OpenTTD Source  12.0
intro_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "error.h"
12 #include "gui.h"
13 #include "window_gui.h"
14 #include "window_func.h"
15 #include "textbuf_gui.h"
16 #include "network/network.h"
17 #include "genworld.h"
18 #include "network/network_gui.h"
20 #include "landscape_type.h"
21 #include "landscape.h"
22 #include "strings_func.h"
23 #include "fios.h"
24 #include "ai/ai_gui.hpp"
25 #include "gfx_func.h"
26 #include "core/geometry_func.hpp"
27 #include "language.h"
28 #include "rev.h"
29 #include "highscore.h"
30 #include "signs_base.h"
31 #include "viewport_func.h"
32 #include "vehicle_base.h"
33 #include <regex>
34 
35 #include "widgets/intro_widget.h"
36 
37 #include "table/strings.h"
38 #include "table/sprites.h"
39 
40 #include "safeguards.h"
41 
42 
48  enum AlignmentH : byte {
49  LEFT,
50  CENTRE,
51  RIGHT,
52  };
54  enum AlignmentV : byte {
55  TOP,
56  MIDDLE,
57  BOTTOM,
58  };
59 
60  int command_index = 0;
61  Point position{ 0, 0 };
63  uint delay = 0;
64  int zoom_adjust = 0;
65  bool pan_to_next = false;
66  AlignmentH align_h = CENTRE;
67  AlignmentV align_v = MIDDLE;
68 
76  {
77  if (this->vehicle != INVALID_VEHICLE) {
78  const Vehicle *v = Vehicle::Get(this->vehicle);
79  this->position = RemapCoords(v->x_pos, v->y_pos, v->z_pos);
80  }
81 
82  Point p;
83  switch (this->align_h) {
84  case LEFT: p.x = this->position.x; break;
85  case CENTRE: p.x = this->position.x - vp->virtual_width / 2; break;
86  case RIGHT: p.x = this->position.x - vp->virtual_width; break;
87  }
88  switch (this->align_v) {
89  case TOP: p.y = this->position.y; break;
90  case MIDDLE: p.y = this->position.y - vp->virtual_height / 2; break;
91  case BOTTOM: p.y = this->position.y - vp->virtual_height; break;
92  }
93  return p;
94  }
95 };
96 
97 
98 struct SelectGameWindow : public Window {
100  std::vector<IntroGameViewportCommand> intro_viewport_commands;
105 
111  {
112  intro_viewport_commands.clear();
113 
114  /* Regular expression matching the commands: T, spaces, integer, spaces, flags, spaces, integer */
115  const char *sign_langauge = "^T\\s*([0-9]+)\\s*([-+A-Z0-9]+)\\s*([0-9]+)";
116  std::regex re(sign_langauge, std::regex_constants::icase);
117 
118  /* List of signs successfully parsed to delete afterwards. */
119  std::vector<SignID> signs_to_delete;
120 
121  for (const Sign *sign : Sign::Iterate()) {
122  std::smatch match;
123  if (std::regex_search(sign->name, match, re)) {
125  /* Sequence index from the first matching group. */
126  vc.command_index = std::stoi(match[1].str());
127  /* Sign coordinates for positioning. */
128  vc.position = RemapCoords(sign->x, sign->y, sign->z);
129  /* Delay from the third matching group. */
130  vc.delay = std::stoi(match[3].str()) * 1000; // milliseconds
131 
132  /* Parse flags from second matching group. */
133  enum IdType {
134  ID_NONE, ID_VEHICLE
135  } id_type = ID_NONE;
136  for (char c : match[2].str()) {
137  if (isdigit(c)) {
138  if (id_type == ID_VEHICLE) {
139  vc.vehicle = vc.vehicle * 10 + (c - '0');
140  }
141  } else {
142  id_type = ID_NONE;
143  switch (toupper(c)) {
144  case '-': vc.zoom_adjust = +1; break;
145  case '+': vc.zoom_adjust = -1; break;
146  case 'T': vc.align_v = IntroGameViewportCommand::TOP; break;
147  case 'M': vc.align_v = IntroGameViewportCommand::MIDDLE; break;
148  case 'B': vc.align_v = IntroGameViewportCommand::BOTTOM; break;
149  case 'L': vc.align_h = IntroGameViewportCommand::LEFT; break;
150  case 'C': vc.align_h = IntroGameViewportCommand::CENTRE; break;
151  case 'R': vc.align_h = IntroGameViewportCommand::RIGHT; break;
152  case 'P': vc.pan_to_next = true; break;
153  case 'V': id_type = ID_VEHICLE; vc.vehicle = 0; break;
154  }
155  }
156  }
157 
158  /* Successfully parsed, store. */
159  intro_viewport_commands.push_back(vc);
160  signs_to_delete.push_back(sign->index);
161  }
162  }
163 
164  /* Sort the commands by sequence index. */
165  std::sort(intro_viewport_commands.begin(), intro_viewport_commands.end(), [](const IntroGameViewportCommand &a, const IntroGameViewportCommand &b) { return a.command_index < b.command_index; });
166 
167  /* Delete all the consumed signs, from last ID to first ID. */
168  std::sort(signs_to_delete.begin(), signs_to_delete.end(), [](SignID a, SignID b) { return a > b; });
169  for (SignID sign_id : signs_to_delete) {
170  delete Sign::Get(sign_id);
171  }
172  }
173 
174  SelectGameWindow(WindowDesc *desc) : Window(desc)
175  {
176  this->CreateNestedTree();
177  this->FinishInitNested(0);
178  this->OnInvalidateData();
179 
181 
182  this->cur_viewport_command_index = (size_t)-1;
183  this->cur_viewport_command_time = 0;
184  }
185 
186  void OnRealtimeTick(uint delta_ms) override
187  {
188  /* Move the main game viewport according to intro viewport commands. */
189 
190  if (intro_viewport_commands.empty()) return;
191 
192  /* Determine whether to move to the next command or stay at current. */
193  bool changed_command = false;
194  if (this->cur_viewport_command_index >= intro_viewport_commands.size()) {
195  /* Reached last, rotate back to start of the list. */
196  this->cur_viewport_command_index = 0;
197  changed_command = true;
198  } else {
199  /* Check if current command has elapsed and switch to next. */
200  this->cur_viewport_command_time += delta_ms;
201  if (this->cur_viewport_command_time >= intro_viewport_commands[this->cur_viewport_command_index].delay) {
202  this->cur_viewport_command_index = (this->cur_viewport_command_index + 1) % intro_viewport_commands.size();
203  this->cur_viewport_command_time = 0;
204  changed_command = true;
205  }
206  }
207 
210  Viewport *vp = mw->viewport;
211 
212  /* Early exit if the current command hasn't elapsed and isn't animated. */
213  if (!changed_command && !vc.pan_to_next && vc.vehicle == INVALID_VEHICLE) return;
214 
215  /* Reset the zoom level. */
216  if (changed_command) FixTitleGameZoom(vc.zoom_adjust);
217 
218  /* Calculate current command position (updates followed vehicle coordinates). */
219  Point pos = vc.PositionForViewport(vp);
220 
221  /* Calculate panning (linear interpolation between current and next command position). */
222  if (vc.pan_to_next) {
223  size_t next_command_index = (this->cur_viewport_command_index + 1) % intro_viewport_commands.size();
224  IntroGameViewportCommand &nvc = intro_viewport_commands[next_command_index];
225  Point pos2 = nvc.PositionForViewport(vp);
226  const double t = this->cur_viewport_command_time / (double)vc.delay;
227  pos.x = pos.x + (int)(t * (pos2.x - pos.x));
228  pos.y = pos.y + (int)(t * (pos2.y - pos.y));
229  }
230 
231  /* Update the viewport position. */
232  mw->viewport->dest_scrollpos_x = mw->viewport->scrollpos_x = pos.x;
233  mw->viewport->dest_scrollpos_y = mw->viewport->scrollpos_y = pos.y;
235  mw->SetDirty(); // Required during panning, otherwise logo graphics disappears
236 
237  /* If there is only one command, we just executed it and don't need to do any more */
239  }
240 
246  void OnInvalidateData(int data = 0, bool gui_scope = true) override
247  {
248  if (!gui_scope) return;
253  }
254 
255  void OnInit() override
256  {
257  bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
258  this->GetWidget<NWidgetStacked>(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE);
259 
260  bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion();
261  this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
262  }
263 
264  void DrawWidget(const Rect &r, int widget) const override
265  {
266  switch (widget) {
267  case WID_SGI_BASESET:
269  DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_BASESET, TC_FROMSTRING, SA_CENTER);
270  break;
271 
272  case WID_SGI_TRANSLATION:
274  DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER);
275  break;
276  }
277  }
278 
279  void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
280  {
281  StringID str = 0;
282  switch (widget) {
283  case WID_SGI_BASESET:
285  str = STR_INTRO_BASESET;
286  break;
287 
288  case WID_SGI_TRANSLATION:
290  str = STR_INTRO_TRANSLATION;
291  break;
292  }
293 
294  if (str != 0) {
295  int height = GetStringHeight(str, size->width);
296  if (height > 3 * FONT_HEIGHT_NORMAL) {
297  /* Don't let the window become too high. */
298  Dimension textdim = GetStringBoundingBox(str);
299  textdim.height *= 3;
300  textdim.width -= textdim.width / 2;
301  *size = maxdim(*size, textdim);
302  } else {
303  size->height = height + padding.height;
304  }
305  }
306  }
307 
308  void OnClick(Point pt, int widget, int click_count) override
309  {
310  /* Do not create a network server when you (just) have closed one of the game
311  * creation/load windows for the network server. */
313 
314  switch (widget) {
316  if (_ctrl_pressed) {
318  } else {
320  }
321  break;
322 
327 
329  if (!_network_available) {
330  ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
331  } else {
332  ShowNetworkGameWindow();
333  }
334  break;
335 
339  break;
340 
341  case WID_SGI_OPTIONS: ShowGameOptions(); break;
342  case WID_SGI_HIGHSCORE: ShowHighscoreTable(); break;
344  case WID_SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
346  if (!_network_available) {
347  ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
348  } else {
350  }
351  break;
353  case WID_SGI_EXIT: HandleExitGameRequest(); break;
354  }
355  }
356 };
357 
358 static const NWidgetPart _nested_select_game_widgets[] = {
359  NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
360  NWidget(WWT_PANEL, COLOUR_BROWN),
362 
363  /* 'generate game' and 'load game' buttons */
365  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetMinimalSize(158, 12),
366  SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
367  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetMinimalSize(158, 12),
368  SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
369  EndContainer(),
370 
372 
373  /* 'play scenario' and 'play heightmap' buttons */
375  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
376  SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
377  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
378  SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
379  EndContainer(),
380 
382 
383  /* 'edit scenario' and 'play multiplayer' buttons */
385  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
386  SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
387  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
388  SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
389  EndContainer(),
390 
392 
393  /* climate selection buttons */
395  NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
397  SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
398  NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
400  SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
401  NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
403  SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
404  NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
406  SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
407  NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
408  EndContainer(),
409 
413  NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_BASESET), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
414  EndContainer(),
415  EndContainer(),
418  NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10),
419  EndContainer(),
420  EndContainer(),
421 
422  /* 'game options' and 'advanced settings' buttons */
424  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetMinimalSize(158, 12),
425  SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
427  SetDataTip(STR_INTRO_CONFIG_SETTINGS_TREE, STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
428  EndContainer(),
429 
431 
432  /* 'script settings' and 'newgrf settings' buttons */
434  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
435  SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
436  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
437  SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
438  EndContainer(),
439 
441 
442  /* 'online content' and 'highscore' buttons */
445  SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
446  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetMinimalSize(158, 12),
447  SetDataTip(STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetPadding(0, 10, 0, 0), SetFill(1, 0),
448  EndContainer(),
449 
451 
452  /* 'exit program' button */
454  NWidget(NWID_SPACER), SetFill(1, 0),
455  NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 12),
456  SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
457  NWidget(NWID_SPACER), SetFill(1, 0),
458  EndContainer(),
459 
461 
462  EndContainer(),
463 };
464 
465 static WindowDesc _select_game_desc(
466  WDP_CENTER, nullptr, 0, 0,
468  0,
469  _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
470 );
471 
472 void ShowSelectGameWindow()
473 {
474  new SelectGameWindow(&_select_game_desc);
475 }
476 
477 static void AskExitGameCallback(Window *w, bool confirmed)
478 {
479  if (confirmed) _exit_game = true;
480 }
481 
482 void AskExitGame()
483 {
484  ShowQuery(
485  STR_QUIT_CAPTION,
486  STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
487  nullptr,
488  AskExitGameCallback
489  );
490 }
491 
492 
493 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
494 {
495  if (confirmed) {
498  }
499 }
500 
501 void AskExitToGameMenu()
502 {
503  ShowQuery(
504  STR_ABANDON_GAME_CAPTION,
505  (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
506  nullptr,
507  AskExitToGameMenuCallback
508  );
509 }
SZSP_NONE
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
Definition: widget_type.h:423
ShowNewGRFSettings
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
Setup the NewGRF gui.
Definition: newgrf_gui.cpp:1995
network_content.h
LanguagePackHeader::missing
uint16 missing
number of missing strings.
Definition: language.h:40
IntroGameViewportCommand::vehicle
VehicleID vehicle
Vehicle to follow, or INVALID_VEHICLE if not following a vehicle.
Definition: intro_gui.cpp:62
WWT_IMGBTN_2
@ WWT_IMGBTN_2
(Toggle) Button with diff image when clicked
Definition: widget_type.h:51
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
Pool::PoolItem<&_vehicle_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
IntroGameViewportCommand::pan_to_next
bool pan_to_next
If true, do a smooth pan from this position to the next.
Definition: intro_gui.cpp:65
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:281
IntroGameViewportCommand::zoom_adjust
int zoom_adjust
Adjustment to zoom level from base zoom level.
Definition: intro_gui.cpp:64
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:280
landscape_type.h
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
SetPadding
static NWidgetPart SetPadding(uint8 top, uint8 right, uint8 bottom, uint8 left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1139
WID_SGI_TOYLAND_LANDSCAPE
@ WID_SGI_TOYLAND_LANDSCAPE
Select toyland landscape button.
Definition: intro_widget.h:24
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:319
WID_SGI_EXIT
@ WID_SGI_EXIT
Exit button.
Definition: intro_widget.h:35
IntroGameViewportCommand::delay
uint delay
Delay until next command.
Definition: intro_gui.cpp:63
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
WC_SELECT_GAME
@ WC_SELECT_GAME
Select game window; Window numbers:
Definition: window_type.h:434
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:282
RemapCoords
static Point RemapCoords(int x, int y, int z)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition: landscape.h:82
Window::viewport
ViewportData * viewport
Pointer to viewport data, if present.
Definition: window_gui.h:321
IntroGameViewportCommand::command_index
int command_index
Sequence number of the command (order they are performed in).
Definition: intro_gui.cpp:60
ViewportData::scrollpos_y
int32 scrollpos_y
Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
Definition: window_gui.h:261
Window::CreateNestedTree
void CreateNestedTree(bool fill_nested=true)
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1760
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
WID_SGI_PLAY_SCENARIO
@ WID_SGI_PLAY_SCENARIO
Play scenario button.
Definition: intro_widget.h:17
SelectGameWindow
Definition: intro_gui.cpp:98
ShowNetworkContentListWindow
void ShowNetworkContentListWindow(ContentVector *cv=nullptr, ContentType type1=CONTENT_TYPE_END, ContentType type2=CONTENT_TYPE_END)
Show the content list window with a given set of content.
Definition: network_content_gui.cpp:1113
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
ai_gui.hpp
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:35
vehicle_base.h
ShowGameOptions
void ShowGameOptions()
Open the game options window.
Definition: settings_gui.cpp:745
SelectGameWindow::cur_viewport_command_time
uint cur_viewport_command_time
Time spent (milliseconds) on current viewport command.
Definition: intro_gui.cpp:104
ShowGameSettings
void ShowGameSettings()
Open advanced settings window.
Definition: settings_gui.cpp:2484
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:52
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
network_gui.h
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:221
fios.h
StartScenarioEditor
void StartScenarioEditor()
Start with a scenario editor.
Definition: genworld_gui.cpp:1012
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:971
GENERATE_NEW_SEED
static const uint32 GENERATE_NEW_SEED
Create a new random seed.
Definition: genworld.h:24
genworld.h
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1107
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:888
textbuf_gui.h
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:383
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:787
WID_SGI_ARCTIC_LANDSCAPE
@ WID_SGI_ARCTIC_LANDSCAPE
Select arctic landscape button.
Definition: intro_widget.h:22
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:575
WID_SGI_HIGHSCORE
@ WID_SGI_HIGHSCORE
Highscore button.
Definition: intro_widget.h:30
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
gfx_func.h
WindowDesc
High level window description.
Definition: window_gui.h:168
SelectGameWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: intro_gui.cpp:308
window_gui.h
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:463
WID_SGI_GRF_SETTINGS
@ WID_SGI_GRF_SETTINGS
NewGRF button.
Definition: intro_widget.h:32
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
ClearErrorMessages
void ClearErrorMessages()
Clear all errors from the queue.
Definition: error_gui.cpp:341
SLO_LOAD
@ SLO_LOAD
File is being loaded.
Definition: fileio_type.h:49
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:317
ShowGenerateLandscape
void ShowGenerateLandscape()
Start with a normal game.
Definition: genworld_gui.cpp:1000
WID_SGI_CONTENT_DOWNLOAD
@ WID_SGI_CONTENT_DOWNLOAD
Content Download button.
Definition: intro_widget.h:33
IntroGameViewportCommand
A viewport command for the main menu background (intro game).
Definition: intro_gui.cpp:46
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:315
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:55
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:993
highscore.h
IntroGameViewportCommand::position
Point position
Calculated world coordinate to position viewport top-left at.
Definition: intro_gui.cpp:61
_missing_extra_graphics
uint _missing_extra_graphics
Number of sprites provided by the fallback extra GRF, i.e. missing in the baseset.
Definition: newgrf_config.cpp:174
WID_SGI_PLAY_NETWORK
@ WID_SGI_PLAY_NETWORK
Play network button.
Definition: intro_widget.h:20
GUISettings::missing_strings_threshold
byte missing_strings_threshold
the number of missing strings before showing the warning
Definition: settings_type.h:165
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:104
SelectGameWindow::ReadIntroGameViewportCommands
void ReadIntroGameViewportCommands()
Find and parse all viewport command signs.
Definition: intro_gui.cpp:110
_current_language
const LanguageMetadata * _current_language
The currently loaded language.
Definition: strings.cpp:46
safeguards.h
WID_SGI_LOAD_GAME
@ WID_SGI_LOAD_GAME
Load game button.
Definition: intro_widget.h:16
WID_SGI_TEMPERATE_LANDSCAPE
@ WID_SGI_TEMPERATE_LANDSCAPE
Select temperate landscape button.
Definition: intro_widget.h:21
WID_SGI_TRANSLATION_SELECTION
@ WID_SGI_TRANSLATION_SELECTION
Translation selection.
Definition: intro_widget.h:27
sprites.h
Viewport::virtual_width
int virtual_width
width << zoom
Definition: viewport_type.h:30
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
error.h
ViewportData::dest_scrollpos_y
int32 dest_scrollpos_y
Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition: window_gui.h:263
language.h
stdafx.h
ShowSaveLoadDialog
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
Launch save/load dialog in the given mode.
Definition: fios_gui.cpp:921
FT_SAVEGAME
@ FT_SAVEGAME
old or new savegame
Definition: fileio_type.h:18
landscape.h
WID_SGI_TRANSLATION
@ WID_SGI_TRANSLATION
Translation errors.
Definition: intro_widget.h:28
viewport_func.h
StartNewGameWithoutGUI
void StartNewGameWithoutGUI(uint32 seed)
Start a normal game without the GUI.
Definition: genworld_gui.cpp:1021
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:37
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:75
WID_SGI_BASESET_SELECTION
@ WID_SGI_BASESET_SELECTION
Baseset selection.
Definition: intro_widget.h:25
GetStringHeight
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition: gfx.cpp:713
ShowHighscoreTable
void ShowHighscoreTable(int difficulty=SP_CUSTOM, int8 rank=-1)
Show the highscore table for a given difficulty.
Definition: highscore_gui.cpp:233
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition: gfx.cpp:46
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback)
Show a modal confirmation window with standard 'yes' and 'no' buttons The window is aligned to the ce...
Definition: misc_gui.cpp:1268
ViewportData::scrollpos_x
int32 scrollpos_x
Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
Definition: window_gui.h:260
rev.h
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1092
SelectGameWindow::cur_viewport_command_index
size_t cur_viewport_command_index
Index of currently active viewport command.
Definition: intro_gui.cpp:102
Pool::PoolItem<&_sign_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
WID_SGI_GENERATE_GAME
@ WID_SGI_GENERATE_GAME
Generate game button.
Definition: intro_widget.h:15
strings_func.h
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:167
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1207
SelectGameWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: intro_gui.cpp:264
geometry_func.hpp
IntroGameViewportCommand::align_v
AlignmentV align_v
Vertical alignment.
Definition: intro_gui.cpp:67
SetMinimalSize
static NWidgetPart SetMinimalSize(int16 x, int16 y)
Widget part function for setting the minimal size.
Definition: widget_type.h:1010
SetNewLandscapeType
void SetNewLandscapeType(byte landscape)
Changes landscape type and sets genworld window dirty.
Definition: genworld_gui.cpp:61
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:48
WID_SGI_AI_SETTINGS
@ WID_SGI_AI_SETTINGS
AI button.
Definition: intro_widget.h:34
UpdateViewportPosition
void UpdateViewportPosition(Window *w)
Update the viewport position being displayed.
Definition: viewport.cpp:1863
IntroGameViewportCommand::AlignmentH
AlignmentH
Horizontal alignment value.
Definition: intro_gui.cpp:48
FindWindowByClass
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
Definition: window.cpp:1161
IntroGameViewportCommand::align_h
AlignmentH align_h
Horizontal alignment.
Definition: intro_gui.cpp:66
Sign
Definition: signs_base.h:22
FT_HEIGHTMAP
@ FT_HEIGHTMAP
heightmap file
Definition: fileio_type.h:20
WC_MAIN_WINDOW
@ WC_MAIN_WINDOW
Main window; Window numbers:
Definition: window_type.h:43
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1776
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition: widget_type.h:77
WID_SGI_SETTINGS_OPTIONS
@ WID_SGI_SETTINGS_OPTIONS
Settings button.
Definition: intro_widget.h:31
WL_ERROR
@ WL_ERROR
Errors (eg. saving/loading failed)
Definition: error.h:24
SM_MENU
@ SM_MENU
Switch to game intro menu.
Definition: openttd.h:32
WID_SGI_PLAY_HEIGHTMAP
@ WID_SGI_PLAY_HEIGHTMAP
Play heightmap button.
Definition: intro_widget.h:18
IntroGameViewportCommand::AlignmentV
AlignmentV
Vertical alignment value.
Definition: intro_gui.cpp:54
VehicleID
uint32 VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
network.h
IntroGameViewportCommand::PositionForViewport
Point PositionForViewport(const Viewport *vp)
Calculate effective position.
Definition: intro_gui.cpp:75
window_func.h
SA_CENTER
@ SA_CENTER
Center both horizontally and vertically.
Definition: gfx_type.h:338
SelectGameWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: intro_gui.cpp:246
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:378
ViewportData::dest_scrollpos_x
int32 dest_scrollpos_x
Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition: window_gui.h:262
SelectGameWindow::OnRealtimeTick
void OnRealtimeTick(uint delta_ms) override
Called periodically.
Definition: intro_gui.cpp:186
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1076
gui.h
Window
Data structure for an opened window.
Definition: window_gui.h:279
Viewport::virtual_height
int virtual_height
height << zoom
Definition: viewport_type.h:31
_network_available
bool _network_available
is network mode available?
Definition: network.cpp:59
WID_SGI_EDIT_SCENARIO
@ WID_SGI_EDIT_SCENARIO
Edit scenario button.
Definition: intro_widget.h:19
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:78
ShowAIConfigWindow
void ShowAIConfigWindow()
Open the AI config window.
Definition: ai_gui.cpp:973
intro_widget.h
WID_SGI_OPTIONS
@ WID_SGI_OPTIONS
Options button.
Definition: intro_widget.h:29
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
SelectGameWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: intro_gui.cpp:255
SelectGameWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: intro_gui.cpp:279
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:157
Window::SetWidgetLoweredState
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:447
_is_network_server
bool _is_network_server
Does this client wants to be a network-server?
Definition: network.cpp:61
SelectGameWindow::intro_viewport_commands
std::vector< IntroGameViewportCommand > intro_viewport_commands
Vector of viewport commands parsed.
Definition: intro_gui.cpp:100
signs_base.h
_settings_newgame
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition: settings.cpp:54
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:592
WID_SGI_BASESET
@ WID_SGI_BASESET
Baseset errors.
Definition: intro_widget.h:26
SignID
uint16 SignID
The type of the IDs of signs.
Definition: signs_type.h:14
_grfconfig_newgame
GRFConfig * _grfconfig_newgame
First item in list of default GRF set up.
Definition: newgrf_config.cpp:172
WID_SGI_TROPIC_LANDSCAPE
@ WID_SGI_TROPIC_LANDSCAPE
Select tropic landscape button.
Definition: intro_widget.h:23