Title			: The Mansion
PK3 Name		: laserdm1.pk3
Date			: 28th August 2000
Author			: Ben "Laser" Swann
Email			: ben@rutc.co.uk
Home Page		: http://www.swann.uklinux.net

Description		: A medium sized map that probably inhabits large movements
			  due to the architexture.  Thus making it a very good map
			  for the bots because you need to know where they are and 
			  have fast reflexes to frag them, especially on the harder levels.

Game			: Quake 3
Bot Support		: Yes
DeathMatch		: 1on1, 2on2, 3-6FFA
Capture the Flag	: No

BSP Name		: maps/laserdm1.bsp
Shader Name		: scripts/laser.shader
Textures		: textures/laser

New Textures		: Yes.  (1 leaf texture)
New Shaders		: Yes.  (makes leaves blow around)
Construction Time       : Bank Holiday Weekend
Editor			: Q3Radiant build 202
Compile Time		: bsp_FullVis(light -extra) = 27 Minutes
Machine Spec		: 500MH 128Ram

Install Instructions	:
			Unzip laserdm1.pk3 into you baseq3 directory.  
			Either Goto Skirmish in the Game or drop to the console and
			type map/laserdm1.

Addition Infomation	:
			If you wish to use any part of this level as a base then please give
			give some credit to me.

QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software, Inc.

This model may be freely distributed in any form, UNALTERED.  Which means, you can't pull 
the readme file out of the zip, or add your own stuff to it and pass it along.

The Author can not be held responsible for any damage, loss, thief or death.  By Using, Extracting
opening this archive, pk3 file or the readme file accept full responsiblity for his/her actions.