OpenTTD Source  1.10.2
gamelog.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "saveload/saveload.h"
12 #include "string_func.h"
13 #include "settings_type.h"
14 #include "gamelog_internal.h"
15 #include "console_func.h"
16 #include "debug.h"
17 #include "date_func.h"
18 #include "rev.h"
19 
20 #include <stdarg.h>
21 
22 #include "safeguards.h"
23 
24 extern const SaveLoadVersion SAVEGAME_VERSION;
25 
27 
28 extern uint32 _ttdp_version;
30 extern byte _sl_minor_version;
31 
32 
34 
36 uint _gamelog_actions = 0;
37 static LoggedAction *_current_action = nullptr;
38 
39 
44 static const char * GetGamelogRevisionString()
45 {
46  /* Allocate a buffer larger than necessary (git revision hash is 40 bytes) to avoid truncation later */
47  static char gamelog_revision[48] = { 0 };
48  assert_compile(lengthof(gamelog_revision) > GAMELOG_REVISION_LENGTH);
49 
50  if (IsReleasedVersion()) {
51  return _openttd_revision;
52  } else if (gamelog_revision[0] == 0) {
53  /* Prefix character indication revision status */
54  assert(_openttd_revision_modified < 3);
55  gamelog_revision[0] = "gum"[_openttd_revision_modified]; // g = "git", u = "unknown", m = "modified"
56  /* Append the revision hash */
57  strecat(gamelog_revision, _openttd_revision_hash, lastof(gamelog_revision));
58  /* Truncate string to GAMELOG_REVISION_LENGTH bytes */
59  gamelog_revision[GAMELOG_REVISION_LENGTH - 1] = '\0';
60  }
61  return gamelog_revision;
62 }
63 
70 {
71  assert(_gamelog_action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
73 }
74 
79 {
80  assert(_gamelog_action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
81 
82  bool print = _current_action != nullptr;
83 
84  _current_action = nullptr;
86 
87  if (print) GamelogPrintDebug(5);
88 }
89 
90 void GamelogStopAnyAction()
91 {
93 }
94 
98 void GamelogFree(LoggedAction *gamelog_action, uint gamelog_actions)
99 {
100  for (uint i = 0; i < gamelog_actions; i++) {
101  const LoggedAction *la = &gamelog_action[i];
102  for (uint j = 0; j < la->changes; j++) {
103  const LoggedChange *lc = &la->change[j];
104  if (lc->ct == GLCT_SETTING) free(lc->setting.name);
105  }
106  free(la->change);
107  }
108 
109  free(gamelog_action);
110 }
111 
116 {
117  assert(_gamelog_action_type == GLAT_NONE);
118  GamelogFree(_gamelog_action, _gamelog_actions);
119 
120  _gamelog_action = nullptr;
121  _gamelog_actions = 0;
122  _current_action = nullptr;
123 }
124 
134 static char *PrintGrfInfo(char *buf, const char *last, uint grfid, const uint8 *md5sum, const GRFConfig *gc)
135 {
136  char txt[40];
137 
138  if (md5sum != nullptr) {
139  md5sumToString(txt, lastof(txt), md5sum);
140  buf += seprintf(buf, last, "GRF ID %08X, checksum %s", BSWAP32(grfid), txt);
141  } else {
142  buf += seprintf(buf, last, "GRF ID %08X", BSWAP32(grfid));
143  }
144 
145  if (gc != nullptr) {
146  buf += seprintf(buf, last, ", filename: %s (md5sum matches)", gc->filename);
147  } else {
148  gc = FindGRFConfig(grfid, FGCM_ANY);
149  if (gc != nullptr) {
150  buf += seprintf(buf, last, ", filename: %s (matches GRFID only)", gc->filename);
151  } else {
152  buf += seprintf(buf, last, ", unknown GRF");
153  }
154  }
155  return buf;
156 }
157 
158 
160 static const char * const la_text[] = {
161  "new game started",
162  "game loaded",
163  "GRF config changed",
164  "cheat was used",
165  "settings changed",
166  "GRF bug triggered",
167  "emergency savegame",
168 };
169 
170 assert_compile(lengthof(la_text) == GLAT_END);
171 
179 struct GRFPresence{
180  const GRFConfig *gc;
181  bool was_missing;
182 
183  GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {}
184  GRFPresence() = default;
185 };
187 
193 {
194  char buffer[1024];
195  GrfIDMapping grf_names;
196 
197  proc("---- gamelog start ----");
198 
199  const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
200 
201  for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
202  assert((uint)la->at < GLAT_END);
203 
204  seprintf(buffer, lastof(buffer), "Tick %u: %s", (uint)la->tick, la_text[(uint)la->at]);
205  proc(buffer);
206 
207  const LoggedChange *lcend = &la->change[la->changes];
208 
209  for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
210  char *buf = buffer;
211 
212  switch (lc->ct) {
213  default: NOT_REACHED();
214  case GLCT_MODE:
215  buf += seprintf(buf, lastof(buffer), "New game mode: %u landscape: %u",
216  (uint)lc->mode.mode, (uint)lc->mode.landscape);
217  break;
218 
219  case GLCT_REVISION:
220  buf += seprintf(buf, lastof(buffer), "Revision text changed to %s, savegame version %u, ",
221  lc->revision.text, lc->revision.slver);
222 
223  switch (lc->revision.modified) {
224  case 0: buf += seprintf(buf, lastof(buffer), "not "); break;
225  case 1: buf += seprintf(buf, lastof(buffer), "maybe "); break;
226  default: break;
227  }
228 
229  buf += seprintf(buf, lastof(buffer), "modified, _openttd_newgrf_version = 0x%08x", lc->revision.newgrf);
230  break;
231 
232  case GLCT_OLDVER:
233  buf += seprintf(buf, lastof(buffer), "Conversion from ");
234  switch (lc->oldver.type) {
235  default: NOT_REACHED();
236  case SGT_OTTD:
237  buf += seprintf(buf, lastof(buffer), "OTTD savegame without gamelog: version %u, %u",
238  GB(lc->oldver.version, 8, 16), GB(lc->oldver.version, 0, 8));
239  break;
240 
241  case SGT_TTO:
242  buf += seprintf(buf, lastof(buffer), "TTO savegame");
243  break;
244 
245  case SGT_TTD:
246  buf += seprintf(buf, lastof(buffer), "TTD savegame");
247  break;
248 
249  case SGT_TTDP1:
250  case SGT_TTDP2:
251  buf += seprintf(buf, lastof(buffer), "TTDP savegame, %s format",
252  lc->oldver.type == SGT_TTDP1 ? "old" : "new");
253  if (lc->oldver.version != 0) {
254  buf += seprintf(buf, lastof(buffer), ", TTDP version %u.%u.%u.%u",
255  GB(lc->oldver.version, 24, 8), GB(lc->oldver.version, 20, 4),
256  GB(lc->oldver.version, 16, 4), GB(lc->oldver.version, 0, 16));
257  }
258  break;
259  }
260  break;
261 
262  case GLCT_SETTING:
263  buf += seprintf(buf, lastof(buffer), "Setting changed: %s : %d -> %d", lc->setting.name, lc->setting.oldval, lc->setting.newval);
264  break;
265 
266  case GLCT_GRFADD: {
267  const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, lc->grfadd.md5sum);
268  buf += seprintf(buf, lastof(buffer), "Added NewGRF: ");
269  buf = PrintGrfInfo(buf, lastof(buffer), lc->grfadd.grfid, lc->grfadd.md5sum, gc);
270  GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
271  if (gm != grf_names.End() && !gm->second.was_missing) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was already added!");
272  grf_names[lc->grfadd.grfid] = gc;
273  break;
274  }
275 
276  case GLCT_GRFREM: {
277  GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
278  buf += seprintf(buf, lastof(buffer), la->at == GLAT_LOAD ? "Missing NewGRF: " : "Removed NewGRF: ");
279  buf = PrintGrfInfo(buf, lastof(buffer), lc->grfrem.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
280  if (gm == grf_names.End()) {
281  buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
282  } else {
283  if (la->at == GLAT_LOAD) {
284  /* Missing grfs on load are not removed from the configuration */
285  gm->second.was_missing = true;
286  } else {
287  grf_names.Erase(gm);
288  }
289  }
290  break;
291  }
292 
293  case GLCT_GRFCOMPAT: {
294  const GRFConfig *gc = FindGRFConfig(lc->grfadd.grfid, FGCM_EXACT, lc->grfadd.md5sum);
295  buf += seprintf(buf, lastof(buffer), "Compatible NewGRF loaded: ");
296  buf = PrintGrfInfo(buf, lastof(buffer), lc->grfcompat.grfid, lc->grfcompat.md5sum, gc);
297  if (!grf_names.Contains(lc->grfcompat.grfid)) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
298  grf_names[lc->grfcompat.grfid] = gc;
299  break;
300  }
301 
302  case GLCT_GRFPARAM: {
303  GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
304  buf += seprintf(buf, lastof(buffer), "GRF parameter changed: ");
305  buf = PrintGrfInfo(buf, lastof(buffer), lc->grfparam.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
306  if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
307  break;
308  }
309 
310  case GLCT_GRFMOVE: {
311  GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
312  buf += seprintf(buf, lastof(buffer), "GRF order changed: %08X moved %d places %s",
313  BSWAP32(lc->grfmove.grfid), abs(lc->grfmove.offset), lc->grfmove.offset >= 0 ? "down" : "up" );
314  buf = PrintGrfInfo(buf, lastof(buffer), lc->grfmove.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
315  if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
316  break;
317  }
318 
319  case GLCT_GRFBUG: {
320  GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
321  switch (lc->grfbug.bug) {
322  default: NOT_REACHED();
323  case GBUG_VEH_LENGTH:
324  buf += seprintf(buf, lastof(buffer), "Rail vehicle changes length outside a depot: GRF ID %08X, internal ID 0x%X", BSWAP32(lc->grfbug.grfid), (uint)lc->grfbug.data);
325  break;
326  }
327  buf = PrintGrfInfo(buf, lastof(buffer), lc->grfbug.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
328  if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
329  break;
330  }
331 
332  case GLCT_EMERGENCY:
333  break;
334  }
335 
336  proc(buffer);
337  }
338  }
339 
340  proc("---- gamelog end ----");
341 }
342 
343 
344 static void GamelogPrintConsoleProc(const char *s)
345 {
347 }
348 
351 {
352  GamelogPrint(&GamelogPrintConsoleProc);
353 }
354 
355 static int _gamelog_print_level = 0;
356 
357 static void GamelogPrintDebugProc(const char *s)
358 {
359  DEBUG(gamelog, _gamelog_print_level, "%s", s);
360 }
361 
362 
369 void GamelogPrintDebug(int level)
370 {
371  _gamelog_print_level = level;
372  GamelogPrint(&GamelogPrintDebugProc);
373 }
374 
375 
383 {
384  if (_current_action == nullptr) {
385  if (_gamelog_action_type == GLAT_NONE) return nullptr;
386 
387  _gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
388  _current_action = &_gamelog_action[_gamelog_actions++];
389 
390  _current_action->at = _gamelog_action_type;
391  _current_action->tick = _tick_counter;
392  _current_action->change = nullptr;
393  _current_action->changes = 0;
394  }
395 
396  _current_action->change = ReallocT(_current_action->change, _current_action->changes + 1);
397 
398  LoggedChange *lc = &_current_action->change[_current_action->changes++];
399  lc->ct = ct;
400 
401  return lc;
402 }
403 
404 
409 {
410  /* Terminate any active action */
415 }
416 
421 {
422  const LoggedChange *emergency = nullptr;
423 
424  const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
425  for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
426  const LoggedChange *lcend = &la->change[la->changes];
427  for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
428  if (lc->ct == GLCT_EMERGENCY) emergency = lc;
429  }
430  }
431 
432  return (emergency != nullptr);
433 }
434 
439 {
441 
443  if (lc == nullptr) return;
444 
445  memset(lc->revision.text, 0, sizeof(lc->revision.text));
446  strecpy(lc->revision.text, GetGamelogRevisionString(), lastof(lc->revision.text));
447  lc->revision.slver = SAVEGAME_VERSION;
448  lc->revision.modified = _openttd_revision_modified;
449  lc->revision.newgrf = _openttd_newgrf_version;
450 }
451 
456 {
458 
460  if (lc == nullptr) return;
461 
462  lc->mode.mode = _game_mode;
463  lc->mode.landscape = _settings_game.game_creation.landscape;
464 }
465 
470 {
471  assert(_gamelog_action_type == GLAT_LOAD);
472 
474  if (lc == nullptr) return;
475 
476  lc->oldver.type = _savegame_type;
477  lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
478 }
479 
486 void GamelogSetting(const char *name, int32 oldval, int32 newval)
487 {
489 
491  if (lc == nullptr) return;
492 
493  lc->setting.name = stredup(name);
494  lc->setting.oldval = oldval;
495  lc->setting.newval = newval;
496 }
497 
498 
504 {
505  const LoggedChange *rev = nullptr;
506 
507  const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
508  for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
509  const LoggedChange *lcend = &la->change[la->changes];
510  for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
511  if (lc->ct == GLCT_REVISION) rev = lc;
512  }
513  }
514 
515  if (rev == nullptr || strcmp(rev->revision.text, GetGamelogRevisionString()) != 0 ||
516  rev->revision.modified != _openttd_revision_modified ||
517  rev->revision.newgrf != _openttd_newgrf_version) {
518  GamelogRevision();
519  }
520 }
521 
527 {
528  const LoggedChange *mode = nullptr;
529 
530  const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
531  for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
532  const LoggedChange *lcend = &la->change[la->changes];
533  for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
534  if (lc->ct == GLCT_MODE) mode = lc;
535  }
536  }
537 
538  if (mode == nullptr || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode();
539 }
540 
541 
548 static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
549 {
551 
553  if (lc == nullptr) return;
554 
555  lc->grfbug.data = data;
556  lc->grfbug.grfid = grfid;
557  lc->grfbug.bug = bug;
558 }
559 
569 bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
570 {
571  const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
572  for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
573  const LoggedChange *lcend = &la->change[la->changes];
574  for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
575  if (lc->ct == GLCT_GRFBUG && lc->grfbug.grfid == grfid &&
576  lc->grfbug.bug == GBUG_VEH_LENGTH && lc->grfbug.data == internal_id) {
577  return false;
578  }
579  }
580  }
581 
583  GamelogGRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
585 
586  return true;
587 }
588 
589 
595 static inline bool IsLoggableGrfConfig(const GRFConfig *g)
596 {
597  return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
598 }
599 
604 void GamelogGRFRemove(uint32 grfid)
605 {
607 
609  if (lc == nullptr) return;
610 
611  lc->grfrem.grfid = grfid;
612 }
613 
618 void GamelogGRFAdd(const GRFConfig *newg)
619 {
621 
622  if (!IsLoggableGrfConfig(newg)) return;
623 
625  if (lc == nullptr) return;
626 
627  lc->grfadd = newg->ident;
628 }
629 
636 {
638 
640  if (lc == nullptr) return;
641 
642  lc->grfcompat = *newg;
643 }
644 
650 static void GamelogGRFMove(uint32 grfid, int32 offset)
651 {
652  assert(_gamelog_action_type == GLAT_GRF);
653 
655  if (lc == nullptr) return;
656 
657  lc->grfmove.grfid = grfid;
658  lc->grfmove.offset = offset;
659 }
660 
666 static void GamelogGRFParameters(uint32 grfid)
667 {
668  assert(_gamelog_action_type == GLAT_GRF);
669 
671  if (lc == nullptr) return;
672 
673  lc->grfparam.grfid = grfid;
674 }
675 
681 void GamelogGRFAddList(const GRFConfig *newg)
682 {
684 
685  for (; newg != nullptr; newg = newg->next) {
686  GamelogGRFAdd(newg);
687  }
688 }
689 
691 struct GRFList {
692  uint n;
693  const GRFConfig *grf[];
694 };
695 
700 static GRFList *GenerateGRFList(const GRFConfig *grfc)
701 {
702  uint n = 0;
703  for (const GRFConfig *g = grfc; g != nullptr; g = g->next) {
704  if (IsLoggableGrfConfig(g)) n++;
705  }
706 
707  GRFList *list = (GRFList*)MallocT<byte>(sizeof(GRFList) + n * sizeof(GRFConfig*));
708 
709  list->n = 0;
710  for (const GRFConfig *g = grfc; g != nullptr; g = g->next) {
711  if (IsLoggableGrfConfig(g)) list->grf[list->n++] = g;
712  }
713 
714  return list;
715 }
716 
722 void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
723 {
724  GRFList *ol = GenerateGRFList(oldc);
725  GRFList *nl = GenerateGRFList(newc);
726 
727  uint o = 0, n = 0;
728 
729  while (o < ol->n && n < nl->n) {
730  const GRFConfig *og = ol->grf[o];
731  const GRFConfig *ng = nl->grf[n];
732 
733  if (og->ident.grfid != ng->ident.grfid) {
734  uint oi, ni;
735  for (oi = 0; oi < ol->n; oi++) {
736  if (ol->grf[oi]->ident.grfid == nl->grf[n]->ident.grfid) break;
737  }
738  if (oi < o) {
739  /* GRF was moved, this change has been logged already */
740  n++;
741  continue;
742  }
743  if (oi == ol->n) {
744  /* GRF couldn't be found in the OLD list, GRF was ADDED */
745  GamelogGRFAdd(nl->grf[n++]);
746  continue;
747  }
748  for (ni = 0; ni < nl->n; ni++) {
749  if (nl->grf[ni]->ident.grfid == ol->grf[o]->ident.grfid) break;
750  }
751  if (ni < n) {
752  /* GRF was moved, this change has been logged already */
753  o++;
754  continue;
755  }
756  if (ni == nl->n) {
757  /* GRF couldn't be found in the NEW list, GRF was REMOVED */
758  GamelogGRFRemove(ol->grf[o++]->ident.grfid);
759  continue;
760  }
761 
762  /* o < oi < ol->n
763  * n < ni < nl->n */
764  assert(ni > n && ni < nl->n);
765  assert(oi > o && oi < ol->n);
766 
767  ni -= n; // number of GRFs it was moved downwards
768  oi -= o; // number of GRFs it was moved upwards
769 
770  if (ni >= oi) { // prefer the one that is moved further
771  /* GRF was moved down */
772  GamelogGRFMove(ol->grf[o++]->ident.grfid, ni);
773  } else {
774  GamelogGRFMove(nl->grf[n++]->ident.grfid, -(int)oi);
775  }
776  } else {
777  if (memcmp(og->ident.md5sum, ng->ident.md5sum, sizeof(og->ident.md5sum)) != 0) {
778  /* md5sum changed, probably loading 'compatible' GRF */
779  GamelogGRFCompatible(&nl->grf[n]->ident);
780  }
781 
782  if (og->num_params != ng->num_params || memcmp(og->param, ng->param, og->num_params * sizeof(og->param[0])) != 0) {
783  GamelogGRFParameters(ol->grf[o]->ident.grfid);
784  }
785 
786  o++;
787  n++;
788  }
789  }
790 
791  while (o < ol->n) GamelogGRFRemove(ol->grf[o++]->ident.grfid); // remaining GRFs were removed ...
792  while (n < nl->n) GamelogGRFAdd (nl->grf[n++]); // ... or added
793 
794  free(ol);
795  free(nl);
796 }
797 
806 void GamelogInfo(LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
807 {
808  const LoggedAction *laend = &gamelog_action[gamelog_actions];
809  for (const LoggedAction *la = gamelog_action; la != laend; la++) {
810  const LoggedChange *lcend = &la->change[la->changes];
811  for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
812  switch (lc->ct) {
813  default: break;
814 
815  case GLCT_REVISION:
816  *last_ottd_rev = lc->revision.newgrf;
817  *ever_modified = max(*ever_modified, lc->revision.modified);
818  break;
819 
820  case GLCT_GRFREM:
821  *removed_newgrfs = true;
822  break;
823  }
824  }
825  }
826 }
void GamelogPrint(GamelogPrintProc *proc)
Prints active gamelog.
Definition: gamelog.cpp:192
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:80
GRF bug triggered.
bool GamelogTestEmergency()
Finds out if current game is a loaded emergency savegame.
Definition: gamelog.cpp:420
Loaded from savegame without logged data.
static GamelogActionType _gamelog_action_type
action to record if anything changes
Definition: gamelog.cpp:33
static LoggedAction * _current_action
current action we are logging, nullptr when there is no action active
Definition: gamelog.cpp:37
static void GamelogGRFParameters(uint32 grfid)
Logs change in GRF parameters.
Definition: gamelog.cpp:666
void GamelogEmergency()
Logs a emergency savegame.
Definition: gamelog.cpp:408
byte landscape
the landscape we&#39;re currently in
GamelogChangeType ct
Type of change logged in this struct.
static char * strecat(char *dst, const char *src, const char *last)
Appends characters from one string to another.
Definition: depend.cpp:97
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
Definition: saveload.h:29
Functions related to dates.
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:407
Functions related to debugging.
std::vector< Pair >::const_iterator Find(const T &key) const
Finds given key in this map.
static void GamelogGRFMove(uint32 grfid, int32 offset)
Logs changing GRF order.
Definition: gamelog.cpp:650
void GamelogStartAction(GamelogActionType at)
Stores information about new action, but doesn&#39;t allocate it Action is allocated only when there is a...
Definition: gamelog.cpp:69
Implementation of simple mapping class.
GRFStatus status
NOSAVE: GRFStatus, enum.
char * md5sumToString(char *buf, const char *last, const uint8 md5sum[16])
Convert the md5sum to a hexadecimal string representation.
Definition: string.cpp:425
SaveLoadVersion _sl_version
the major savegame version identifier
Definition: saveload.cpp:61
static bool IsLoggableGrfConfig(const GRFConfig *g)
Decides if GRF should be logged.
Definition: gamelog.cpp:595
uint32 changes
Number of changes in this action.
void GamelogRevision()
Logs a change in game revision.
Definition: gamelog.cpp:438
GRF file is used statically (can be used in any MP game)
Definition: newgrf_config.h:24
GRF parameter changed.
TTD savegame (can be detected incorrectly)
Definition: saveload.h:332
List of GRFs using array of pointers instead of linked list.
Definition: gamelog.cpp:691
#define lastof(x)
Get the last element of an fixed size array.
Definition: depend.cpp:48
Removed GRF.
void GamelogPrintDebug(int level)
Prints gamelog to debug output.
Definition: gamelog.cpp:369
GRF file was not found in the local cache.
Definition: newgrf_config.h:36
Loading compatible GRF.
void GamelogOldver()
Logs loading from savegame without gamelog.
Definition: gamelog.cpp:469
SavegameType
Types of save games.
Definition: saveload.h:331
const GRFConfig * FindGRFConfig(uint32 grfid, FindGRFConfigMode mode, const uint8 *md5sum, uint32 desired_version)
Find a NewGRF in the scanned list.
Non-networksafe setting value changed.
GRFIdentifier ident
grfid and md5sum to uniquely identify newgrfs
static T max(const T a, const T b)
Returns the maximum of two values.
Definition: math_func.hpp:24
GRFIdentifier grfcompat
ID and new md5sum of changed GRF.
static LoggedChange * GamelogChange(GamelogChangeType ct)
Allocates new LoggedChange and new LoggedAction if needed.
Definition: gamelog.cpp:382
Basic data to distinguish a GRF.
Definition: newgrf_config.h:82
uint _gamelog_actions
number of actions
Definition: gamelog.cpp:36
Cheat was used.
Definition: gamelog.h:20
static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
Logs triggered GRF bug.
Definition: gamelog.cpp:548
struct GRFConfig * next
NOSAVE: Next item in the linked list.
GamelogActionType
The actions we log.
Definition: gamelog.h:16
GRFIdentifier grfadd
ID and md5sum of added GRF.
GRF bug was triggered.
Definition: gamelog.h:22
Game created.
Definition: gamelog.h:17
TTO savegame.
Definition: saveload.h:336
void GamelogInfo(LoggedAction *gamelog_action, uint gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
Get some basic information from the given gamelog.
Definition: gamelog.cpp:806
Functions related to low-level strings.
void GamelogSetting(const char *name, int32 oldval, int32 newval)
Logs change in game settings.
Definition: gamelog.cpp:486
void GamelogReset()
Resets and frees all memory allocated - used before loading or starting a new game.
Definition: gamelog.cpp:115
Functions/types related to saving and loading games.
uint8 num_params
Number of used parameters.
static int _gamelog_print_level
gamelog debug level we need to print stuff
Definition: gamelog.cpp:355
Contains information about one logged action that caused at least one logged change.
void GamelogPrintConsole()
Print the gamelog data to the console.
Definition: gamelog.cpp:350
void GamelogFree(LoggedAction *gamelog_action, uint gamelog_actions)
Frees the memory allocated by a gamelog.
Definition: gamelog.cpp:98
Information about GRF, used in the game and (part of it) in savegames.
Added GRF.
Simple pair of data.
void IConsolePrint(TextColour colour_code, const char *string)
Handle the printing of text entered into the console or redirected there by any other means...
Definition: console.cpp:85
bool Contains(const T &key) const
Tests whether a key is assigned in this map.
Types related to global configuration settings.
void GamelogGRFAdd(const GRFConfig *newg)
Logs adding of a GRF.
Definition: gamelog.cpp:618
void GamelogMode()
Logs a change in game mode (scenario editor or game)
Definition: gamelog.cpp:455
Definition of base types and functions in a cross-platform compatible way.
byte _sl_minor_version
the minor savegame version, DO NOT USE!
Definition: saveload.cpp:62
Information about the presence of a Grf at a certain point during gamelog history Note about missing ...
Definition: gamelog.cpp:179
A number of safeguards to prevent using unsafe methods.
Game loaded.
Definition: gamelog.h:18
byte mode
new game mode - Editor x Game
bool was_missing
Grf was missing during some gameload in the past.
Definition: gamelog.cpp:181
TTDP savegame in new format (data at SE border)
Definition: saveload.h:334
Emergency savegame.
uint8 flags
NOSAVE: GCF_Flags, bitset.
char * stredup(const char *s, const char *last)
Create a duplicate of the given string.
Definition: string.cpp:136
static T * ReallocT(T *t_ptr, size_t num_elements)
Simplified reallocation function that allocates the specified number of elements of the given type...
Definition: alloc_func.hpp:111
Console functions used outside of the console code.
uint16 tick
Tick when it happened.
SavegameType _savegame_type
type of savegame we are loading
Definition: saveload.cpp:57
void GamelogGRFAddList(const GRFConfig *newg)
Logs adding of list of GRFs.
Definition: gamelog.cpp:681
Scenario editor x Game, different landscape.
So we know how many GLATs are there.
Definition: gamelog.h:24
void GamelogGRFCompatible(const GRFIdentifier *newg)
Logs loading compatible GRF (the same ID, but different MD5 hash)
Definition: gamelog.cpp:635
const SaveLoadVersion SAVEGAME_VERSION
current savegame version
OTTD savegame.
Definition: saveload.h:335
#define lengthof(x)
Return the length of an fixed size array.
Definition: depend.cpp:40
void GamelogTestRevision()
Finds out if current revision is different than last revision stored in the savegame.
Definition: gamelog.cpp:503
uint32 _ttdp_version
version of TTDP savegame (if applicable)
Definition: saveload.cpp:60
Emergency savegame.
Definition: gamelog.h:23
Changed game revision string.
GRF changed.
Definition: gamelog.h:19
void Erase(Pair *pair)
Removes given pair from this map.
void GamelogStopAction()
Stops logging of any changes.
Definition: gamelog.cpp:78
#define DEBUG(name, level,...)
Output a line of debugging information.
Definition: debug.h:35
LoggedAction * _gamelog_action
first logged action
Definition: gamelog.cpp:35
uint16 _tick_counter
Ever incrementing (and sometimes wrapping) tick counter for setting off various events.
Definition: date.cpp:29
static char * PrintGrfInfo(char *buf, const char *last, uint grfid, const uint8 *md5sum, const GRFConfig *gc)
Prints GRF ID, checksum and filename if found.
Definition: gamelog.cpp:134
Setting changed.
Definition: gamelog.h:21
GamelogActionType at
Type of action.
TTDP savegame ( -//- ) (data at NW border)
Definition: saveload.h:333
GamelogChangeType
Type of logged change.
LoggedChange * change
First logged change in this action.
Contains information about one logged change.
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:81
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
Logs GRF bug - rail vehicle has different length after reversing.
Definition: gamelog.cpp:569
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
Definition: depend.cpp:66
char * filename
Filename - either with or without full path.
const GRFConfig * gc
GRFConfig, if known.
Definition: gamelog.cpp:180
void GamelogGRFRemove(uint32 grfid)
Logs removal of a GRF.
Definition: gamelog.cpp:604
uint32 grfid
GRF ID (defined by Action 0x08)
Definition: newgrf_config.h:83
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: depend.cpp:129
declaration of OTTD revision dependent variables
Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp.
uint32 param[0x80]
GRF parameters.
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
No logging active; in savegames, end of list.
Definition: gamelog.h:25
GameCreationSettings game_creation
settings used during the creation of a game (map)
void GamelogTestMode()
Finds last stored game mode or landscape.
Definition: gamelog.cpp:526
static uint32 BSWAP32(uint32 x)
Perform a 32 bits endianness bitswap on x.
Length of rail vehicle changes when not inside a depot.
Definition: newgrf_config.h:43
void GamelogPrintProc(const char *s)
Callback for printing text.
Definition: gamelog.h:39
uint8 md5sum[16]
MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF) ...
Definition: newgrf_config.h:84
Only find Grfs matching md5sum.
static const char * GetGamelogRevisionString()
Return the revision string for the current client version, for use in gamelog.
Definition: gamelog.cpp:44
GRF order changed.
void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
Compares two NewGRF lists and logs any change.
Definition: gamelog.cpp:722
static const TextColour CC_WARNING
Colour for warning lines.
Definition: console_type.h:25
static const char *const la_text[]
Text messages for various logged actions.
Definition: gamelog.cpp:160
static GRFList * GenerateGRFList(const GRFConfig *grfc)
Generates GRFList.
Definition: gamelog.cpp:700
Use first found.