Title : !Admin! Filename : !admin!.zip Version : test! Authors : Alexander Vinnikov (aka plus) , Piter Porai-Koshits aka (Dragon) Contact : E-mail: plushka@geocities.com IRC : #doom_russian ,#russkichat ,talk to plus ICQ : search by nick - Plus, or by UIN - 2690397 !Notes! : This patch was included to QUAKE PROJECT1 (c) Piter Porai-Koshits. I DID NOT CREATE THIS PATCH. I just adapt it to standart Quake. Original by Piter Porai-Koshits. Credits : Piter Porai-Koshits (Dragon) Fritz Schobert (TheChosen) for playtesting and helping with english Diman Rozin (Matro$) for playtesting id Software for... you know :) 浜様様様様様様様様融 � Files in archive � 藩様様様様様様様様夕 progs.dat - you know what is it !admin!.txt - you reading it proj1_15.txt - Quake Project1 text file 浜様様様様様様様� � Type of Mod � 藩様様様様様様様� Quake C : yes Sound : no MDL : no 浜様様様様様様様様様様� � Format of Quake C � 藩様様様様様様様様様様� unified diff : no (what a fuck is it? :) context diff : no &-\ .qc files : not yet progs.dat : yes (undecompilable) 浜様様様様様様様様融 � How to Install � 藩様様様様様様様様夕 First, create a subdirectory under \quake called ADMIN Ex(from dos): md c:\quake\ADMIN Next, unzip the !admin!.zip in this dir Ex(from dos): pkunzip !admin!.zip c:\quake\ADMIN Then, start your game with the command line parameter "-game ADMIN" ex: quake -game ADMIN 浜様様様様様様様� � DESCRIPTION � 藩様様様様様様様� This patch allows you to change items placing on the levels. You can remove QD on dm4 and place RL there, you can remove Red Armor on Dm6 and place Ring of shadows there, you can do evrything you want... You can even place deathmatch start points! 浜様様様様様様様様様様� � New in this version � 藩様様様様様様様様様様� * Fixed bug with placing dm start ponts * Fixed bug with demo record * No more spike3.mdl, now you cant see dm start point! it placing in your location * Some effects while in admin mode :) no weaponmodel etc... 浜様様様様様様様� � How to use it � 藩様様様様様様様� *Editing the level Impulses: 212 - Admin mode ON/OFF. Do NOT die in the admin mode... 213 - movetype mode select: FLY/NOCLIP/STEP 200/201 - Choose the item to place. 134 - place item 135 - Removing item mode - when you touch item - it disapears... 218 - Run script for this map (script must to be placed in the ID1 directory and must be called .rc ,If you are running script on dm4, you must have dm4.rc in the ID1 dirrectory. * Script recording/running You can record changes you'v made. To do it: 1) start Quake with '-condebug -game ADMIN' parameter ex(from dos): quake.exe -condebug -game ADMIN 2) launch level you want to change ex(from comsole): map dm4 3) type in console `impulse 212` 3) type in console `impulse 214` 4) make changes you want 5) type in console `impulse 214` 6) quit Quake 8) find file console.log under /ADMIN directory 9) find string <----------------- Dragon SCRIPT START (Cut here) -----------------> 10) Copy all shit from that string to <------------------ Dragon SCRIPT END (Cut here) ------------------> 11) Create file under ID1 directory called .rc ex: if you'v change the dm4 ,file sould call DM4.RC 11) Paste all copyed stuff to this file 12) You may need to change the file... ex: if you'll see the ']' char - you must remove it 13) run Quake with -game ADMIN parameter ex(from dos): quake.exe -game ADMIN 14) Launch level, type 'impulse 212' 15) !Wait for a while! 16) bind a key to 'impulse 218' ex(from console): BIND F1 "IMPULSE 218" 17) Hit F1 Note: sincronization of the scripts running is very bad :( If you'll see the "Unknow value before start label" ,"Unknow item" or "Nothing to remove" messages - restart level and relaunch script. 浜様様様様様様様様様様様様様様様様様様様様� � Copyright and Distribution Permissions � 藩様様様様様様様様様様様様様様様様様様様様� Authors may NOT use these modifications as a basis for other publically available work. if you want to do it - email me! You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive and no fees other than the costs of distribution are charged. Pleas report any bugs: plushka@geocities.com