浜様様様様様様様様� � Title : XSniper � 藩様様様様様様様様� Filename : XSNIPER.ZIP Version : 0.9 Beta Date : 25/6/97 Author : --== XoXus ==-- Other mods: None yet %-^ Email : xoxus@ibm.net Web Page : None yet %-^ Credits : ID Software, for Quake. 浜様様様様様様様� � Type of Mod � 藩様様様様様様様� Quake C : yes Sound : no MDL : yes 浜様様様様様様様様様様� � Format of Quake C � 藩様様様様様様様様様様� unified diff : no context diff : no .qc files : no progs.dat : yes 浜様様様様様様様様様様様様様様様様様� � Description of the Modification � 藩様様様様様様様様様様様様様様様様様� I heard about Team Fortress from a friend, and subsequently downloaded the sniper patch to check it out. All I can say is...very disapointing. I liked it, it was decent, but it was rather boring, and only useful for deathmatch or TF. I therefore decided to create XSniper. XSniper puts you in the position of a fully-trained military sniper. You get the sniper rifle, homing missiles, and best of all, X-Ray goggles. I actually stole the X-Ray goggles from someone else. Sorry, I've forgotten who it was, but whoever you are, thankyou. 浜様様様様様様様様様様様様様様� � Brief summary of features � 藩様様様様様様様様様様様様様様� � XSniper rifle: zoom in and use night-vision goggles to aim accurately � XSniper homing missiles: Finds a target, then follows closely � X-Ray goggles: See through walls/doors, even floors and ceilings � Now the crucified zombies are gibbable: Idea from someone..... � Laser sight: Aim better than the crosshair, and when targetting a monster, or a deathmatch opponent, it will say "* LOCK *" � Floating gibs, dead bodies, backpacks, etc. (Thanks to Alan Kivlin) � Land mines; very lethal! 浜様様様様様様様様様様様様様� � How to use Modification � 藩様様様様様様様様様様様様様� Using these keys will activate various features: S - Toggle XSniper mode X - Toggles X-Ray goggles L - Toggle laser-sight 2 - Switch to XSniper rifle 7 - Switch to XSniper homing missiles M - Drop a land mine (Arms after 5 secs, auto-detonate after 1 min 30 secs) 浜様様様様様様様様様様様様様様様様様� � How to Install the Modification � 藩様様様様様様様様様様様様様様様様様� (1) Go to Quake directory (C:\GAMES\QUAKE, etc.) (2) Make a subdirectory named XSNIPER (e.g. C:\GAMES\QUAKE\XSNIPER) (3) Unzip everything into that subdirectory (4) Run Quake with the -game option (e.g. QUAKE -GAME XSNIPER) 浜様様様様様様様様様融 � IMPULSE Commands � 藩様様様様様様様様様夕 IMPULSE commands summary : (You don't need to know this. Everything is set up in CONFIG.CFG) Impulse 21 Drop a Land Mine Impulse 31 Toggle Laser Sight on/off 浜様様様様様様様様様様� � Technical Details � 藩様様様様様様様様様様� Known Bugs: � None... %-^ 浜様様様様様様様様様様様� � Future Enhancements � 藩様様様様様様様様様様様� � Maybe implement Howard Roy's radar. Howard, if you read this, e-mail me if this is ok. � Nothing really....e-mail me with any suggestions. 浜様様様様様様様様様融 � Revision History � 藩様様様様様様様様様夕 Version 0.8 Beta � First version - not released. Version 0.85 Beta � Fixed bug that caused the homing missile to somehow lock onto the player! � Modified the missile MDL. Version 0.9 Beta � Improved the homing missiles speed regulation � Got the XSniper rifle sound, and added the reload time � Deathmatch only: Missile impact will send the shooter a msg telling the result � Added "* LOCK *" message � Added land mine feature, based on Dan Kotschorek's land mine 浜様様様様様様様様様様� � Contacting Author � 藩様様様様様様様様様様� As mentioned above, my email address is : xoxus@ibm.net 浜様様様様様様様様様様様様様様様様様様様様融 � Copyright and Distribution Permissions � 藩様様様様様様様様様様様様様様様様様様様様夕 � Authors MAY NOT use these modifications as a basis for other publically available work. � You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. � If you desire to sell this patch, please e-mail me, telling me about it.