
*** GCNext AI Debug Log ***
Started at: 22/10/2001 13:56:52

Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:0.000
Object initial coords: x:-2430 y:-6843 z:-100
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-32.000
Object new coords: x:-2430 y:-6843 z:-132
From player data: dist:15336 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-132 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-132 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-32.000
Object initial coords: x:-2430 y:-6843 z:-132
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-44.000
Object new coords: x:-2430 y:-6843 z:-176
From player data: dist:15333 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-176 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-176 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-44.000
Object initial coords: x:-2430 y:-6843 z:-176
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-58.000
Object new coords: x:-2430 y:-6843 z:-234
From player data: dist:15331 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-234 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-234 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-58.000
Object initial coords: x:-2430 y:-6843 z:-234
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-70.000
Object new coords: x:-2430 y:-6843 z:-304
From player data: dist:15326 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-304 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-304 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-70.000
Object initial coords: x:-2430 y:-6843 z:-304
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-43.000
Object new coords: x:-2430 y:-6843 z:-347
From player data: dist:15324 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-347 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-347 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-43.000
Object initial coords: x:-2430 y:-6843 z:-347
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-15.000
Object new coords: x:-2430 y:-6843 z:-362
From player data: dist:15324 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-362 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-362 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-15.000
Object initial coords: x:-2430 y:-6843 z:-362
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-351
From player data: dist:15324 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-351 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-351 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-351
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:41.000
Object new coords: x:-2430 y:-6843 z:-310
From player data: dist:15327 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-310 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-310 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:41.000
Object initial coords: x:-2430 y:-6843 z:-310
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:69.000
Object new coords: x:-2430 y:-6843 z:-241
From player data: dist:15330 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-241 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-241 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:69.000
Object initial coords: x:-2430 y:-6843 z:-241
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-13.000
Object new coords: x:-2430 y:-6843 z:-254
From player data: dist:15330 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-254 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-254 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-13.000
Object initial coords: x:-2430 y:-6843 z:-254
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-26.000
Object new coords: x:-2430 y:-6843 z:-280
From player data: dist:15327 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-280 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-280 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-26.000
Object initial coords: x:-2430 y:-6843 z:-280
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-40.000
Object new coords: x:-2430 y:-6843 z:-320
From player data: dist:15326 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-320 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-320 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-40.000
Object initial coords: x:-2430 y:-6843 z:-320
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-13.000
Object new coords: x:-2430 y:-6843 z:-333
From player data: dist:15325 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-333 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-333 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-13.000
Object initial coords: x:-2430 y:-6843 z:-333
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:14.000
Object new coords: x:-2430 y:-6843 z:-319
From player data: dist:15325 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-319 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-319 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:14.000
Object initial coords: x:-2430 y:-6843 z:-319
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:42.000
Object new coords: x:-2430 y:-6843 z:-277
From player data: dist:15328 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-277 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-277 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:42.000
Object initial coords: x:-2430 y:-6843 z:-277
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-14.000
Object new coords: x:-2430 y:-6843 z:-291
From player data: dist:15328 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-291 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-291 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-14.000
Object initial coords: x:-2430 y:-6843 z:-291
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-27.000
Object new coords: x:-2430 y:-6843 z:-318
From player data: dist:15326 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-318 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-318 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-27.000
Object initial coords: x:-2430 y:-6843 z:-318
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:1.000
Object new coords: x:-2430 y:-6843 z:-317
From player data: dist:15325 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-317 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-317 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:1.000
Object initial coords: x:-2430 y:-6843 z:-317
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:30.000
Object new coords: x:-2430 y:-6843 z:-287
From player data: dist:15328 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-287 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-287 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:30.000
Object initial coords: x:-2430 y:-6843 z:-287
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-14.000
Object new coords: x:-2430 y:-6843 z:-301
From player data: dist:15327 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-301 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-301 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-14.000
Object initial coords: x:-2430 y:-6843 z:-301
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:15.000
Object new coords: x:-2430 y:-6843 z:-286
From player data: dist:15328 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-286 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-286 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:15.000
Object initial coords: x:-2430 y:-6843 z:-286
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-14.000
Object new coords: x:-2430 y:-6843 z:-300
From player data: dist:15326 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-300 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-300 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-14.000
Object initial coords: x:-2430 y:-6843 z:-300
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-27.000
Object new coords: x:-2430 y:-6843 z:-327
From player data: dist:15326 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-327 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-327 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-27.000
Object initial coords: x:-2430 y:-6843 z:-327
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:0.000
Object new coords: x:-2430 y:-6843 z:-327
From player data: dist:15326 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-327 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-327 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:0.000
Object initial coords: x:-2430 y:-6843 z:-327
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:29.000
Object new coords: x:-2430 y:-6843 z:-298
From player data: dist:15327 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-298 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-298 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:29.000
Object initial coords: x:-2430 y:-6843 z:-298
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-13.000
Object new coords: x:-2430 y:-6843 z:-311
From player data: dist:15326 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-311 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-311 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-13.000
Object initial coords: x:-2430 y:-6843 z:-311
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:14.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15327 angle:-4408 r-angle:21754
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:14.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-15.000
Object new coords: x:-2430 y:-6843 z:-312
From player data: dist:15326 angle:-4408 r-angle:24141
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-312 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-312 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-15.000
Object initial coords: x:-2430 y:-6843 z:-312
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-301
From player data: dist:15326 angle:-4408 r-angle:27026
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-301 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-301 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-301
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:37.000
Object new coords: x:-2430 y:-6843 z:-264
From player data: dist:15329 angle:-4408 r-angle:36403
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-264 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-264 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:37.000
Object initial coords: x:-2430 y:-6843 z:-264
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-275
From player data: dist:15328 angle:-4408 r-angle:34234
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-275 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-275 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-275
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-23.000
Object new coords: x:-2430 y:-6843 z:-298
From player data: dist:15327 angle:-4408 r-angle:32064
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-298 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-298 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-23.000
Object initial coords: x:-2430 y:-6843 z:-298
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-35.000
Object new coords: x:-2430 y:-6843 z:-333
From player data: dist:15324 angle:-4408 r-angle:30003
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-333 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-333 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-35.000
Object initial coords: x:-2430 y:-6843 z:-333
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-344
From player data: dist:15324 angle:-4408 r-angle:28051
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-344 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-344 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-344
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-334
From player data: dist:15324 angle:-4408 r-angle:25924
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-334 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-334 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-334
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:30.000
Object new coords: x:-2430 y:-6843 z:-304
From player data: dist:15327 angle:-4408 r-angle:25252
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-304 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-304 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:30.000
Object initial coords: x:-2430 y:-6843 z:-304
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:46.000
Object new coords: x:-2430 y:-6843 z:-258
From player data: dist:15328 angle:-4408 r-angle:25252
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-258 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-258 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:46.000
Object initial coords: x:-2430 y:-6843 z:-258
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-8.000
Object new coords: x:-2430 y:-6843 z:-266
From player data: dist:15329 angle:-4408 r-angle:25252
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-266 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-266 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-8.000
Object initial coords: x:-2430 y:-6843 z:-266
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-17.000
Object new coords: x:-2430 y:-6843 z:-283
From player data: dist:15327 angle:-4408 r-angle:25252
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-283 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-283 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-17.000
Object initial coords: x:-2430 y:-6843 z:-283
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-25.000
Object new coords: x:-2430 y:-6843 z:-308
From player data: dist:15327 angle:-4408 r-angle:24657
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-308 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-308 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-25.000
Object initial coords: x:-2430 y:-6843 z:-308
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-9.000
Object new coords: x:-2430 y:-6843 z:-317
From player data: dist:15325 angle:-4408 r-angle:24317
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-317 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-317 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-9.000
Object initial coords: x:-2430 y:-6843 z:-317
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:7.000
Object new coords: x:-2430 y:-6843 z:-310
From player data: dist:15326 angle:-4408 r-angle:23652
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-310 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-310 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:7.000
Object initial coords: x:-2430 y:-6843 z:-310
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:23.000
Object new coords: x:-2430 y:-6843 z:-287
From player data: dist:15328 angle:-4408 r-angle:23411
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-287 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-287 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:23.000
Object initial coords: x:-2430 y:-6843 z:-287
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-6.000
Object new coords: x:-2430 y:-6843 z:-293
From player data: dist:15327 angle:-4408 r-angle:23411
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-293 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-293 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-6.000
Object initial coords: x:-2430 y:-6843 z:-293
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-14.000
Object new coords: x:-2430 y:-6843 z:-307
From player data: dist:15327 angle:-4408 r-angle:23411
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-307 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-307 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-14.000
Object initial coords: x:-2430 y:-6843 z:-307
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-1.000
Object new coords: x:-2430 y:-6843 z:-308
From player data: dist:15326 angle:-4408 r-angle:23411
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-308 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-308 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-1.000
Object initial coords: x:-2430 y:-6843 z:-308
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:14.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:15326 angle:-4408 r-angle:22153
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:14.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-6.000
Object new coords: x:-2430 y:-6843 z:-300
From player data: dist:15327 angle:-4408 r-angle:20136
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-300 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-300 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-6.000
Object initial coords: x:-2430 y:-6843 z:-300
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-311
From player data: dist:15326 angle:-4408 r-angle:19767
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-311 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-311 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-311
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:1.000
Object new coords: x:-2430 y:-6843 z:-310
From player data: dist:15326 angle:-4408 r-angle:18032
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-310 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-310 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:1.000
Object initial coords: x:-2430 y:-6843 z:-310
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:13.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15327 angle:-4408 r-angle:17120
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:13.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-6.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:15327 angle:-4408 r-angle:16036
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-6.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:6.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15326 angle:-4408 r-angle:14994
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:6.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-6.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:15326 angle:-4408 r-angle:13996
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-6.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:6.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15326 angle:-4408 r-angle:12846
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:6.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-6.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:15326 angle:-4408 r-angle:11740
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-6.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:6.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15326 angle:-4408 r-angle:10655
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:6.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-6.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:15326 angle:-4408 r-angle:9570
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-6.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:6.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15327 angle:-4408 r-angle:8594
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:6.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-6.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:15327 angle:-4408 r-angle:7292
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-6.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:6.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15326 angle:-4408 r-angle:6294
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:6.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-6.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:15326 angle:-4408 r-angle:5166
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-6.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:6.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15327 angle:-4408 r-angle:4016
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:6.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-6.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:15327 angle:-4408 r-angle:3018
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-6.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:6.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15326 angle:-4408 r-angle:2498
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:6.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-6.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:15327 angle:-4408 r-angle:892
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-6.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:6.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15327 angle:-4408 r-angle:257
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:6.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-6.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:15327 angle:-4408 r-angle:1386
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-6.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-293
From player data: dist:15327 angle:-4408 r-angle:2514
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-293 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-293 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-293
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-9.000
Object new coords: x:-2430 y:-6843 z:-302
From player data: dist:15327 angle:-4408 r-angle:4032
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-302 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-302 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-9.000
Object initial coords: x:-2430 y:-6843 z:-302
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:7.000
Object new coords: x:-2430 y:-6843 z:-295
From player data: dist:15326 angle:-4408 r-angle:5790
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-295 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-295 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:7.000
Object initial coords: x:-2430 y:-6843 z:-295
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-9.000
Object new coords: x:-2430 y:-6843 z:-304
From player data: dist:15327 angle:-4408 r-angle:7048
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-304 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-304 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-9.000
Object initial coords: x:-2430 y:-6843 z:-304
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:12.000
Object new coords: x:-2430 y:-6843 z:-292
From player data: dist:15327 angle:-4408 r-angle:9066
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-292 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-292 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:12.000
Object initial coords: x:-2430 y:-6843 z:-292
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-302
From player data: dist:15327 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-302 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-302 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-302
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:14.000
Object new coords: x:-2430 y:-6843 z:-288
From player data: dist:15328 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-288 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-288 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:14.000
Object initial coords: x:-2430 y:-6843 z:-288
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-299
From player data: dist:15327 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-299 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-299 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-299
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-22.000
Object new coords: x:-2430 y:-6843 z:-321
From player data: dist:15326 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-321 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-321 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-22.000
Object initial coords: x:-2430 y:-6843 z:-321
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:0.000
Object new coords: x:-2430 y:-6843 z:-321
From player data: dist:15326 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-321 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-321 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:0.000
Object initial coords: x:-2430 y:-6843 z:-321
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:23.000
Object new coords: x:-2430 y:-6843 z:-298
From player data: dist:15327 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-298 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-298 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:23.000
Object initial coords: x:-2430 y:-6843 z:-298
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-309
From player data: dist:15326 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-309 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-309 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-309
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:12.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15326 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:12.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-308
From player data: dist:15327 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-308 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-308 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-308
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:12.000
Object new coords: x:-2430 y:-6843 z:-296
From player data: dist:15326 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-296 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-296 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:12.000
Object initial coords: x:-2430 y:-6843 z:-296
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-307
From player data: dist:15327 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-307 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-307 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-307
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-296
From player data: dist:15327 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-296 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-296 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-296
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-307
From player data: dist:15327 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-307 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-307 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-307
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:12.000
Object new coords: x:-2430 y:-6843 z:-295
From player data: dist:15327 angle:-4408 r-angle:10715
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-295 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-295 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:12.000
Object initial coords: x:-2430 y:-6843 z:-295
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-306
From player data: dist:15327 angle:-4408 r-angle:12992
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-306 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-306 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-306
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:12.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:15326 angle:-4408 r-angle:14879
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:12.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-306
From player data: dist:15326 angle:-4408 r-angle:17266
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-306 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-306 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:0.000
Object initial coords: x:-2430 y:-6843 z:-100
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-32.000
Object new coords: x:-2430 y:-6843 z:-132
From player data: dist:15336 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-132 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-132 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-32.000
Object initial coords: x:-2430 y:-6843 z:-132
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-39.000
Object new coords: x:-2430 y:-6843 z:-171
From player data: dist:15333 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-171 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-171 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-39.000
Object initial coords: x:-2430 y:-6843 z:-171
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-52.000
Object new coords: x:-2430 y:-6843 z:-223
From player data: dist:15330 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-223 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-223 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-52.000
Object initial coords: x:-2430 y:-6843 z:-223
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-65.000
Object new coords: x:-2430 y:-6843 z:-288
From player data: dist:15328 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-288 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-288 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-65.000
Object initial coords: x:-2430 y:-6843 z:-288
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-79.000
Object new coords: x:-2430 y:-6843 z:-367
From player data: dist:15324 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-367 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-367 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-79.000
Object initial coords: x:-2430 y:-6843 z:-367
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-51.000
Object new coords: x:-2430 y:-6843 z:-418
From player data: dist:15321 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-418 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-418 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-51.000
Object initial coords: x:-2430 y:-6843 z:-418
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-24.000
Object new coords: x:-2430 y:-6843 z:-442
From player data: dist:15320 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-442 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-442 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-24.000
Object initial coords: x:-2430 y:-6843 z:-442
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:3.000
Object new coords: x:-2430 y:-6843 z:-439
From player data: dist:15320 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-439 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-439 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:3.000
Object initial coords: x:-2430 y:-6843 z:-439
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:31.000
Object new coords: x:-2430 y:-6843 z:-408
From player data: dist:15322 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-408 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-408 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:31.000
Object initial coords: x:-2430 y:-6843 z:-408
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:58.000
Object new coords: x:-2430 y:-6843 z:-350
From player data: dist:15325 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-350 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-350 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:58.000
Object initial coords: x:-2430 y:-6843 z:-350
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:85.000
Object new coords: x:-2430 y:-6843 z:-265
From player data: dist:15329 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-265 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-265 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:85.000
Object initial coords: x:-2430 y:-6843 z:-265
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-14.000
Object new coords: x:-2430 y:-6843 z:-279
From player data: dist:15327 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-279 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-279 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-14.000
Object initial coords: x:-2430 y:-6843 z:-279
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-28.000
Object new coords: x:-2430 y:-6843 z:-307
From player data: dist:15327 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-307 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-307 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-28.000
Object initial coords: x:-2430 y:-6843 z:-307
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:0.000
Object new coords: x:-2430 y:-6843 z:-307
From player data: dist:15327 angle:-4408 r-angle:20270
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-307 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-307 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:0.000
Object initial coords: x:-2430 y:-6843 z:-307
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:28.000
Object new coords: x:-2430 y:-6843 z:-279
From player data: dist:15328 angle:-4408 r-angle:17883
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-279 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-279 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:28.000
Object initial coords: x:-2430 y:-6843 z:-279
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-290
From player data: dist:15328 angle:-4408 r-angle:15388
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-290 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-290 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-290
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-23.000
Object new coords: x:-2430 y:-6843 z:-313
From player data: dist:15326 angle:-4408 r-angle:13479
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-313 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-313 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-23.000
Object initial coords: x:-2430 y:-6843 z:-313
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:1.000
Object new coords: x:-2430 y:-6843 z:-312
From player data: dist:15326 angle:-4408 r-angle:12590
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-312 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-312 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:1.000
Object initial coords: x:-2430 y:-6843 z:-312
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:24.000
Object new coords: x:-2430 y:-6843 z:-288
From player data: dist:15315 angle:-4411 r-angle:12427
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-288 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-288 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:24.000
Object initial coords: x:-2430 y:-6843 z:-288
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-300
From player data: dist:15277 angle:-4421 r-angle:12141
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-300 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-300 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-300
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-24.000
Object new coords: x:-2430 y:-6843 z:-324
From player data: dist:15205 angle:-4443 r-angle:12119
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-324 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-324 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-24.000
Object initial coords: x:-2430 y:-6843 z:-324
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-2.000
Object new coords: x:-2430 y:-6843 z:-326
From player data: dist:15139 angle:-4462 r-angle:12100
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-326 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-326 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-2.000
Object initial coords: x:-2430 y:-6843 z:-326
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:20.000
Object new coords: x:-2430 y:-6843 z:-306
From player data: dist:15086 angle:-4479 r-angle:12083
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-306 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-306 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:20.000
Object initial coords: x:-2430 y:-6843 z:-306
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:42.000
Object new coords: x:-2430 y:-6843 z:-264
From player data: dist:15017 angle:-4500 r-angle:12062
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-264 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-264 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:42.000
Object initial coords: x:-2430 y:-6843 z:-264
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-274
From player data: dist:14953 angle:-4520 r-angle:12042
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-274 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-274 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-274
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-20.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:14887 angle:-4539 r-angle:12023
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-20.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-30.000
Object new coords: x:-2430 y:-6843 z:-324
From player data: dist:14804 angle:-4563 r-angle:11999
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-324 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-324 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-30.000
Object initial coords: x:-2430 y:-6843 z:-324
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-334
From player data: dist:14744 angle:-4581 r-angle:11981
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-334 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-334 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-334
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-324
From player data: dist:14648 angle:-4611 r-angle:11771
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-324 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-324 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-324
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:29.000
Object new coords: x:-2430 y:-6843 z:-295
From player data: dist:14584 angle:-4630 r-angle:11420
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-295 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-295 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:29.000
Object initial coords: x:-2430 y:-6843 z:-295
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-305
From player data: dist:14553 angle:-4640 r-angle:11410
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-305 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-305 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-305
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:14544 angle:-4643 r-angle:11407
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-304
From player data: dist:14538 angle:-4645 r-angle:11405
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-304 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-304 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-304
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:14536 angle:-4646 r-angle:11404
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-304
From player data: dist:14535 angle:-4646 r-angle:11404
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-304 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-304 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-304
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-293
From player data: dist:14525 angle:-4650 r-angle:11400
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-293 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-293 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-293
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:14499 angle:-4660 r-angle:11390
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-293
From player data: dist:14455 angle:-4676 r-angle:11374
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-293 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-293 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-293
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:14404 angle:-4696 r-angle:11354
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-293
From player data: dist:14348 angle:-4717 r-angle:11333
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-293 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-293 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-293
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:14283 angle:-4742 r-angle:11308
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-292
From player data: dist:14235 angle:-4763 r-angle:10289
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-292 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-292 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-292
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-302
From player data: dist:14182 angle:-4794 r-angle:9369
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-302 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-302 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-302
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-291
From player data: dist:14128 angle:-4827 r-angle:9336
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-291 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-291 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-291
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-301
From player data: dist:14077 angle:-4856 r-angle:9307
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-301 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-301 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-301
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-291
From player data: dist:14023 angle:-4889 r-angle:9274
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-291 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-291 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-291
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-301
From player data: dist:13973 angle:-4920 r-angle:9243
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-301 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-301 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-301
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-290
From player data: dist:13922 angle:-4951 r-angle:9212
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-290 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-290 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-290
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-300
From player data: dist:13868 angle:-4984 r-angle:9179
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-300 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-300 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-300
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-20.000
Object new coords: x:-2430 y:-6843 z:-320
From player data: dist:13822 angle:-5013 r-angle:9150
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-320 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-320 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-20.000
Object initial coords: x:-2430 y:-6843 z:-320
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:1.000
Object new coords: x:-2430 y:-6843 z:-319
From player data: dist:13793 angle:-5031 r-angle:9132
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-319 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-319 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:1.000
Object initial coords: x:-2430 y:-6843 z:-319
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:21.000
Object new coords: x:-2430 y:-6843 z:-298
From player data: dist:13719 angle:-5078 r-angle:9085
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-298 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-298 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:21.000
Object initial coords: x:-2430 y:-6843 z:-298
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-308
From player data: dist:13667 angle:-5112 r-angle:9051
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-308 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-308 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-308
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-298
From player data: dist:13620 angle:-5142 r-angle:9021
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-298 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-298 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-298
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-308
From player data: dist:13570 angle:-5175 r-angle:8988
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-308 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-308 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-308
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:13511 angle:-5214 r-angle:8949
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-307
From player data: dist:13492 angle:-5226 r-angle:8937
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-307 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-307 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-307
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-296
From player data: dist:13410 angle:-5283 r-angle:8880
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-296 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-296 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-296
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-306
From player data: dist:13368 angle:-5311 r-angle:8852
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-306 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-306 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-306
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-296
From player data: dist:13309 angle:-5347 r-angle:9922
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-296 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-296 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-296
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-9.000
Object new coords: x:-2430 y:-6843 z:-305
From player data: dist:13256 angle:-5373 r-angle:10460
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-305 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-305 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-9.000
Object initial coords: x:-2430 y:-6843 z:-305
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-295
From player data: dist:13236 angle:-5383 r-angle:10450
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-295 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-295 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-295
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-305
From player data: dist:13152 angle:-5426 r-angle:10407
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-305 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-305 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-305
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:13103 angle:-5452 r-angle:10381
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-304
From player data: dist:13040 angle:-5485 r-angle:10348
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-304 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-304 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-304
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:12985 angle:-5512 r-angle:10544
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-304
From player data: dist:12930 angle:-5540 r-angle:10566
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-304 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-304 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-304
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:12871 angle:-5570 r-angle:10536
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-304
From player data: dist:12822 angle:-5595 r-angle:10415
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-304 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-304 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-304
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-293
From player data: dist:12759 angle:-5629 r-angle:10381
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-293 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-293 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-293
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:12734 angle:-5642 r-angle:10368
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-293
From player data: dist:12653 angle:-5685 r-angle:10325
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-293 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-293 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-293
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:12594 angle:-5717 r-angle:10293
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-293
From player data: dist:12541 angle:-5747 r-angle:10263
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-293 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-293 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-293
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:12474 angle:-5783 r-angle:10421
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-292
From player data: dist:12432 angle:-5805 r-angle:10399
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-292 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-292 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-292
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-302
From player data: dist:12373 angle:-5838 r-angle:10366
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-302 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-302 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-302
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-292
From player data: dist:12319 angle:-5868 r-angle:10336
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-292 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-292 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-292
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:12264 angle:-5898 r-angle:10306
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-292
From player data: dist:12202 angle:-5932 r-angle:10272
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-292 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-292 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-292
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:12136 angle:-5971 r-angle:10233
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-292
From player data: dist:12076 angle:-6006 r-angle:10198
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-292 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-292 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-292
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:12017 angle:-6040 r-angle:10164
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:14.000
Object new coords: x:-2430 y:-6843 z:-289
From player data: dist:11956 angle:-6076 r-angle:10128
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-289 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-289 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:14.000
Object initial coords: x:-2430 y:-6843 z:-289
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-301
From player data: dist:11892 angle:-6115 r-angle:10089
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-301 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-301 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-301
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:12.000
Object new coords: x:-2430 y:-6843 z:-289
From player data: dist:11819 angle:-6159 r-angle:10045
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-289 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-289 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:12.000
Object initial coords: x:-2430 y:-6843 z:-289
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-301
From player data: dist:11760 angle:-6195 r-angle:10009
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-301 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-301 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-301
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:12.000
Object new coords: x:-2430 y:-6843 z:-289
From player data: dist:11693 angle:-6238 r-angle:9966
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-289 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-289 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:12.000
Object initial coords: x:-2430 y:-6843 z:-289
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-301
From player data: dist:11620 angle:-6283 r-angle:9921
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-301 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-301 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-301
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:13.000
Object new coords: x:-2430 y:-6843 z:-288
From player data: dist:11557 angle:-6325 r-angle:9879
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-288 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-288 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:13.000
Object initial coords: x:-2430 y:-6843 z:-288
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-300
From player data: dist:11497 angle:-6364 r-angle:9840
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-300 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-300 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-300
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-24.000
Object new coords: x:-2430 y:-6843 z:-324
From player data: dist:11425 angle:-6412 r-angle:9792
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-324 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-324 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-24.000
Object initial coords: x:-2430 y:-6843 z:-324
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:0.000
Object new coords: x:-2430 y:-6843 z:-324
From player data: dist:11362 angle:-6454 r-angle:9750
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-324 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-324 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:0.000
Object initial coords: x:-2430 y:-6843 z:-324
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:25.000
Object new coords: x:-2430 y:-6843 z:-299
From player data: dist:11301 angle:-6495 r-angle:9709
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-299 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-299 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:25.000
Object initial coords: x:-2430 y:-6843 z:-299
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-311
From player data: dist:11239 angle:-6539 r-angle:9665
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-311 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-311 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-311
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:13.000
Object new coords: x:-2430 y:-6843 z:-298
From player data: dist:11175 angle:-6583 r-angle:9621
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-298 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-298 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:13.000
Object initial coords: x:-2430 y:-6843 z:-298
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-310
From player data: dist:11105 angle:-6633 r-angle:9571
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-310 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-310 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-310
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:13.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:11042 angle:-6679 r-angle:9525
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:13.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-309
From player data: dist:10984 angle:-6721 r-angle:9483
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-309 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-309 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-309
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:13.000
Object new coords: x:-2430 y:-6843 z:-296
From player data: dist:10925 angle:-6765 r-angle:9439
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-296 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-296 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:13.000
Object initial coords: x:-2430 y:-6843 z:-296
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-13.000
Object new coords: x:-2430 y:-6843 z:-309
From player data: dist:10853 angle:-6820 r-angle:9384
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-309 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-309 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-13.000
Object initial coords: x:-2430 y:-6843 z:-309
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-299
From player data: dist:10787 angle:-6870 r-angle:9334
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-299 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-299 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-299
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-311
From player data: dist:10771 angle:-6883 r-angle:9321
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-311 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-311 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-311
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:13.000
Object new coords: x:-2430 y:-6843 z:-298
From player data: dist:10765 angle:-6888 r-angle:9316
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-298 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-298 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:13.000
Object initial coords: x:-2430 y:-6843 z:-298
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-310
From player data: dist:10762 angle:-6890 r-angle:9314
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-310 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-310 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-310
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:13.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:10762 angle:-6891 r-angle:9313
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:13.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-309
From player data: dist:10761 angle:-6891 r-angle:9313
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-309 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-309 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-309
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:15.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:10762 angle:-6891 r-angle:11503
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:15.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-13.000
Object new coords: x:-2430 y:-6843 z:-307
From player data: dist:10761 angle:-6891 r-angle:12892
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-307 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-307 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-13.000
Object initial coords: x:-2430 y:-6843 z:-307
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:15.000
Object new coords: x:-2430 y:-6843 z:-292
From player data: dist:10762 angle:-6891 r-angle:12892
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-292 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-292 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:15.000
Object initial coords: x:-2430 y:-6843 z:-292
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-14.000
Object new coords: x:-2430 y:-6843 z:-306
From player data: dist:10761 angle:-6891 r-angle:12892
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-306 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-306 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-14.000
Object initial coords: x:-2430 y:-6843 z:-306
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:15.000
Object new coords: x:-2430 y:-6843 z:-291
From player data: dist:10762 angle:-6891 r-angle:12892
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-291 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-291 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:15.000
Object initial coords: x:-2430 y:-6843 z:-291
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-14.000
Object new coords: x:-2430 y:-6843 z:-305
From player data: dist:10740 angle:-6898 r-angle:12885
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-305 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-305 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-14.000
Object initial coords: x:-2430 y:-6843 z:-305
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:16.000
Object new coords: x:-2430 y:-6843 z:-289
From player data: dist:10679 angle:-6919 r-angle:12864
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-289 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-289 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:16.000
Object initial coords: x:-2430 y:-6843 z:-289
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-14.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:10598 angle:-6943 r-angle:13331
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:0.000
Object initial coords: x:-2430 y:-6843 z:-100
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-32.000
Object new coords: x:-2430 y:-6843 z:-132
From player data: dist:15336 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-132 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-132 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-32.000
Object initial coords: x:-2430 y:-6843 z:-132
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-39.000
Object new coords: x:-2430 y:-6843 z:-171
From player data: dist:15333 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-171 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-171 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-39.000
Object initial coords: x:-2430 y:-6843 z:-171
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-53.000
Object new coords: x:-2430 y:-6843 z:-224
From player data: dist:15330 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-224 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-224 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-53.000
Object initial coords: x:-2430 y:-6843 z:-224
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-65.000
Object new coords: x:-2430 y:-6843 z:-289
From player data: dist:15328 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-289 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-289 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-65.000
Object initial coords: x:-2430 y:-6843 z:-289
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-79.000
Object new coords: x:-2430 y:-6843 z:-368
From player data: dist:15323 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-368 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-368 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-79.000
Object initial coords: x:-2430 y:-6843 z:-368
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-51.000
Object new coords: x:-2430 y:-6843 z:-419
From player data: dist:15320 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-419 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-419 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-51.000
Object initial coords: x:-2430 y:-6843 z:-419
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-25.000
Object new coords: x:-2430 y:-6843 z:-444
From player data: dist:15320 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-444 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-444 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-25.000
Object initial coords: x:-2430 y:-6843 z:-444
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:4.000
Object new coords: x:-2430 y:-6843 z:-440
From player data: dist:15320 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-440 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-440 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:4.000
Object initial coords: x:-2430 y:-6843 z:-440
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:33.000
Object new coords: x:-2430 y:-6843 z:-407
From player data: dist:15321 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-407 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-407 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:33.000
Object initial coords: x:-2430 y:-6843 z:-407
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:62.000
Object new coords: x:-2430 y:-6843 z:-345
From player data: dist:15324 angle:-4408 r-angle:23958
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-345 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-345 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:62.000
Object initial coords: x:-2430 y:-6843 z:-345
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:88.000
Object new coords: x:-2430 y:-6843 z:-257
From player data: dist:15328 angle:-4408 r-angle:26822
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-257 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-257 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:88.000
Object initial coords: x:-2430 y:-6843 z:-257
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-12.000
Object new coords: x:-2430 y:-6843 z:-269
From player data: dist:15329 angle:-4408 r-angle:36695
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-269 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-269 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-12.000
Object initial coords: x:-2430 y:-6843 z:-269
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-24.000
Object new coords: x:-2430 y:-6843 z:-293
From player data: dist:15327 angle:-4408 r-angle:35805
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-293 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-293 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-24.000
Object initial coords: x:-2430 y:-6843 z:-293
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-36.000
Object new coords: x:-2430 y:-6843 z:-329
From player data: dist:15326 angle:-4408 r-angle:32551
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-329 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-329 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-36.000
Object initial coords: x:-2430 y:-6843 z:-329
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-340
From player data: dist:15324 angle:-4408 r-angle:30295
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-340 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-340 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-340
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:13.000
Object new coords: x:-2430 y:-6843 z:-327
From player data: dist:15326 angle:-4408 r-angle:28233
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-327 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-327 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:13.000
Object initial coords: x:-2430 y:-6843 z:-327
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:33.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:15326 angle:-4408 r-angle:25999
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:33.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-9.000
Object new coords: x:-2430 y:-6843 z:-303
From player data: dist:15327 angle:-4408 r-angle:25543
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-303 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-303 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-9.000
Object initial coords: x:-2430 y:-6843 z:-303
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:9.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:15326 angle:-4408 r-angle:25543
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:9.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-8.000
Object new coords: x:-2430 y:-6843 z:-302
From player data: dist:15346 angle:-4391 r-angle:25526
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-302 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-302 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-8.000
Object initial coords: x:-2430 y:-6843 z:-302
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-291
From player data: dist:15379 angle:-4364 r-angle:25499
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-291 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-291 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-291
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-8.000
Object new coords: x:-2430 y:-6843 z:-299
From player data: dist:15409 angle:-4340 r-angle:25475
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-299 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-299 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-8.000
Object initial coords: x:-2430 y:-6843 z:-299
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-16.000
Object new coords: x:-2430 y:-6843 z:-315
From player data: dist:15443 angle:-4313 r-angle:25448
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-315 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-315 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-16.000
Object initial coords: x:-2430 y:-6843 z:-315
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:1.000
Object new coords: x:-2430 y:-6843 z:-314
From player data: dist:15471 angle:-4290 r-angle:25425
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-314 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-314 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:1.000
Object initial coords: x:-2430 y:-6843 z:-314
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:17.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15507 angle:-4262 r-angle:25397
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:17.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-8.000
Object new coords: x:-2430 y:-6843 z:-305
From player data: dist:15542 angle:-4233 r-angle:25368
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-305 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-305 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-8.000
Object initial coords: x:-2430 y:-6843 z:-305
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:8.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15574 angle:-4206 r-angle:25341
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:8.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-8.000
Object new coords: x:-2430 y:-6843 z:-305
From player data: dist:15613 angle:-4174 r-angle:25309
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-305 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-305 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-8.000
Object initial coords: x:-2430 y:-6843 z:-305
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:8.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15651 angle:-4142 r-angle:25277
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:8.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-8.000
Object new coords: x:-2430 y:-6843 z:-305
From player data: dist:15669 angle:-4127 r-angle:25262
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-305 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-305 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-8.000
Object initial coords: x:-2430 y:-6843 z:-305
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:8.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15713 angle:-4091 r-angle:25226
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:8.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-8.000
Object new coords: x:-2430 y:-6843 z:-305
From player data: dist:15760 angle:-4054 r-angle:25189
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-305 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-305 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-8.000
Object initial coords: x:-2430 y:-6843 z:-305
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:6.000
Object new coords: x:-2430 y:-6843 z:-299
From player data: dist:15804 angle:-4020 r-angle:25155
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-299 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-299 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:6.000
Object initial coords: x:-2430 y:-6843 z:-299
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-7.000
Object new coords: x:-2430 y:-6843 z:-306
From player data: dist:15855 angle:-3980 r-angle:25896
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-306 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-306 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-7.000
Object initial coords: x:-2430 y:-6843 z:-306
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:7.000
Object new coords: x:-2430 y:-6843 z:-299
From player data: dist:15880 angle:-3954 r-angle:27042
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-299 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-299 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:7.000
Object initial coords: x:-2430 y:-6843 z:-299
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-8.000
Object new coords: x:-2430 y:-6843 z:-307
From player data: dist:15899 angle:-3929 r-angle:28167
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-307 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-307 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-8.000
Object initial coords: x:-2430 y:-6843 z:-307
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-297
From player data: dist:15921 angle:-3888 r-angle:29883
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-297 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-297 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-297
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-9.000
Object new coords: x:-2430 y:-6843 z:-306
From player data: dist:15930 angle:-3855 r-angle:31217
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-306 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-306 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-9.000
Object initial coords: x:-2430 y:-6843 z:-306
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-296
From player data: dist:15931 angle:-3809 r-angle:33080
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-296 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-296 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:10.000
Object initial coords: x:-2430 y:-6843 z:-296
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-306
From player data: dist:15929 angle:-3766 r-angle:33037
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-306 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-306 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-306
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-295
From player data: dist:15927 angle:-3724 r-angle:32995
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-295 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-295 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-295
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-305
From player data: dist:15926 angle:-3673 r-angle:32944
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-305 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-305 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-305
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:11.000
Object new coords: x:-2430 y:-6843 z:-294
From player data: dist:15925 angle:-3630 r-angle:32901
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-294 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-294 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:11.000
Object initial coords: x:-2430 y:-6843 z:-294
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-11.000
Object new coords: x:-2430 y:-6843 z:-305
From player data: dist:15924 angle:-3587 r-angle:32858
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-305 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-305 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-11.000
Object initial coords: x:-2430 y:-6843 z:-305
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:10.000
Object new coords: x:-2430 y:-6843 z:-295
From player data: dist:15924 angle:-3556 r-angle:32827
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-295 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-295 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:0.000
Object initial coords: x:-2430 y:-6843 z:-100
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-16.000
Object new coords: x:-2430 y:-6843 z:-116
From player data: dist:15337 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-116 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-116 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-16.000
Object initial coords: x:-2430 y:-6843 z:-116
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-29.000
Object new coords: x:-2430 y:-6843 z:-145
From player data: dist:15335 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-145 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-145 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-29.000
Object initial coords: x:-2430 y:-6843 z:-145
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-41.000
Object new coords: x:-2430 y:-6843 z:-186
From player data: dist:15333 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-186 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-186 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-41.000
Object initial coords: x:-2430 y:-6843 z:-186
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-54.000
Object new coords: x:-2430 y:-6843 z:-240
From player data: dist:15330 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-240 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-240 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-54.000
Object initial coords: x:-2430 y:-6843 z:-240
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-67.000
Object new coords: x:-2430 y:-6843 z:-307
From player data: dist:15327 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-307 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-307 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-67.000
Object initial coords: x:-2430 y:-6843 z:-307
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-39.000
Object new coords: x:-2430 y:-6843 z:-346
From player data: dist:15325 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-346 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-346 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-39.000
Object initial coords: x:-2430 y:-6843 z:-346
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:-10.000
Object new coords: x:-2430 y:-6843 z:-356
From player data: dist:15324 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-356 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-356 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:-10.000
Object initial coords: x:-2430 y:-6843 z:-356
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:20.000
Object new coords: x:-2430 y:-6843 z:-336
From player data: dist:15325 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-336 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-336 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!
Object initial force: x:0.000 y:0.000 z:0.000
Object initial velocity: x:0.000 y:0.000 z:20.000
Object initial coords: x:-2430 y:-6843 z:-336
Entered Function: AI_Func_CollisionDetect()
Entered Function: AI_Func_GetFloorData()
Current Terrain: 2 floorz:200 ceilz:-1600 waterdepth:500
Object current terrain is water
Object not allowed to enter water! Attempting to avoid
Entered Function: AI_Func_Get_XY_Sector()
Object final velocity: x:0.000 y:0.000 z:48.000
Object new coords: x:-2430 y:-6843 z:-288
From player data: dist:15327 angle:-4408 r-angle:21572
Beyond De-Activate Range: Skip Object this frame
Reached END_LOOP for Object:218
Update AI D3D Spheres
Update AI D3D Spotlights
End of Object this frame
Final ai coords: x:-2430 y:-6843 z:-288 md2-z-offset:0 th:0
Final cl0obj coords: x:-2430 y:-6843 z:-288 th:0
End Frame: Update Shockwave Spheres
End Frame: Goodbye!