浜様様様様様様様様様融 � Title : Multiskin � 藩様様様様様様様様様夕 Filename : MULTSKIN.ZIP Version : 1.00 Date : 9/19/97 Author : Alberto Mejias Email : quakec@hotmail.com(please, write the word "alberto" in the subject, so that hotmail may direct it to the right folder) 浜様様様様様様様� � Type of Mod � 藩様様様様様様様� Quake C : yes Sound : no MDL : no 浜様様様様様様様様様様� � Format of Quake C � 藩様様様様様様様様様様� unified diff : no context diff : no .qc files : yes // Less time to download progs.dat : no 浜様様様様様様様様様様様様様様様様様� � Description of the Modification � 藩様様様様様様様様様様様様様様様様様� This is very simple. A multiskin programed .qc file that allows use of many skins. This is really very simple but, many of you want other do the work. Also this will allow you to have a universal multiskin. With very little modification will allow you to use it PERFECTLY with all your patches. 浜様様様様様様様様様様様様様様� � Brief summary of features � 藩様様様様様様様様様様様様様様� Some functions allowing you to use many skins for you and your enemies. Just use meddle or quakeme or something similar to put inside your .mdl your favourite skins. You may be able to use names for your skins. Just edit the show_skin_name function to insert the names. If you don't want it to tell you what it is the skin number just change all calls to show_skin function to show_skin_name. If you want to conservate the skin and maximum skin numbers just use one of the parms inside client.qc. 浜様様様様様様様様様様様様様� � How to use Modification � 藩様様様様様様様様様様様様様� Simple, 'cause you have several impulses: 40 -> Add one to your skin number, cycling when arrives maximum skin. 41 -> Remove one to your skin number, cycling when arrives 0. 42 -> Add one to your maximum skin number. Used for cycling. 43 -> Remove one to your maximum skin number. Used for cycling. 44 -> Show your current skin number. 45 -> Show your current maximum skin number. Has three more functions: One allowing you to directly change anycreature's skin number. One more allowing you to directly change anycreature's maximum skin number. One showing the skin names. 浜様様様様様様様様様様様様様様様様様� � How to Install the Modification � 藩様様様様様様様様様様様様様様様様様� 1. Goto Quake dir. 2. Make a sub dir named something like MULTSKIN. 3. Make another sub dir in the last one called SRC. 4. Copy the files found in v101qc to the SRC sub dir. 5. Unzip this file with -d into the MULTSKIN sub dir. 6. Compile using QCC or PROQCC. 7. Goto Quake dir. 8. run Quake -game MULTSKIN. Examples: C:\>cd quake C:\QUAKE>md MULTSKIN C:\QUAKE>cd MULTSKIN C:\QUAKE\MULTSKIN>md SRC C:\QUAKE\MULTSKIN>cd SRC C:\QUAKE\MULTSKIN\SRC>copy c:\quake\qc\*.qc C:\QUAKE\MULTSKIN\SRC>cd.. C:\QUAKE\MULTSKIN>unzip -d MULTSKIN.ZIP ... unzip files ... C:\QUAKE\MULTSKIN>cd src C:\QUAKE\MULTSKIN\SRC>qccdos (Must be in the path) C:\QUAKE\MULTSKIN\SRC>cd \QUAKE C:\QUAKE>quake -game MULTSKIN 浜様様様様様様様様様融 � IMPULSE Commands � 藩様様様様様様様様様夕 Already said. Just bind the keys, or use my autoexec.cfg. To use it just copy it to the same sub that has the progs.dat file. 浜様様様様様様様様様様� � Technical Details � 藩様様様様様様様様様様� Known Bugs: � I think none. 浜様様様様様様様様様様様� � Future Enhancements � 藩様様様様様様様様様様様� � Can't think of any right now, let me know if you've any. 浜様様様様様様様様様融 � Revision History � 藩様様様様様様様様様夕 Version 1.0 � Initial release 浜様様様様様様様様様様� � Contacting Author � 藩様様様様様様様様様様� They are not mine, but from my cousin. We are the Wonder Cousins. You will know of us in the future. Coming soon: WARHAMMER 40Q (and maybe Space Hulk Quake). As mentioned above, his(my cousin's) email address is : Email : quakec@hotmail.com (please, write the word "alberto" in the subject, so that hotmail may direct it to the right folder) 浜様様様様様様様様様様様様様様様様様様様様融 � Copyright and Distribution Permissions � 藩様様様様様様様様様様様様様様様様様様様様夕 � Anyone MAY use these modifications as a basis (or update) for other publically available work. Just giveme credits. Please send me any modifications you make! � You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. 浜様様様様様様融 � Other Mods � 藩様様様様様様夕 � Advanced targeter. Based on Eli idea. (I don't know who he/she is). � Advanced spotlight. Based on Eli idea. (You know him!). � Multiskin patch. To use with other patches. � Invisible suit (makes you invisible). Just take out your red armor and get a new invisible suit. � Invisible proximity mines. Based on work from Jonathan Avraham aka Shambler aka Procedure. They are like his proximity mines (also added inside my code (thanks to him)) but they are invisible, and don't explode if owner is near (they waste cells in addition to rockets to compensate). 浜様様様様様様様様様様� � Thanks and credits � 藩様様様様様様様様様様� � Just thanks to ID Software. � To someone called Eli for doing some sort of lantern, and a laser sight. � To someone called Howard Roy for doing a radar (and some of this file indirectly). Email : Howard@mortimer.com Web Page : http://www.mpog.com/kqp/ � To Quest programers. � To Steven Polge for the Reaper Bots. Email : polge@ix.netcom.com � Everyone that contributed directly or indirectly in all my work. 浜様様様様様様様� � COMING SOON � 藩様様様様様様様� � An advanced sensorium. (Used in WARHAMMER 40Q). � WARHAMMER 40Q. A new way to play Quake...