placement in Suez;
                  (22) fixed problem during combat when retreated defender
                  units were adding defense to total to after combat
                  exchanges; (23) the outline of units which have moved,
                  fought, or transported during that player turn are drawn
                  in light gray; (24) fixed bug which sometimes allowed
                  naval transport into enemy vacant ports regardless of
                  whether just attacked; (25) 10 new optional rules added:
                  Fog of War, Partial Combat Odds, SS units, Random
                  Weather, Sealion & Air-Sea Rules, Allied Production,
                  Force March, Poland Surrender, Blitzkrieg ZOCs, and
                  Rusia & Turkey; (26) toggle on and off display of
                  country names on mapboard under Display button;
                  (27) toggle on and off mouse auto scroll under Display
                  button; (28) increased intelligence of the multiple turn
                  auto-rail so that the computer always chooses the best
                  path; (29) toggle on or off whether multiple turn auto-
                  rail units automatically detrain upon reaching
                  destination hex; (30) add ability to suppress beachheads
                  during port suppression; (31) fixed bug with German amphib
                  assault not taking ownership of hex after combat;
                  (32) fixed bug with expenditure of naval transport and
                  amphibs when interdicted immediately after loading units;
                  (33) dissallowed establishing a beachhead when no amphibs
                  left available--i.e.,the participating amphibs were all
                  destroyed by naval interdiction; (34) combat window now
                  shows total offense and defense combat factors to two
                  decimal points; (35) Vichy Major Ports not damaged when
                  captured while Vichy in quasi-frozen state caused by
                  post-1941 Allied invasion; (36) neutral countries on the
                  first turn of being activated by political conditions
                  (rather than by being attacked) do not have their ZOCs
                  effected nor can their vacant ports be transported into
                  nor captured without damaging; (37) Italy no longer
                  activated when political points exceed 50;
                  (38) entrained MSUs captured during an overrun are
                  detrained; (39) changed Italy's activation due to French
                  failure to garrison border so that it occurs at the
                  beginning of the Axis reinforcement phase and only at
                  the Axis players option;  (40) random number generation
	          the same for a while regardless of whether saved and
                  then later loaded; (41) game files encrypted; (42) fixed
                  problem with production of new USSR training centers
                  that caused fatal error at beginning of USSR production
                  cycle when new training centers became active on the
                  mapboard; (42) Finnish and other Axis units may not move
                  nor attack across the Finnish-Russian border adjacent to
                  the Leningrad personnel centers unless Leningrad is Axis
                  controlled; (43) Allied naval transport to Iraqui and
                  Iranian railheads at southern edge of mapboard when
                  rounding horn, and from those hexes to go around the
                  horn--rule 11.14; (44) amphib assaults from USA--rule
                  11.16; (45) Fortifications are eliminated when hex is
                  occupied, not as result of a defender retreat;
                  (46) all Finnish hexes that can trace a line of
                  communications to Helsinki are Finnish supply sources;
                  (47) Fogged and Partially Fogged hexes colored yellow in
                  Control Mode; (48) Neutral Greece's war deployment
                  placed by computer when German units enter Yugoslavia or
                  Albania; (49) Review Notice and Review Combat selections
                  under Game button become a single selection--Review Turn
                  --which allows the player to Review Notice, Combat, or
                  Air Combat under one window; (50) Review combat can be
                  cancelled mid-stream.

v1.08   3/30/97   (1) overrun MSUs are captured rather than
                  eliminated; (2) fixed graphical problem with
                  transferring airborne units between fronts;
                  (3) friendly MSUs can be disbanded no matter where
                  they are during Reinforcement phase; (4) fixed ZOCs
                  of mech units so that they extend into Clear or
                  Broken terrain out of rough, swamp, or forrest;
                  (5) fixed problem with Both Retreats when attacking
                  units are out of supply; (6) on a Both Retreat
                  result attacker may suffer an AEx instead of
                  retreating--previously attacker could only choose
                  an AE result instead of retreating.

v1.07   3/27/97   (1) fixed Polish border ZOCs with East Poland;
                  (2) disallowed non-German manufacturing centers
                  serving as German supply centers; (3) fixed mistake
                  made in v.1.06 that prevented naval transport into
                  empty enemy port on first turn of war with country;
                  (4) fixed German access to Turkish resource center
                  when Bulgaria active but Yugoslavia neutral;
                  (5) German rail repaired when Transportation Hit
                  repaired; (6) added intro windows for initial and
                  mech movement.

v1.06   3/20/97   (1) Fixed fatal bug when using artillery at map
                  edge; (2) fixed movement cost for rivers so that
                  only mech units pay extra movement point to cross
                  river, and it no longer effects length of supply
                  path; (3) fixed bug which prevented USA & UK from
                  receiving artillery and USSR from receiving RRs
                  reinforcements; (4) fixed error which halved air
                  assaulting units in games without option 6; (5)
                  restricted naval transport of artillery to and
                  from major ports; (6) in Hex Display window, if
                  hex is in air range only from minor supplied hexes,
                  then displayed in parantheses; (7) naval movement
                  and naval supply may trace through vacant enemy
                  coastal hexes; (8) dissallowed rail line supply
                  through vacant hexes in enemy ZOC; (9) fixed rail
                  transport so that adjacent units not exerting ZOC
                  into hex do not block rail transport; (10) enabled
                  map scrolling by moving mouse to edge of screen.

v1.05   3/10/97   (1) Allowed MSUs to move during snow season in
		  severe climate when not playing w/ option 10;
		  (2) fixed bug with German naval transport
		  reinforcements.

v1.04   3/8/97    (1) Gave player option of eliminating units
                  performing amphibious or air assault when the
                  computer checks for unresolved combat; (2) added
                  Find Unit function; (3) fixed problem with
                  option 12, changing Allied combat strength, in
                  1943; (4) fixed bug with German upgrading
                  CRT through production; (5) corrected mech
		  amphibious penalty to 1/4 strength rather than
		  half; (6) fixed fatal bug that occured after
		  some Axis production phases when not playing
                  with German personnel points.

v1.03   2/24/97   Fixed assigning surface fleets so limit reflects
                  total available and not total.

v1.02   2/20/97   (1) Fixed production bug that when Russian
                  4-4 Corp build cancelled, sometimes the 12th
                  1-4 Div cadre returned to reinforcements was
                  the wrong country; (2) RR Repair units must
                  retreat along rail line; (3) Made corrections
                  to online Help documentation; (4) fixed problem
                  with counting Allied garrison against Axis
                  partisans; (5) fixed rare problem where
                  artillery not allowed to attack when it should
                  be allowed; (6) fixed problem with Russian
                  movement when still neutral after 7/0/41;
                  (7) adjustment made to partisans cutting rail.

v1.01   2/14/97   (1) Fixed error in Air Combat which gave
                  player w/ more APs a further advantage;
                  (2) fixed production to allow BGs to be
                  rebuilt when remaining allowable
                  builds is less than the new rebuilt units;
                  (3) fixed movement so that +2 ZOCs always
                  over-ride +1 ZOCs w/ option 8; (4) fixed
                  option 10, limiting one mobile supply unit
                  in supply path in severe climate.

v1.00   2/4/97    Initial Beta Release

