Deus Ex

german multiplayer patch 1.109fm

company: ION Storm (www.ionstorm.com) /
         Eidos Interactive (www.eidosinteractive.com)

homesite: unknown

Fixed Bugs:
* All locked doors in multiplayer should close properly now and will 
not get stuck open.  

* Keypads and locked doors lock after 28 seconds instead of 30 
seconds. This prevents people from looting the same cabinet twice 
for one pick attempt.  

* Singleplayer energy shield was only blocking 70% damage at max 
level instead of the 80% of the original singleplayer game. It has 
been put back to 80%.  

* If you hit the buy skills key in a singleplayer game, the belt 
will no longer dim.  

* Grenade placement animation works correctly now.  

* Grenades can no longer be placed on selectable objects (computers, 
weapons on the weapon rack). This includes doors. This prevents 
players from hiding grenades behind computers, GEP guns, etc.  

* At very low framerates(for the server or singleplayer), 
lockpicking and multitooling took longer than they should. This has 
been fixed.  

* Pings now sort correctly on the join game screen.  

* In multiplayer, when coming out of water, clients occasionally did 
not get their eye heights adjusted properly, and would appear (to 
themselves) to be crouched. This has been fixed.  

* Elevator buttons should stay in better sync now.  

* Next item/ Previous item commands (by default bound to the 
mousewheel) should work better in multiplayer. 

* The inventory screen can no longer be activated at the end of a 
match.  

* The player death sequence should no longer occasionally freeze in 
singleplayer.  

* The multiplayer scoreboard only highlights your player in gold, 
even if other players have the same name.  

* You can no longer exploit the regeneration augmentation by 
toggling it on and off very quickly (resulting in almost instant 
healing for almost no cost).  

* Fixed a situation in which cloaked people were occasionally 
slightly visible just after coming into the room or around a corner.  

* Fixed a bug in multiplayer in which you could turn 2 biocells, 
lockpicks, medkits, grenades, or multitools into a lot by clicking 
very quickly.  

* Fixed a bug in singleplayer in which corpses occasionally became 
placeholder boxes (garish boxes bearing the legend "Do not place").  

* Fixed a bug in which firing a rapid-fire weapon immediately after 
drawing it could get the weapon stuck in a bad state.  

* Repair bots should no longer be accessible through closed 
repairbot bay doors in multiplayer.  

* The listen client player will not bleed from the previous 
deathblow after respawn. 

* In a DeathMatchGame, if there is a winning tie at all, the match 
will be called a draw.  

* A certain class of cheats was available by using alternate root 
windows. The standard deathmatch and team deathmatch games now kick 
players who are using a different root window, and support has been 
added for mod teams to insist on their own windows.  

* Text files can now be read in from packages other than 
deusextext.u. This affects class Computers (emails/bulletins) and 
class InformationDevices(datacubes, books, etc). A new property 
"TextPackage" specifies the package from which the text comes. 



Balancing/Features:
* Targeting augmentation now displays hit location at which you are 
aiming (head/torso/leg).  

* Throwing knife does 17 base damage instead of 25.  

* Plasma does 8 base damage instead of 12.  

* Energy shield blocks 50% of damage instead of 80%. Drains 25 
energy per minute instead of 40.  

* You can now chat while dead, while at the end of a match, or while 
logged into a computer.  

* Checkboxes on the join game screen are now slightly more user 
friendly. Turning off one of team/non-team also turns off the 
"show-all" checkbox.  

* A GEP gun no longer maintains its lock while reloading. You must 
get a fresh lock for every shot.  

* Leg damage no longer slows you down (unless you completely lose 
them)  

* In team games, you should be less likely to spawn into battles 
between teammates and enemies.  

* Added functionality so that administrators can more easily kick 
the players that they intend to kick. (See MP Administration doc)  


Spoilers:
* If you receive a datalink while logged into a computer, the 
datalink now plays properly when you exit the computer. This was 
most noticeable when sending the transmission to the NSF after Paul 
asks you to do so. 


Changes for the Mod Community:
* Singleplayer mods are now able to use classes other than JCDenton 
for the player character. Override the ApproveClass function in 
DeusEx.DeusExGameInfo.  

* Multiplayer mods can now add new gametypes in configs, as well as 
new classes and teams. To add new teams, you will need to override 
the ApproveTeam function in DeusEx.TeamDMGame. New classes and teams 
will also require new portraits.  

* It is now easier to have new gametypes in packages other than 
DeusEx.u.
