Short:        First Playable Aminet Release ! BugFree.
Author:       dakos@dragon.klte.hu (Akos Divianszky) and rich@sadeness.demon.co.uk (Sadeness Software)
Uploader:     dakos dragon klte hu (Akos Divianszky)
Type:         game/demo
Version:      v0.2a, 2nd edition
Replaces:     game/demo/onEscapee.lha
Requires:     020,AGA,OS2.0,2+2Megs
Architecture: m68k-amigaos


       onEscapee demo v0.2a by Invictus Team and Sadeness Software
       ===========================================================



Finally here is a playable version of our game 'onEscapee'.
We tried to include as much as we can in this 'small' package :

 - The first stage entirely included!
 - The third stage included too, with the 16 first screens!
 - Also included some new screenshots from other levels.

-> You can check the Hero's moving with and without gun,
-> also can fight with some enemies,
-> a logical game included too,
-> you can listen to the game's music,
-> check the savegame capability,
-> see how it works with your VGA monitor,
-> etc......

Anyway, if you can't download it because it's so big, you can get a *whole* preview 
from coverdisks possibly in next month, so cheer up!

       !! This version (and the previous also) not supports gfx-cards!!


Just to remind you what this game offer:
----------------------------------------

- Coded in pure assembly to achieve maximal performance
- Can be run on Amigas with at least M68020/AGA/2+2Megs/CD|HD
- Graphics and animations drawn by hand
- A few rendered elements like spaceship and complex figures' anims
- Many graphical effects (detailed later)
- Music is digitized, and there are several even in the same level
- Music doesn't stops when playing animations, etc.
- Cache Loading System
- Game saving to HD (if present) instead of giving a code
- 5 minutes long Intro sequence - in the full version
- Controllable by joy or keyboard or joypad and mouse!
- International: There are no texts or speeches /except some in the intro/
- International: As screen size 320x200 when playing, works well with NTSC

- Playable Levels:
   - Dumping Ground
   - Quarry Cave - in the full version
   - Base Section - entirely only in the full version

- Demo Level:
   - Underwater Part - in the full version

- Screenshots:
   - Cave II
   - Streets of the City
   - River Part

- Special effects:
   - Rain
   - Reflecting puddles
   - Beams of light:  Standing,Flashing,Sweeping,Tracking
   - Gleaming shields
   - Waving lights that filter through the surface of the ocean
   - Waving screen under water, rippling ocean-surface
   - Number of background animations
   - Many-many enemies with different level of intelligence
   - Animations through the intro, during playing, when dying, etc.
   - Logical games
   - Labirinth-like sections


HISTORY:
========

V0.2a :                   First release on Aminet
V0.2a, Second Edition :   Directory structure error eliminated, so the patch:
                          game/patch/onEscapeeP.lha not needed.
                          Gives more accurate error report. Shouldn't crash on
                          gfx-board equipped machines



ADDRESSES:
==========

Sadeness Software, the publisher:
---------------------------------
email: onescapee@sadeness.demon.co.uk  
       rich@sadeness.demon.co.uk
url:   www.sadeness.demon.co.uk
mail:  Sadeness Software, 13 Russell Terrace, Mundesley, Norfolk, NR11 8LJ, UK

Invictus Team, the developer:
-----------------------------
email: dakos@dragon.klte.hu   (send bug reports, ideas here)
url  : www.klte.hu/~dakos     (see here if a bug already encountered by someone else)
mail : Akos Divianszky, Doberdo u. 14, Debrecen, 4032, HUNGARY




			 Thank you for reading.

			    Ákos Diviánszky
			   Leader Programmer
			     Invictus Team
