See gnu.txt for all that license stuff.

The Quake Royale code is meant to be compiled in .NET 2005. Adapting to other
compilers or back to whatever normal Quake compiled in will require work.

Quake Royale uses code from the following:

2xSaI
http://elektron.its.tudelft.nl/~dalikifa/

hq2x/hq4x
http://www.hiend3d.com/hq2x.html
http://www.hiend3d.com/hq4x.html

The GIMP normal map plugin
http://nifelheim.dyndns.org/~cocidius/normalmap/

zlib/libpng
See the proper license documents in client/zlib.

