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\listoverridecount0\ls1}}{\info{\author proctor2}{\operator Patrick E. Proctor}{\creatim\yr2000\mo12\dy23\hr22\min23}{\revtim\yr2001\mo2\dy4\hr7\min26}{\version27}{\edmins328}{\nofpages5}{\nofwords1377}{\nofchars7849}{\*\company Prosim}{\nofcharsws0}
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\fs20\cgrid {\f2\cgrid0 =======================================================================
\par \tab }{\b\f2\fs32\cgrid0 Armored Task Force
\par }{\b\f2\fs28\cgrid0 \tab Alpha Technology Release
\par }{\b\f2\cgrid0 \tab Version 0.50
\par }{\f2\cgrid0 \tab \'a9 }{\i\f16\cgrid0 ProSIM}{\f2\cgrid0  Company, 2000
\par =======================================================================
\par }{\b\f2\fs24\cgrid0 TABLE OF CONTENTS
\par }{\f2\cgrid0 
\par \tab I. TROUBLE SHOOTING
\par 
\par \tab II.  VERSION INFORMATION
\par 
\par \tab III. CONTACTING US
\par 
\par #######################################################################
\par }{\b\f2\fs24\cgrid0 I.  TROUBLE SHOOTING.}{\f2\cgrid0   A much more complete explanation of troubleshooting procedures is available at:
\par 
\par \tab }{\f2\ul\cf2\cgrid0 http://www.prosimco.com/atf.htm}{\f2\cgrid0 
\par 
\par #######################################################################
\par }{\b\f2\fs24\cgrid0 II. VERSION INFORMATION
\par }{\b\f2\cgrid0 
\par 1. UPGRADES IN VERSION 0.50}{\f2\cgrid0 .  As we continue
 to upgrade and improve the Alpha Technology Release of Armored Task Force, we identify and eradicate bugs wherever possible.  Also, as we continue to improve the engine and add features, we include these in progressive releases of Armored Task Force.  Th
e following is a summary of upgrades and bug fixes in this and previous versions of Armored Task Force.  
\par 
\par This is, by no means, every change we have included in this upgrade.  But this does summarize the biggest changes.  This Alpha Technology Release is i
ntended as a test of the stability of the graphics and engine which will appear in the final release version of Armored Task Force.  Many of the features that will eventually be included in Armored Task Force are not available in this ATR.
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Help System}{\f2\cgrid0 .
  Armored Task Force ATR now has a complete help system, complete with contents and context-sensitive help.  To access the help file, press F1.  To access help about a specific topic, press Shift + F1 and then click on any object on the screen.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Windows NT Sound Loading.}{
\f2\cgrid0  }{\f2\cgrid0  One of our Windows NT 4.0 play-testers observed that the sounds did not load correctly, and sound was disabled, when a scenario was loaded.  This has been fixed in version 0.50}{\f2\cgrid0 .
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Vehicle Specs Typos}{
\f2\cgrid0 .  The word \ldblquote Chasis\rdblquote  in the vehicle specs window has been replaced with \ldblquote Chassis\rdblquote .  Also, the burst smoke radius for indirect fire systems was showing the value in 10\rquote 
s of meters, rather than in meters.  This has also been fixed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Spot Report Window}{
\f2\cgrid0 .  With longer times, the spot report scroll bar does not allow user to scroll all the way to the end of the window.  This has been fixed.  Also, when a saved game was loaded, and sometimes during game play, spot reports from enemy units 
would be posted to the log.  Also, the spot report log would sometimes lock and not receive new reports.  All of these problems have been fixed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par }{\b\f2\cgrid0 2.}{\f2\cgrid0  }{\b\f2\cgrid0 UPGRADES IN VERSION 0.49}{\f2\cgrid0 .  
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Saved Setups}{\f2\cgrid0 
.  Now, when you save a game prior to starting the clock, each time you start it, it has the possibility of starting with a different enemy battle plan.  This allows you to test the same friendly setup against multiple enemy courses of action.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Color Coded Tool Tips}{
\f2\cgrid0 .  We have improved the \ldblquote Tool Tips\rdblquote  which appear w
hen the arrow is moved over friendly or identified enemy and neutral vehicles.  These tips are now colored to indicate whether the unit on which the arrow rests is friendly (blue), enemy (red), or allied to friendly (green).
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Group LOS Fans}{\f2\cgrid0 
.  The function \ldblquote Group LOS\rdblquote  from the \ldblquote View\rdblquote 
 menu is now implemented.  This function, while active, displays the Line-Of-Sight fan for every unit in the currently selected group.  This is a good tool when setting your units in a defense, as it allows you to 
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Muzzle Flashes}{\f2\cgrid0 
.  The \ldblquote shooting\rdblquote  animations which accompany indirect fire systems when they fire are now functioning correctly.  Also, the graphics for any other special abilities mounted on the turret of a vehicle will now function correctly.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Saved Games}{\f2\cgrid0 .  Pr
eviously, saved games could not be transferred between computers.  Saved games are now compatible across any computer running the correct version of Armored Task Force.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Line Widths}{\f2\cgrid0 
.  The majority of Alpha Testers expressed a desire to see the lines in 
Armored Task Force (depicting paths, range arcs, and other information) decreased in width.  We have done this by narrowing the lines, while still maintaining the sense of depth which we captured in the original lines.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Spot Report Log}{\f2\cgrid0 
.  The Spot Report Log will automatically display a horizontal scroll bar if the contents become wider than the viewable area of the window.  Also, the toolbar button and \ldblquote View\rdblquote  menu entry,  \ldblquote Spot Report Log\rdblquote 
, will be checked while the Spot Report Log is displayed.  Finally, unidentified units detected are now identified as \ldblquote unknown vehicle or team\rdblquote  instead of as \ldblquote unknown enemy vehicle\rdblquote .
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Icon Size Slider}{\f2\cgrid0 
.  When dragging the \ldblquote icon size\rdblquote  slider in the View Options Dialog, the text indicator of icon size percentage now updates automatically, during the dragging operation.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f2\cgrid0 
\par 3.}{\f2\cgrid0  }{\b\f2\cgrid0 UPGRADES IN VERSION 0.48}{\f2\cgrid0 .  
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Vehicle Specs}{\f2\cgrid0 
.  We have added the a whole suite of Dynamic HTML Vehicle Specification Sheets.  These are different based on the loaded database.  They are accessible either from \ldblquote Vehicle Specs\rdblquote  on the \ldblquote Help\rdblquote 
 menu, or by right-clicking on a unit and selecting \ldblquote Vehicle Specs\rdblquote .
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 HTML Results Dialog}{
\f2\cgrid0 .  Mission results are now displayed in an HTML format.  This is both more attractive and easier to read and no longer requires horizontal scrolling of the window.  You can also browse Vehicle Specs from this window.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f2\cgrid0 
\par 4.}{\f2\cgrid0  }{\b\f2\cgrid0 UPGRADES IN VERSION 0.42}{\f2\cgrid0 .  
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 
Spot Reports and Spot Report Log}{\f2\cgrid0 .  We have added a log of reports from your units on the battlefield.  Click on the \ldblquote Go\rdblquote  button on the toolbar to jump to the latest spot report.  Select \ldblquote Spot Report Log
\rdblquote  from the \ldblquote View\rdblquote  menu to see a log of spot recent spot reports.  Double-clicking on a spot report from the log will jump to the location of the report.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Toolbar additions}{\f2\cgrid0 
.  The \ldblquote LOS Fan\rdblquote , \ldblquote Last Spot Report\rdblquote , and \ldblquote Spot Report Log\rdblquote  functions from the \ldblquote View\rdblquote  menu have been added to the tool bar.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Hide on 
Contact vs. Engage on Contact}{\f2\cgrid0 .  \ldblquote Hide on Contact\rdblquote  and \ldblquote Engage on Contact\rdblquote  SOP\rquote s are now mutually exclusive.  Turning on one, turns off the other.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 View Properties Changes}{
\f2\cgrid0 .  Clicking on the slider erased all changes previously made.  This has been fixed.  Also, The \ldblquote Set Current as Default View\rdblquote 
 button has been removed.  It had no function, since the default view is the view at which you last closed the game.  Language on the \ldblquote Set Default\rdblquote  buttons was changed to make the clearer.  The Tab Order on the dial
og has also been fixed.  Finally, not all view properties were saving properly at closer zoom levels.  This, too has been addressed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Hide on Contact}{\f2\cgrid0 
.  \ldblquote Hide on Contact\rdblquote  no longer, erroneously, reads \ldblquote Engage on Contact\rdblquote  in the unit status window.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Pink Borders Return}{
\f2\cgrid0 .  A feint pink border was still visible around the M1A2 turret.  We have corrected this problem.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Artillery Range Circles}{
\f2\cgrid0 .  A feint pink border was still visible around the M1A2 turret.  We have corrected this problem.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Fire Mission Log Problems}{
\f2\cgrid0 .  We have addressed some of the flicker issues with the FM Log.  Also, the log no longer shows fire missions for dead units.  If you double-clicked on an \ldblquote In the Air\rdblquote 
 fire mission on the fire mission log, it would jump to the incorrect position on the map.  This has been fixed.  Finally, the fire mission log will no longer obscure the Fire Order Dialog.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Info Window}{\f2\cgrid0 
.  The unit info window used to persist after exiting a mission and returning to the main menu.  This no longer occurs.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Screen Saver and Power Saver}{
\f2\cgrid0 .  In response to crashes and instability caused by the activation of the monitor power saver and the screensaver, the game now disables these features while it is running.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 
Indirect Fire Ammo Replenishment}{\f2\cgrid0 .  Sorry, gamers.  An error which caused your indirect fire ammunition to automatically replenish after saving and re-loading a game has been fixed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Accelerator keys}{\f2\cgrid0 
.  Some keys just aren\rquote t meant to be used.  Unfortunately, we hadn\rquote t disabled them.  We have now, though.  Don\rquote t worry, though, shortcut keys are coming.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par }{\b\f2\cgrid0 5. Upgrades in Version 0.41}{\f2\cgrid0 .  The following upgrades were made in the last release of Armored Task Force.
\par 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 
Jump to fire missions from Fire Mission Log}{\f2\cgrid0 .  Double-clicking on a fire mission in the Fire Mission 
Log now opens the Fire Mission Planning Mode, selects the firing unit, and jumps to the location of the fire mission.  If this is a mission in the air, the unit is not selected and the Fire Mission Planning Mode is not activated, but the location is still
 jumped to.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 
Hull and Turret Direction Arrows}{\f2\cgrid0 .  Hull direction arrows (which also indicate speed) and turret direction arrows are now implemented.  You can turn these on and off at different zoom levels using the \ldblquote Options\rdblquote 
 function from the \ldblquote View\rdblquote  menu.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Toolbar tool tips}{\f2\cgrid0 
.  \ldblquote Tool Tips\rdblquote , the small help windows that appear when you pass over toolbar buttons, now work whether auto-scroll is on or off.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Fire Mission Planning}{
\f2\cgrid0 .  Indirect Fire units will now accept fire missions while displacing, but not yet moving.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Indirect Fire Displacement}{
\f2\cgrid0 .  Some users observed that indirect fire units did not displace immediately when given a move order.  This has been corrected.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Can\rquote 
t click on units or scroll the length of the map}{\f2\cgrid0 .  Some players observed that, 
when the game starts in zoom levels other than 1:50,000, they could not click on the map or scroll the length of the map using auto-scroll or the scroll bars.  This has been fixed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Right-click on a stack broken}
{\f2\cgrid0 .  When the user right-clicked on a stack of units in zoom levels other than 1:50,000, the stack list either appeared at an offset location, or not at all.  This has been fixed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 CD Auto-Run problems}{
\f2\cgrid0 .  You can now click on multiple buttons during a single execution of the CD Autoloader.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 
In the air fire missions in FM Log}{\f2\cgrid0 .  The fire mission log did not previously display fire missions which had been shot but had not impacted.  These are now displayed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Cancel after \ldblquote 
Restart Mission\rdblquote }{\f2\cgrid0 .  If the user answered \ldblquote Cancel\rdblquote  to the \ldblquote Save Changes\rdblquote  prompt after selecting \ldblquote Restart Mission,\rdblquote  the mission would restart anyway.  This has been corrected.

\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Crashes during \ldblquote 
Delete Fire Mission\rdblquote }{\f2\cgrid0 .  We have fixed a bug which caused the game to crash if the user attempted to right-clcik and delete a fire mission immediately after planning it.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Info Window flash}{\f2\cgrid0 
.  Unit info windows briefly flashed in the middle of the screen prior to display at the bottom left corner.  This no longer occurs.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Pink borders around icons}{
\f2\cgrid0 .  Users with GeForce II MX based video cards observed pink borders around icons at icon sizes of less than 200%.  This has been fixed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Graphical stability}{
\f2\cgrid0 .  Enhancements have been made to the graphics engine to ensure that the engine does not \ldblquote dump\rdblquote  or lose graphic elements, causing distorted or non-existent icons to be displayed.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Dead/Mounted unit info}{
\f2\cgrid0 .  We have corrected a bug which caused artillery range arcs, artillery selection circles, and paths to be displayed for dead or mounted units.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Save View Properties}{
\f2\cgrid0 .  Choosing \ldblquote Exit\rdblquote  from the file menu now saves your view settings, just as exiting the program from the \ldblquote Close\rdblquote  button does.
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f2\cgrid0 
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls1\adjustright {\b\f2\cgrid0 Contour view at startup}{
\f2\cgrid0 .  Occasionally, when the last open view in ATF was a contour view, restarting the game did not return to that view.  This has been fixed.
\par }\pard \nowidctlpar\adjustright {\f2\cgrid0 
\par #######################################################################
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\par 
\par Direct your comments or questions to
\par 
\par \tab }{\f2\ul\cf2\cgrid0 techsupport@prosimco.com}{\f2\cgrid0 
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