浜様様様様様様様様様様様様様様様融 � Title : Rise of the Baron � 藩様様様様様様様様様様様様様様様夕 Filename : Baron.zip Version : 1.0 Date : 1/22/97 Author(s): Jason Avery Email : breech@why.net Home Page: http://www.why.net/users/breech Check here first for the latest updates to Baron.pak! Credits : GIBBIN3: Jason Carter-killer3d@mindspring.com CUJO11: Jonathan E. Wright-nelno@interpath.com SPIKES: Hellblazr CAMERA: Nezu the Unworthy-100625.2622@compuserve.com TESTING: Sniper.KKK-6sni6per6@geocities.com EDITORS: MeDDle, QPU 2.0, QCCDOS, 3D Studio 4, Adobe Photoshop 4 My neegros at Octagon DWN: CyberHelix, S0ulCrusher, Creeping Death, Blazer, SNiPER, Mustang, Lynx, Ard, and everyone else I forgot about! (8i7)-485-9945 浜様様様様様様様� � Type of Mod � 藩様様様様様様様� Quake C : yes Sound : yes MDL : yes 浜様様様様様様様様様様� � Format of Quake C � 藩様様様様様様様様様様� unified diff : no context diff : no .qc files : yes progs.dat : yes See the included file PROGS.SRC for a list of which files have been modified and which were added. 浜様様様様様様様様様様様様様様様様様� � Description of the Modification � 藩様様様様様様様様様様様様様様様様様� Ever since my baron.wad was released for Doom ][, I got so much positive feedback from it I thought I would take it to a new level. Now that there is Quake C, the Baron of Hell can do much much more. Like the baron.wad, this is a compilation of many other stuff I like, but this mod isnt just for what I like from the Quake Cs I've seen, but the mods added in give Quake more realism to it and its how it SHOULD have been to begin with. Spikes bounce off walls and stick into them;spikes, missles, and grenades teleport too; bodies are gibbable. The Demon Bot, the new mdls, new sounds, new gfx, the fireballs, and the help messages were all my doing. 浜様様様様様様様様様様様様様� � How to use Modification � 藩様様様様様様様様様様様様様� Place pak0.pak in \quake\baron directory and type: Quake -game baron. Impulse 25 Online Impulse command help. Impulse 30 Activate External Camera Impulse 31 Activate Blue Lazer Dot Impulse 32-35 Change camera position Impulse 100 Activates and Deactivates the pet demon Impulse 104 Teleport the demon to your location. Impulse 105 Turns on demon's light. Impulse 107 Toggles the demon between attack and non-attack modes. 浜様様様様様様融 � Known bugs � 藩様様様様様様夕 1) When you enter E2M1 or E2M2, i get an ED_ALLOC error. Dunno why. 2) The Demon Bot loves to desecrate bodies too much, so when if you get into trouble, hit impulse 104 and he'll reset his targets. 3) The Demon Bot loves to desecrate Scrag bodies even if they are no longer or were never his target. Wierd. 4) If the Demon Bot goes after someone on a higher or lower ledge, and you kill him before the Demon can get to him, the Demon will still go after his body, so either use the fireballs to gib the body or hit impulse 104. Impulse 104 seems to wake the Demon Bot up enough to stop trying to gib bodies. He's a crazy motherfucker. Kinda like me. =) 浜様様様様様様様様様様様様様様様様� � Sources for this Modification � 藩様様様様様様様様様様様様様様様様� If you are interested in seeing how this was done, you can manually unzip the file SOURCE.ZIP which was contained inside Baron.ZIP and look at the modified source. If you would like to make your own Quake C mods, get QCC.ZIP and read the instructions contained within it. Also, find one of the many web pages with info about Quake modifications to learn more. 浜様様様様様様様様様様様様様様様様様様様様融 � Copyright and Distribution Permissions � 藩様様様様様様様様様様様様様様様様様様様様夕 Authors MAY use these modifications as a basis for other publically available work. Please send me any modifications you make! You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive.