浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 �* DooM2 * DoomsDay'95 One Player level by Helioth * � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 Title : DoomsDay'95 One Player Filename : DMDAYONE.WAD Author : Helioth (Francois Coppex) Email Address : francois.coppex@buemplizer.ch Misc. Author Info : Author of The Spring Ballad (TNTSPRNG.ZIP) Author of The Imp Fiesta (TNTFSTA.ZIP) Author of Cleaning Of All Kind (COAK.ZIP) Author of DoomsDay'95 (DOOMSDAY.ZIP) Release Date : 28 March 1995 Description : � This is the unshortened version of DoomsDay.wad. It's not a deathmatch level but a normal one player/cooperative one. � This level is approximately two and a half times bigger than DoomsDay.wad. � This is a small level full of monsters. It's not like my previous levels, in this one you'll be submerged by monsters; you will not get any break and your guns are going to become overheated. You won't loose a lot of time searching the monsters... � No BFG9000, no plasma gun Additional Credits to : � ID Software, Brendon J Wyber, Rapha�l Quinet, Colin Reed. 浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 �* Play Information * � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 Level # : 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : Yes (Level1+Interlude) Demos Replaced : No 浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 �* Construction * � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 Base : New level from scratch Build Time : Approximately 15 hours Wad. size : 72'189 bytes (68k map + 4k music) Editor(s) used : DEU2 5.21, BSP 1.2x, NWT 1.2 Known Bugs : None 浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 �* Copyright / Permissions * � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 You may distribute this WAD, provided you include this file, with no modifications. You may not use this level as a base to build additional levels unless a special agreement exists with its author. You may not use this file in any commercial purpose unless a special agreement exists with its author. If you need one of the copyright points to be modified or removed, let it know to me by E-Mail and I'll consider it. 浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 �* Where to get this WAD * � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 FTP sites: n/a BBS numbers: Lycaeum: +41 41 76 29 89 (ZyXEL) +41 41 76 32 89 (USR) Dark Severity: +41 37 46 24 77 浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 �* Other * � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 � When building the level for DoomsDay'95, I first made one which was a lot too big, with bad textures, too complicated... in fact it wasn't a deathmatch level. Andre Christen told me that I had to cut it down a lot and he showed me exactely what I had to change. The final result is the level on which two hundred people played at DoomsDay'95. But I kept the old version because I thought it would be quite a good normal level. I did cut down so many things that it would have been a shame not to keep the old version. � Here is a chart which shows the differences between normal and deathmatch level creating. � One Player � Deathmatch � 陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳調 Size 萱No restriction. 萱For 4 players, 40kb (fighting � 萱With normal editors the � area) is the upper limit of a � � memory limit is of app. � PWAD. � � 170k for the map. 萱For 2 players, 25kb (fighting � � � area) is the upper limit of a � � � PWAD. � 陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳調 Rooms 萱No restriction apart: 萱Very little rooms, with a few � Structure � 1)Hall of Mirror � places where the player can � � 2)Computer MHZ � protect himself from the other � 萱In addition of the � player. � � difficulty in outliving 萱A main corridor that links all � � all the monsters, you � the rooms together. � � may add the difficulty 萱The structure should be � � in getting out of a � extremely simple so that the � � real maze. � players have the level map in � � � mind. � � 萱Places where corridors go in � � � 3 different ways (珍�) become � � � very interesting. � 陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳調 Taglines 萱Use a lot of sector tags萱Use as less as possible taglines� � because it should give � (raising stairs, mooving things,� � the level a lot more � brightness go to zero...) � � interest. � because it disturbs a lot the � � � players and they should only � � � think at where the other players� � � are and how to trap them. � 陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳調 Textures 萱No restriction. Your 萱They have to be very special, � � aim is to make that � specific. It helps the players � � the player gets totally � to learn by heart the map. � � lost in an unknown and � Examples: A strongly lit WHITE � � hostile world, so that � room / A BLUE computer room... � � the game gains some 萱Never do 2 rooms that have � � suspense. � ressemblant textures. � � 萱Use simple textures so that � � � the players are very visible � � � to each other. � 陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳調 Things 萱Do not make a BFG9000 萱The BFG9000 isn't to most � � available for killing � powerful weapon. You have to � � imps, demons, cacodemons� redefine the weapon's power: � � because it becomes far � 1.Plasma Gun � � too easy. � 2.Super Shootgun � 萱Give the player enough � 3.Rocket Launcher � � weapons so that he does � 4.Shootgun � � not have to kill Barons � 5.Chaingun � � with his fists... � 6.BFG9000 � � � 7.Pistol � � � Some minor changes are possible,� � � it depends on the different WADS� � 萱Not too many weapons/health � � 萱Never put good weapons and � � � health bonuses at the same � � � place: this place would become � � � impregnable. � � 萱Do not put too many weapons at � � � the deathmatch starts. The � � � players should not stay at one � � � place; they should moove to � � � another place to find better � � � weapons, so that they have more � � � chances to run into each other. � 陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳調 Brightness 萱The average light level 萱It should be strongly lit in � � should be of app.150. If� nearly all parts of the level, � � your sectors are too � so that the players are easily � � strongly lit, you loose � visible to each other. � � a lot of suspense. � � 陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳津陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳調 Height 萱Try to change the 萱No big differences in floor � � ceiling and floor height� height because it slows the � � as often as possible. It� movements. � � looks a lot better. � � 栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩栩桍 Conclusion 萱Level's perspective 萱Player's perspective � � (The player has to adapt� (The structure of the level has � � itself to the structure � to be adapted for the players.) � � of the level.) � � 陳陳陳陳陳珍陳陳陳陳陳陳陳陳陳陳陳陳珍陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳陳潰 � If you do not know how to play this level, just type the following command line after you put DMDAYONE.WAD in your DooM2 directory: DooM2 -file DMDAYONE.WAD