浜様様様様様様様様様様様様様様様様様様様様様様様様� � Title : Intelligent Invisible Proximity Mines � 藩様様様様様様様様様様様様様様様様様様様様様様様様� Filename : INVMINES.ZIP Version : 1.00 Date : 9/19/97 Author : Alberto Mejias Email : quakec@hotmail.com(please, write the word "alberto" in the subject, so that hotmail may direct it to the right folder) 浜様様様様様様様� � Type of Mod � 藩様様様様様様様� Quake C : yes Sound : no MDL : no 浜様様様様様様様様様様� � Format of Quake C � 藩様様様様様様様様様様� unified diff : no context diff : no .qc files : yes // Less time to download progs.dat : no 浜様様様様様様様様様様様様様様様様様� � Description of the Modification � 藩様様様様様様様様様様様様様様様様様� This is a modification based on Jonathan Avraham aka Shambler aka Procedure's work. Just added a feature to lay intelligent invisible proximity mines. Like normal proximity mines but don't explode if you are near (not activated by you), and also are invisible. 浜様様様様様様様様様様様様様様� � Brief summary of features � 藩様様様様様様様様様様様様様様� One mine lay function for each of the two type of mines. 浜様様様様様様様様様様様様様� � How to use Modification � 藩様様様様様様様様様様様様様� Impulse 20 lays a normal proximity mine, while impulse 21 lays an invisible one. You'll have to bind a key to them. The easiest way to do this is calling the console once you've started playing, and typing (without the <>), where key is the key you want to use (like "i", or whatever), then hit enter. Just follow the same process again to bind a key to impulse 20, and you are ready to go. 浜様様様様様様様様様様様様様様様様様� � How to Install the Modification � 藩様様様様様様様様様様様様様様様様様� 1. Goto Quake dir. 2. Make a sub dir named something like INVMINES. 3. Make another sub dir in the last one called SRC. 4. Copy the files found in v101qc to the SRC sub dir. 5. Unzip this file with -d into the INVMINES sub dir. 6. Compile using QCC or PROQCC. 7. Goto Quake dir. 8. run Quake -game INVMINES. Examples: C:\>cd quake C:\QUAKE>md INVMINES C:\QUAKE>cd INVMINES C:\QUAKE\INVMINES>md SRC C:\QUAKE\INVMINES>cd SRC C:\QUAKE\INVMINES\SRC>copy c:\quake\qc\*.qc C:\QUAKE\INVMINES\SRC>cd.. C:\QUAKE\INVMINES>unzip -d TARGETER.ZIP ... unzip files ... C:\QUAKE\INVMINES>cd src C:\QUAKE\INVMINES\SRC>qccdos (Must be in the path) C:\QUAKE\INVMINES\SRC>cd \QUAKE C:\QUAKE>quake -game INVMINES 浜様様様様様様様様様融 � IMPULSE Commands � 藩様様様様様様様様様夕 Already said. Just bind the keys to the impulses chosen. 浜様様様様様様様様様様� � Technical Details � 藩様様様様様様様様様様� Known Bugs: � I think none. 浜様様様様様様様様様様様� � Future Enhancements � 藩様様様様様様様様様様様� � Can't think of any right now, let me know if you've any. 浜様様様様様様様様様融 � Revision History � 藩様様様様様様様様様夕 Version 1.0 � Initial release 浜様様様様様様様様様様� � Contacting Author � 藩様様様様様様様様様様� They are not mine, but from my cousin. We are the Wonder Cousins. You will know of us in the future. Coming soon: WARHAMMER 40Q (and maybe Space Hulk Quake). As mentioned above, his(my cousin's) email address is : Email : quakec@hotmail.com(please, write the word "alberto" in the subject, so that hotmail may direct it to the right folder) 浜様様様様様様様様様様様様様様様様様様様様融 � Copyright and Distribution Permissions � 藩様様様様様様様様様様様様様様様様様様様様夕 � Anyone MAY use these modifications as a basis (or update) for other publically available work. Just giveme credits. Please send me any modifications you make! � You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. 浜様様様様様様融 � Other Mods � 藩様様様様様様夕 � Advanced targeter. Based on Eli idea. (I don't know who he/she is). � Advanced spotlight. Based on Eli idea. (You know him!). � Multiskin patch. To use with other patches. � Invisible suit (makes you invisible). Just take out your red armor and get a new invisible suit. � Invisible proximity mines. Based on work from Jonathan Avraham aka Shambler aka Procedure. They are like his proximity mines (also added inside my code (thanks to him)) but they are invisible, and don't explode if owner is near (they waste cells in addition to rockets to compensate). 浜様様様様様様様様様様� � Thanks and credits � 藩様様様様様様様様様様� � Just thanks to ID Software. � To someone called Eli for doing some sort of lantern, and a laser sight. � To someone called Howard Roy for doing a radar (and some of this file indirectly). Email : Howard@mortimer.com Web Page : http://www.mpog.com/kqp/ � To Quest programers. � To Steven Polge for the Reaper Bots. Email : polge@ix.netcom.com � Everyone that contributed directly or indirectly in all my work. 浜様様様様様様様� � COMING SOON � 藩様様様様様様様� � An advanced sensorium. (Used in WARHAMMER 40Q). � WARHAMMER 40Q. A new way to play Quake...