浜様様様様様様様様様様様様様� � Title : QuakeWorld Radar � 藩様様様様様様様様様様様様様� Filename : QWRDR20.zip Version : 2.00 Date : 4/5/97 Author : Howard Roy Other mods: Killer Quake Pack 1.0 : Air Strike 1.0 : Mini Cannon 2.0 4 Barrelled Shotgun 1.0 Portal Gun 1.0 Disc 1.35 Email : Howard@mortimer.com Web Page : http://www.mpog.com/kqp/ Credits : ID Software <- well, no ID, no Quake. Simple. 浜様様様様様様様� � Type of Mod � 藩様様様様様様様� Quake C : yes <- Yep, I did the code, Sound : yes <- and the sound effects MDL : yes <- AND the model with skin - all by myself. |8^) 浜様様様様様様様様様様� � Format of Quake C � 藩様様様様様様様様様様� unified diff : no context diff : no .qc files : no progs.dat : yes 浜様様様様様様様様様様様様様様様様様� � Description of the Modification � 藩様様様様様様様様様様様様様様様様様� This is a beta version of QuakeWorld Radar 1.0 ============================================== Remember the very first day you played Quake? You started the game, very excited, then you pressed the TAB key... and... what the hell? Where is the map? What? NO map in Quake?! Well, it doesn't really matter now, that you're SO familiar with all levels in Quake, but then, whenever you play in DM games, aren't you hate that you can never find your opponent when you have super power or invulnerability on, especially when there are only two of you playing? I know all you guys wanted and waited for someone to create a radar, so I did. This radar is capable of detecting ALL nearby enemy within a radius, and their position with respects to yours will be shown on the radar as a colored dot. The color scheme is as follows : Red - the opponent is on the same height level as you do. Blue - the opponent is at a higher height level than you do. Yellow - the opponent is at a lower height level than you do. And the dot position represents : in front of you | | at your | at your left -----+----- right side | side | | behind you The closer the dot is from the center of the Radar, the nearer your opponent is away from you, and vice versa. Have fun gibbing CAMPERS! In Radar 2.0, I've rewrite the source from scratch add developed this REAL-SPACE detection system that allow all living objects detected by the radar will be shown on the active radar screen with REAL distance and angle with respects to your position and facing direction. Try it, you'll know it's no longer 8 directions, 3 distance ranges, it can now detect ALL directions (360 degrees) and distance W.R.T. your position. If you want to get the source of Radar, please contact me at howard@mortimer.com Thanx. 浜様様様様様様様様様様様様様様� � Brief summary of features � 藩様様様様様様様様様様様様様様� New weapons Ammo Scale* Description (* 1 is least powerful, 5 is most) ============================================================================= (Ammo cost : S = shells, N = nails, R = rockets, C = cells) Radar 0 - (0) A VERY useful living object detection device 浜様様様様様様様様様様様様様� � How to use Modification � 藩様様様様様様様様様様様様様� Enter Impulse 110 to toggle the Radar. IMPORTANT NOTICE ================ Once you've activated a radar, you cannot fire your weapon, switch weapon (unless you pick up some other weapon), or even enter another impulse command. All you could do is to toggle the Radar to off before you could fire/switch you weapon again. This is intented to prevent serious slow down of the game since otherwise everyone will activate the radar FULL TIME and if too many of them gathered in a crowded place, you COULD run out of edicts and crash the game. 浜様様様様様様様様様様様様様様様様様� � How to Install the Modification � 藩様様様様様様様様様様様様様様様様様� goto Quake dir make a sub dir named something like RADAR unzip everything with -d into that sub dir run quake with the -game option Examples: C:\>cd quake C:\Quake>md RADAR C:\Quake>cd RADAR C:\Quake\RADAR>unzip -d RADAR.ZIP ... unzip files ... C:\Quake\RADAR>cd .. C:\Quake>Quake -game RADAR If you're running under Windows 95, and have more than 8 MB of ram, try to run Quake with this command : C:\Quake>Quake -game RADAR -winmem 12 (If you have more than 16 MB of ram, replace 12 with something bigger) That's it. 浜様様様様様様様様様融 � IMPULSE Commands � 藩様様様様様様様様様夕 Brief IMPULSE commands summary : (please refer to the text files mentioned above for full info) Impulse 110 Toggle Radar on/off. ** Use the BIND command to make your life easier, example : BIND A "impulse 110" 浜様様様様様様様様様様� � Technical Details � 藩様様様様様様様様様様� Known Bugs: � None so far ... � Known problem : If TOO many people using radar in a small crowded room, you may run out of edict and could crash the game. 浜様様様様様様様様様様様� � Future Enhancements � 藩様様様様様様様様様様様� � Can't think of any right now, let me know if you've any. Please email me at howard@mortimer.com with any suggestions for improvements. 浜様様様様様様様様様融 � Revision History � 藩様様様様様様様様様夕 Version 1.0 � Initial release 浜様様様様様様様様様様� � Contacting Author � 藩様様様様様様様様様様� As mentioned above, my email address is : Howard@mortimer.com I also have a personal web site located at : http://www.ugrad.cs.ubc.ca/spider/u6m1 浜様様様様様様様様様様様様様様様様様様様様融 � Copyright and Distribution Permissions � 藩様様様様様様様様様様様様様様様様様様様様夕 � Authors MAY use these modifications as a basis for other publically available work. Please send me any modifications you make! � If you have used part of this patch (code, model or sound) in your own patch, please give credits to the authors who have made them - including myself. Thank you. � If you ever need to use any single frame of the player model included in this patch, please first contact me and get my permission, cuz I've spend many hours of hard work to re-model those 3D player models, thanx. � You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. � This patch can NOT be distribute on ANY product PRODUCED or even RELATED to a lame company called Actura.