浜様様様様様様様様様様様様様様様様� � Title: R Bot V.70 � 藩様様様様様様様様様様様様様様様様� YEAH YEAH I KNOW...THE LAST UPLOAD WAS WAY TO BUG FILLED (uploaded the wrong file) Filename : RBOT.ZIP Version : 0.70 Date : That I don't know......(I have made so may updates) Author(s): Ross Johnson (ColdKill/FIREPICKLE) Email : BRAINnMEAT@AOL.COM, VIRIANTH@AOL.COM, MATTP3D@AOL.COM, FireRun0@aol.com, Coldkill@geocities.com Credits : To the Punisher for makeing BG bots, Camreon NewHam for make eliminator and releaseing the source code (The strafeing is his code), Quake Command for making Eject and flamethrower, and ID for makeing Quake, The maker of Bplayer (for having a cleaner version of almost what I had done with BG) Joe Hero, for beta testing and making one of the heads (The crazy one). Footsteps v0.5 Brett "Vuh" Wagner, The maker of TM, and DM bots. 浜様様様様様様様� � Type of Mod � 藩様様様様様様様� Quake C : yes Sound : yes MDL : yes 浜様様様様様様様様様様� � Format of Quake C � 藩様様様様様様様様様様� unified diff : no (What this is I don't know) context diff : no (Same here) .qc files : no (Read the rest about this) progs.dat : yes 浜様様様様様様様様様様様様様様様様様� � Description of the Modification � 藩様様様様様様様様様様様様様様様様様� This bot is diffrent the others, not because it is better...because there are some better bots out there (Though this one is pretty good). Because I spent A LONG time adding in other QuakeC add-ons into it. I am still working on it though. Currently it has SuperAxe (Which the Bots use) and Eject. I also have included some skins. This bot is also a clan of its own (I know, a clan bot?) Its name is "The Butchers". They specialize in the Axe! I have included there clan Hall, as a level that I made. (Not all that great, sorry) It includes there grave yard, there registration area, there arena, and there maze. Try it out! I have also included the skins for the clan. The offical one is the red and grey guy. I also included some heads. Some of the heads will match the bodys , others are just cool or funny. Some of the features include * Will use the super axe when you get to close * Fully strafeing and dodges missles * FlameThrower, Bots will also use it! * Does not cheat (If any little) * Swims * Will no longer shoot at you if something is in the way * Bodys will now stay around after they die * Creates a bot Randomly so you don't always fight the same one * The bots talk to you!!! (Real sound) * More advanced navagtion from BG * Has a new weapon "FireAxe" that will burn your apponents down * Comes with eject built in! * Good aim, but still possable to dodge * Can help you in One Player as well * Read the follow section for more info on ejected shells. * Bodys stay around after death (BG didn't have this) * Helmet lite, it better in dark places but then you are easier to spot! * ChaseCam and its components (HUD system, Laser Sight, MultiSkin) * Will no longer shoot at you if there is something in the way * There leader "Burn" is a better and stronger bot * Will now swim up if in water * New monster MDL's for new play 浜様様様様様様様様様様様様様� � How to use Modification � 藩様様様様様様様様様様様様様� Make a directory in Quake (Type MD RBOT) called "Rbot". Copy the ZIP file into it, and unzip it. Make another directory inside RBOT called "progs" (It must be called progs.) Copy the player.mdl file into it. Then goto the quake directory and type "Quake -game Rbot". It should run. Impulse 100 creates 1 Random Bot. Impulse 103 Goes into observer mode ("Must type KILL to get out") Impulse 101 Is the score Impulse 130 turn eject on/off impulse 30 ChaseCam impulse 20 HelmLight impulse 31 LaserSight impulse 200/201 Skin cycle ========================================================================== 浜様様様様様様様様様様� � Technical Details � 藩様様様様様様様様様様� Bugs: Some times if there is alot of bots there will be a packet overflow from all the shells. Most of the time it will go away, but the best thing to do is turn it off. Some levels arn't very good with eject on. The bots can use doors, but they don't........old BG problem... 浜様様様様様様様様様様様� � Future Enhancements � 藩様様様様様様様様様様様� Better wandering (E-MAIL ME IF YOU KNOW HOW) Fix it so the bots use the fireAxe as well See the first one The same old Crack/broken ground bug. (Would help if I knew what caused it) Use of PowerUps (Quad, Protection, BioSute) Use of doors.... 浜様様様様様様様様様様� � Contacting Author � 藩様様様様様様様様様様� As mentioned above, my email address is : BRAINnMEAT@AOL.COM 浜様様様様様様様様様様様様様様様様様様様様融 � Copyright and Distribution Permissions � 藩様様様様様様様様様様様様様様様様様様様様夕 � Authors MAY use this modification for there own files, the source code is in the pak0.pak file. You must unpack the file in order to get it. I recomend you try winpack to unpack it. If you do upload the edited bot you must use the CLONE.TXT (you may rename the text file) and you may not change any of the presset things I have written. � You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. (Please do!)