浜様様様様様様様様様様様様様� � Title : QholoSelf � 藩様様様様様様様様様様様様様� Filename : QHOLOS.zip Version : 1.20 Date : 10/19/97 Author : Ian Timbs Other mods: First One :-) Email : itimbs@tpgi.com.au Web Page : None yet Credits : ID Software 浜様様様様様様様� � Type of Mod � 藩様様様様様様様� Quake C : yes Sound : No MDL : No 浜様様様様様様様様様様� � Format of Quake C � 藩様様様様様様様様様様� unified diff : no context diff : no .qc files : no progs.dat : yes 浜様様様様様様様様様様様様様様様様様� � Description of the Modification � 藩様様様様様様様様様様様様様様様様様� Very late to be releasing these things but well. you get that and I am just learning it so I might have a understanding of Quake2 C QHoloSelf is a HoloGram of the Player that created it. QHoloSelf. You can only create one QHoloSelf per player. Once created your Holoself will look the same as you in skins and colormap. He will Move around a bit on the same place to make him look like a real player If a other player walks to close to the QHoloSelf it will explode and do a lot of damage to them. Other Features of the QholoSelf. Once activate a QholoSelf lasts for 60 seconds. press to the QholoSelfs eyes will tell you how long to go. HoloEyes Allow you to look though the eyes of the HoloSelf and blow it in that view(very cool) Pressing Again resets back to your players view. QHoloSelf remover. It will "try" to remove all HoloSelf's around the player in a 500 quake Things (meters-feet you know) Radius it will not detonate them. But "Try" to deactivate them. It will also deactivate any HoloSelfs in the Area the user of this weapons owns. (There is a Small Chance that It will detonate it! "1 in 10" chance) HoloMasks. This is very cool. With this turned on it will make a newly created QHoloSelf looks like another player in the game. not the owner. But any other player. it is a "Random" statement to work out which one. It will send a message back to the QHoloSelf creator telling them who it looks like!. Works very well confused many people with it. HoloShoots To make the QHoloSelfs look like real players. They have the ability to shoot blanks at a user that is in there radius. it is not a fixed weapon it is random what each QHoloSelfs starts out with they can use Shotguns/Nail Guns/Rocket Launcher and a Lighting Gun. But again it dosn't do any damage and it dosn't shoot at you. HoloTeleporting. With this impulse you can teleport your HoloSelf to there area where you are. and you get teleported to the area where your QHoloSelf was. So if your in a room and your getting your butt kick. You can just teleport out and send in a QHoloSelf to kill all the things in there. Other Things Not releated to the QHoloSelfs DetPacks. Very Nasty things Creating one of these costs quite a few rockets but the explosion is worth it. Does a lot of damage in a very wide area. Even if you have 200 health and 200 armor you might be pushing it to live after one of these has gone of near you. There is a 1 in 10 change of the pack you create might no contain a bomb but it might carry weapons and ammo. You Don't know unless you touch it! :-) If the Detpack Explodes there is again a 2 in 10 change that the explosion will not be a Small bang but be a Nuke Going off.. Watch it!. New Weapons Nuke Bomb. Press 7 Twice takes 10 Rockets to launch is very slow and does and lot of damage. (might take it out soon). TeleGun. Press 7 Three Times. And with this weapon is very cool. if you shoot a monster or a player it will teleport them to a random deathmatch starting point in the level it will also do a radius as well so you can get quite a few people in one hit. 浜様様様様様様様様様様様様様様� � Brief summary of features � 藩様様様様様様様様様様様様様様� New weapons Ammo Scale* Description (* 1 is least powerful, 5 is most) ============================================================================= (Ammo cost : S = shells, N = nails, R = rockets, C = cells) Nuke Rocket Launcher R (5) Very Big Bang. DetPacks R (5) Can be a standard Greanade or a Nuke (Random) QHoloSelf C (0) Can be usefully for Confusing Net-players Destroying QHoloSelf 0 (3) Big explosion on a Large Radius HoloSelf Remover CRSH (0) Usefully to Remove QHoloSelf's HoloShoots 0 (0) Again can be usefully to confuse players HoloTeleport S (20) Per Teleport TeleGun R (5) Can Be Very Anoying :-) 浜様様様様様様様様様様様様様� � How to use Modification � 藩様様様様様様様様様様様様様� Impulse 15 = "Create QHoloSelf" Impulse 16 = "Detonate QHoloSelf" Impulse 17 = "View QHoloself Though its Eyes" Impulse 19 = "QHoloself Remover" Impulse 20 = "HoloMasks Impulse 21 = "DetPacks" Impulse 22 = "HoloTeleporting" 浜様様様様様様様様様様様様様様様様様� � How to Install the Modification � 藩様様様様様様様様様様様様様様様様様� goto Quake dir make a sub dir named something like QSelf unzip everything with -d into that sub dir run quake with the -game option Examples: C:\>cd quake C:\Quake>md QSelf C:\Quake>cd QSelf C:\Quake\RADAR>unzip -d QHOLOS.ZIP ... unzip files ... C:\Quake\RADAR>cd .. C:\Quake>Quake -game QSelf 浜様様様様様様様様様融 � IMPULSE Commands � 藩様様様様様様様様様夕 Brief IMPULSE commands summary : (please refer to the text files mentioned above for full info) Impulse 15 = "Create QHoloSelf" Impulse 16 = "Detonate QHoloSelf" Impulse 17 = "View QHoloself Though its Eyes" Impulse 19 = "QHoloself Remover" Impulse 20 = "HoloMasks" Impulse 21 = "DetPacks" Impulse 22 = "HoloTeleporting" ** Use the BIND command to make your life easier, example : BIND B "impulse 15" 浜様様様様様様様様様様� � Technical Details � 藩様様様様様様様様様様� Known Bugs: � QHoloShoot. seems to over shoot the player some times if they are on a slop. 浜様様様様様様様様様様様� � Future Enhancements � 藩様様様様様様様様様様様� � Can't think of any right now, let me know if you've any. Please Email Any thoughts or comments to itimbs@tpgi.com.au sorry for the bad spelling just one of those days :-) 浜様様様様様様様様様融 � Revision History � 藩様様様様様様様様様夕 Version 1.0 � Initial release 浜様様様様様様様様様様� � Contacting Author � 藩様様様様様様様様様様� itimbs@tpgi.com.au 浜様様様様様様様様様様様様様様様様様様様様融 � Copyright and Distribution Permissions � 藩様様様様様様様様様様様様様様様様様様様様夕 � Authors MAY use these modifications as a basis for other publically available work. Please send me any modifications you make! � You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive.