浜様様様様様様様様様様� � Title : Spotlight � 藩様様様様様様様様様様� Filename : SPOTLIGH.ZIP Version : 1.00 Date : 9/19/97 Author : Alberto Mejias & Juanjo Mejias Email : quakec@hotmail.com(please, write the word "alberto" in the subject, so that hotmail may direct it to the right folder) 浜様様様様様様様� � Type of Mod � 藩様様様様様様様� Quake C : yes Sound : no MDL : no 浜様様様様様様様様様様� � Format of Quake C � 藩様様様様様様様様様様� unified diff : no context diff : no .qc files : yes // Less time to download progs.dat : no 浜様様様様様様様様様様様様様様様様様� � Description of the Modification � 藩様様様様様様様様様様様様様様様様様� This modification is a spotlight system. It has 2 foci. If you want more distance just add CreateSpot (#), adding 1 to last number. But remember that spotlights should have a limited range. 浜様様様様様様様様様様様様様様� � Brief summary of features � 藩様様様様様様様様様様様様様様� One function to switch the spotlight. 浜様様様様様様様様様様様様様� � How to use Modification � 藩様様様様様様様様様様様様様� The spotlight switching function is activated wth impulse 22, you'll have to bind a key to it. The easiest way to do this is calling the console once you've started playing, and typing (without the <>), where key is the key you want to use (like "s", or whatever). 浜様様様様様様様様様様様様様様様様様� � How to Install the Modification � 藩様様様様様様様様様様様様様様様様様� 1. Goto Quake dir. 2. Make a sub dir named something like SPOTLIGH. 3. Make another sub dir in the last one called SRC. 4. Copy the files found in v101qc to the SRC sub dir. 5. Unzip this file with -d into the SPOTLIGH sub dir. 6. Compile using QCC or PROQCC. 7. Goto Quake dir. 8. run Quake -game SPOTLIGH. Examples: C:\>cd quake C:\QUAKE>md SPOTLIGH C:\QUAKE>cd SPOTLIGH C:\QUAKE\SPOTLIGH>md SRC C:\QUAKE\SPOTLIGH>cd SRC C:\QUAKE\SPOTLIGH\SRC>copy c:\quake\qc\*.qc C:\QUAKE\SPOTLIGH\SRC>cd.. C:\QUAKE\SPOTLIGH>unzip -d SPOTLIGH.ZIP ... unzip files ... C:\QUAKE\SPOTLIGH>cd src C:\QUAKE\SPOTLIGH\SRC>qccdos (Must be in the path) C:\QUAKE\SPOTLIGH\SRC>cd \QUAKE C:\QUAKE>quake -game SPOTLIGH 浜様様様様様様様様様融 � IMPULSE Commands � 藩様様様様様様様様様夕 Already said. Just bind a key to the impulse chosen. 浜様様様様様様様様様様� � Technical Details � 藩様様様様様様様様様様� Known Bugs: � We think none. 浜様様様様様様様様様様様� � Future Enhancements � 藩様様様様様様様様様様様� � We think about using several light effects for diferent focuses, but don't know how. 浜様様様様様様様様様融 � Revision History � 藩様様様様様様様様様夕 Version 1.0 � Initial release 浜様様様様様様様様様様� � Contacting Author � 藩様様様様様様様様様様� We are the Wonder Cousins. You will know of us in the future. Coming soon: WARHAMMER 40Q (and maybe Space Hulk Quake). As mentioned above, his(my cousin's) email address is : Email : quakec@hotmail.com(please, write the word "alberto" in the subject, so that hotmail may direct it to the right folder) 浜様様様様様様様様様様様様様様様様様様様様融 � Copyright and Distribution Permissions � 藩様様様様様様様様様様様様様様様様様様様様夕 � Anyone MAY use these modifications as a basis (or update) for other publically available work. Just giveme credits. Please send me any modifications you make! � You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. 浜様様様様様様融 � Other Mods � 藩様様様様様様夕 � Advanced targeter. Based on Eli idea. (I don't know who he/she is). � Advanced spotlight. Based on Eli idea. (You know him!). � Multiskin patch. To use with other patches. � Invisible suit (makes you invisible). Just take out your red armor and get a new invisible suit. � Invisible proximity mines. Based on work from Jonathan Avraham aka Shambler aka Procedure. They are like his proximity mines (also added inside my code (thanks to him)) but they are invisible, and don't explode if owner is near (they waste cells in addition to rockets to compensate). 浜様様様様様様様様様様� � Thanks and credits � 藩様様様様様様様様様様� � Just thanks to ID Software. � To someone called Eli for doing some sort of lantern, and a laser sight. � To someone called Howard Roy for doing a radar (and some of this file indirectly). Email : Howard@mortimer.com Web Page : http://www.mpog.com/kqp/ � To Quest programers. � To Steven Polge for the Reaper Bots. Email : polge@ix.netcom.com � Everyone that contributed directly or indirectly in all my work. 浜様様様様様様様� � COMING SOON � 藩様様様様様様様� � An advanced sensorium. (Used in WARHAMMER 40Q). � WARHAMMER 40Q. A new way to play Quake...