Title : The Vorpal Sword revision 1 Filename : Version : 1.0b (I lied. This one should be the last one) Date : 10/10/97 Author : Ian Sheridan (PaRaNoiD) Web Page : Does not apply. Email : sslique@io.com Credits : ID Software for creating Quake and DooM2 (especailly DooM, but I couldn't very well make this mod for DooM) 浜様様様様様様様� � Type of Mod � 藩様様様様様様様� Quake C : yes Sound : yes (see below) MDL : yes (stolen from Raven's Hexen II, sorry, if someone else uses the specs from this patch to make a weapon in one of their own mods, make a new model. This was just to show how it could be done) 浜様様様様様様様様様様� � Format of Quake C � 藩様様様様様様様様様様� unified diff : no (?) context diff : no (?) .qc files : nope. I use the orphaned ACCQC, and it's output files look different than what most compilers give you. Decaompile it yourself. progs.dat : yes I know that this patch works perfect in LAN games. Don't know about Internet gaming though. 浜様様様様様様様様様様様様様様様様様� � Description of the Modification � 藩様様様様様様様様様様様様様様様様様� I've been playing Hexen II on the internet since it came out, and it kicks ass! Anyway, the main reason I like it is the Vorpal Sword, the paladin's number 2 weapon. For those of you who haven't played Hexen II, the vorpal sword is a melee weapon that has real long range, and it's much easier to hit with than a Quake axe. It has a swing arc, which means that if there is a victim standing within your field of vision when you swing it, and he's close enough, he'll get hit. Also, If you hit them hard enough, it'll take their head off. Sweat. Oh yeah, and I created a nasty decapitation sequence for the player when he gets killed by the vorpal sword. If you don't want the sword, you could still get this patch to steal the decap sequence :) For version 1.0b- This one trully makes the vorpal sword into what it really is. The Hexen 2 samurai showdown-esque sword slash is now in, and it looks great (not as good as in Hexen 2, but it's still damn violent looking) Oh yeah, and just because it's so damn cool and by far better than the shaft, I replaced weapon number 8 with the Positron Beam. SiNGE and Griphis rule, you must pay them homage! 浜様様様様様様様様様様様様様� � How to use Modification � 藩様様様様様様様様様様様様様� Start your game with quake -game GAME, where GAME is the directory in which you installed the patch. The vorpal sword replaces the regular nailgun (weapon #4). Just select it as you would the nailgun (if anybody would really select the nailgun, anyway) and it uses nails, but only when it deals damage. The Positron Beam Cannon replaces the Shaft (lightning bolt, weapon #8). This one uses 10 cells per shot. I believe it originally used 20, but it had to kick more ass for how cool it was. Besides, look at DooM's BFG9000- even 40 cells wasn't enough for the destruction it wrought. 浜様様様様様様様様様様様様様様様様様� � How to Install the Modification � 藩様様様様様様様様様様様様様様様様様� If you don't have a master's degree in Engineering, this'll be tough. Unzip it using Winzip. Here's the complicated part... if you only have PKUNZIP, then unzip it with the -d parameter. 浜様様様様様様様様様様様� � Future Enhancements � 藩様様様様様様様様様様様� I've got another weapon idea, the Warhammer 40,000 shuriken shrieker cannon. This one'll be in the next version. Trust me, if you like to watch torture, you'll love this one. Anything else you want to see? More limbs flyin' off? (I've got a cool animation I began making already, where the player loses his torso) 浜様様様様様様様様様様様様様様様様様様様様融 � Copyright and Distribution Permissions � 藩様様様様様様様様様様様様様様様様様様様様夕 Do whatever you want, I made it so you could peel it apart and play with it. Sorry guys if you really didn't want anyone to use your work in a mod, I wasn't originally planning on releasing this one, and I had to have that weapon to use during deathmatch while testing the sword.