浜様様様様様様様様様様様様様様様様様� � Title : Grenade XL Pro 1.1a � 藩様様様様様様様様様様様様様様様様様� Filename : GXLP07a.ZIP Version : 1.1 Beta A URL : http://www.geocities.com/TimesSquare/Arcade/2626/GXLP.html Date : 5/31/97 Author(s): Steven Siloti Other mods: Grenades se 1.0 Email : asiloti@epochworks.com URL : http://www.geocities.com/TimesSquare/Arcade/2626/ Credits : Mark I Super Scream Grenade Machine by Klaus Breuer (sz0759@rzmail.uni-erlangen.de) Arsenal by Kevin Cheung (cheungi@mskcc.org) ID Software <- well, no ID, no Quake. Simple. 浜様様様様様様様� � Type of Mod � 藩様様様様様様様� Quake C : yes sound : yes MDL : yes 浜様様様様様様様様様様� � Format of Quake C � 藩様様様様様様様様様様� .qc files : no (e-mail me) progs.dat : yes 浜様様様様様様様様様様様様様様様様様� � Description of the Modification � 藩様様様様様様様様様様様様様様様様様� This is a combonation of currently 9 different grenade, 3 trip wire, 2 rocket, 2 supernailgun, and 1 nailgun type, some of which are complealy new, others are classic grenade types with a few minor modifacations. A big thanks to Klaus for the awsome Grenades patch, I got started writing my own qc code after studying his code. 浜様様様様様様様様様様様様様様様様様� � How to Install the Modification � 藩様様様様様様様様様様様様様様様様様� BY NOW YOU SHOULD NOW HOW TO INSTALL THIS THING! 浜様様様様様様様様様様様様様様� � Brief summary of features � 藩様様様様様様様様様様様様様様� New weapons Ammo Scale* Description (* 1 is least powerful, 5 is most) ============================================================================= (Ammo cost : S = shells, N = nails, R = rockets, C = cells) Super Cluster 1R - (5) The ultimate cluster weapon, thry if and you'll see why. Nail Launcher 10N,1R - (3) hops up and launches nails in all directions paralel to the grownd. Nail Bomb I 10N,1R - (3) The classic nail bomb, explodes sending nails upward Nail Bomb II 10N,1R - (3) as seen in Eraser, that says it all. CNB 15N,3R - (4) Cluster Nail Bomb, splits into multiple Nail Bombs then explodes. Nail Launcher 10N,1R - (3) Instead of launching all of it's nails at once, it spews them stedily. INL 20N,2R - (4) Infarred Nail Launcher, spews nails in your direction, look out for theses. Napalm Grenades 2R - (4) Spray deadly napalm on detonation. Napalm Rockets 2R - (3) Same as napalm grenades but with less napalm. Land Mines 2R - (5) Don't get too close. EWTW 2N,5C - (0) Early warning trip wire, set it and it'll tell you when something passes through the invisible beam. LTM 1N,1R,10C - (3) Laser trip mine, when someone beacks the beam, BOOM!..... Lightning TW 2N,25C - (5) Lightning trip wire, any poor soul to pass through this gets zaped out of existance. Flame Nails .5R - (4) Red hot and right on target Super Flame Nail 1R - (4) Twice as deadly, twice as expensive. Homing Missiles 2R - (4) No Aiming required:) Machine Shotgun .5S - (3) Fires high speed shells from the super nail gun. Other features : ================ You now start with a grenade launcher and some rockets and nails ========================================================================== For your convinence, please print out the following section 浜様様様様様様様様様� � SERVER Commands � 藩様様様様様様様様様� There are no special server comands seeing as this patch will probably never be on a server. 浜様様様様様様様様様融 � IMPULSE Commands � 藩様様様様様様様様様夕 Brief IMPULSE commands summary : <-- Default weapon switch commands --> Impulse 1 Switch to the axe Impulse 2 Switch to the shotgun Impulse 2 Switch to the super shotgun Impulse 4 Switch to the nailgun, flame nail gun. Impulse 5 Switch to the super nailgun, flame super nail gun, and Machine Shotgun. Impulse 6 Switch between regular grenades, Super Cluster, Nail Launcher, Nail Bomb I, Nail Bomb II, Cluster Nail Bomb, Nail Launcher II, , Infarred Nail Launcher, Napalm Grenades, and Land Mines. Impulse 7 Switch to the rocket launcher, Napalm Rockets, and Homing Missiles. Impulse 8 Switch to the lightning bolt <-- Other misc. commands --> Impulse 20 Set EWTW nail 1 Impulse 21 Set EWTW nail 2 Impulse 22 Set LTM destination cordinator Impulse 23 Set LTM Impulse 30 Set Lightning TW nail 1 Impulse 31 Set Lightning TW nail 2 <-- End of impulse commands list --> 浜様様様様様様様様様様様様様� � How to use Modification � 藩様様様様様様様様様様様様様� � To cycle through the grenade types select the grenade launcher multiple times. � Use the o and p keys to set the EWTW nails 1 and 2 � Use the [ and ] keys to set the destination cordinator and Laser Trip Mine. � Use the u and i keys to set the LTW nails 1 and 3 Grenade weapons : ================= � The ultimate cluster weapon! First it splits into 5 grenades, then they split agin into 2 sub-munitions for a grand total of 16 explostions in one grenade. ------------------ � Yet another new nail launching weapon. This one hops up and explodes sending nails in random directions paralel to the grownd. ------------------ � The classic nail bomb. Explodes and sends nails in random directions upward. ------------------ � As seen in Eraser. Hops up and explodes in a downward shower of nails. ------------------ � Yet another cluster weapon. It does the standar spliting routine then explodes sending nails upward. ------------------ � Hops up and expels its nails over a period. ------------------ � Hops up and fires nails at any liveing thing it can see, but zombies that is. ========================================================================== Others features : ================= � You now start with a grenade launcher, some grenades, and some nails. ------------------ � Set the first nail first then the second nail. The EWTW will send an invisible beam from one to the other. ------------------ � First set the destination cordinator then the trip mine. The Laser trip mine sends a laser to the destination cordinator and explodes if something breaks the beam. 浜様様様様様様様様様様� � Technical Details � 藩様様様様様様様様様様� Bugs: � Flame Nails are full of bugs i.e. no whater cheke � With the grenades that send out nails, the spikes sometimes go realy slow. � Eraser grenades sometimes go through ceilings. � Find any other bugs? report them to asiloti@epochworks.com 浜様様様様様様様様様様様� � Future Enhancements � 藩様様様様様様様様様様様� � more grenades that do different things i.e. shoot lightning � Wish list (listed accoring to its priority) : - got it all � Send me any comments and new grenades or trip wires or any other weapons that you want to see in Grenade XL Pro. I'll try my best to add them onto the patch. 浜様様様様様様様様様融 � Revision History � 藩様様様様様様様様様夕 note: The version system works like this, each new .1 strands for a new grenade or trip wire type added. Each new letter (a,b,c,ect.) is a new realease with bugs fixed or changes to existing types. � ver 1.7 (second realease) : Added Land Mine Added Napalm Rockets Added Napalm Grenades Added Machine Shotgun Added Homing Missile Added 2 others can't remember which � ver 1.0 (firstt realease) : Added Lightning Trip Wire � ver 0.9c(never released) : Added Laser Trip Mine Fixed Early warning trip wire (sometimes didn't detect the beam being breaked). � ver 0.8b(never released) : Fixed Nail Bomb Launcher Added Early warning Trip Wire � ver 0.7a(never released) : First version 浜様様様様様様様様様様� � Contacting Author � 藩様様様様様様様様様様� As mentioned above, my email address is : asiloti@epochworks.com I also have a personal web site located at : http://www.geocities.com/TimesSquare/Arcade/2626/ 浜様様様様様様様様様様様様様様様様様様様様融 � Copyright and Distribution Permissions � 藩様様様様様様様様様様様様様様様様様様様様夕 � Authors MAY use these modifications as a basis for other publically available work. Please send me any modifications you make! � If you have used part of this patch (code, model or sound) in your own patch, please give credits to the authors who have made them - including myself. Thank you. � You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. � This patch can NOT be distribute on ANY product PRODUCED or even RELATED to a lame company called Actura.