OpenTTD Source  13.0-RC1
engine_func.h File Reference
#include "engine_type.h"
#include "vehicle_type.h"
#include "company_type.h"

Go to the source code of this file.

Functions

void SetupEngines ()
 Initialise the engine pool with the data from the original vehicles.
 
void StartupEngines ()
 Start/initialise all our engines. More...
 
void CheckEngines ()
 Check for engines that have an appropriate availability.
 
bool IsEngineBuildable (EngineID engine, VehicleType type, CompanyID company)
 Check if an engine is buildable. More...
 
bool IsEngineRefittable (EngineID engine)
 Check if an engine is refittable. More...
 
void GetArticulatedVehicleCargoesAndRefits (EngineID engine, CargoArray *cargoes, CargoTypes *refits, CargoID cargo_type, uint cargo_capacity)
 Get the default cargoes and refits of an articulated vehicle. More...
 
void SetYearEngineAgingStops ()
 Compute the value for _year_engine_aging_stops.
 
void CalcEngineReliability (Engine *e, bool new_month)
 Update Engine::reliability and (if needed) update the engine GUIs. More...
 
void StartupOneEngine (Engine *e, Date aging_date, uint32 seed)
 Start/initialise one engine. More...
 
uint GetTotalCapacityOfArticulatedParts (EngineID engine)
 Get the capacity of an engine with articulated parts. More...
 

Variables

const uint8 _engine_counts [4]
 Number of engines of each vehicle type in original engine data.
 
const uint8 _engine_offsets [4]
 Offset of the first engine of each vehicle type in original engine data.
 

Detailed Description

Functions related to engines.

Definition in file engine_func.h.

Function Documentation

◆ CalcEngineReliability()

◆ GetArticulatedVehicleCargoesAndRefits()

void GetArticulatedVehicleCargoesAndRefits ( EngineID  engine,
CargoArray *  cargoes,
CargoTypes *  refits,
CargoID  cargo_type,
uint  cargo_capacity 
)

Get the default cargoes and refits of an articulated vehicle.

The refits are linked to a cargo rather than an articulated part to prevent a long list of parts.

Parameters
engineModel to investigate.
[out]cargoesTotal amount of units that can be transported, summed by cargo.
[out]refitsWhether a (possibly partial) refit for each cargo is possible.
cargo_typeSelected refitted cargo type
cargo_capacityCapacity of selected refitted cargo type

Definition at line 172 of file articulated_vehicles.cpp.

References EngineInfo::callback_mask, CBM_VEHICLE_ARTIC_ENGINE, CargoArray::Clear(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), GetNextArticulatedPart(), GetVehicleDefaultCapacity(), HasBit(), INVALID_ENGINE, IsEngineRefittable(), Engine::IsGroundVehicle(), MAX_ARTICULATED_PARTS, and SetBit().

◆ GetTotalCapacityOfArticulatedParts()

uint GetTotalCapacityOfArticulatedParts ( EngineID  engine)

Get the capacity of an engine with articulated parts.

Parameters
engineThe engine to get the capacity of.
Returns
The capacity.

Definition at line 164 of file engine_gui.cpp.

References GetCapacityOfArticulatedParts(), and CargoArray::GetSum().

Referenced by RoadVehEngineCapacitySorter().

◆ IsEngineBuildable()

◆ IsEngineRefittable()

◆ StartupEngines()

void StartupEngines ( )

Start/initialise all our engines.

Must be called whenever there are changes to the NewGRF config.

Definition at line 719 of file engine.cpp.

References _date, _year_engine_aging_stops, and ConvertYMDToDate().

Referenced by DEF_CONSOLE_CMD().

◆ StartupOneEngine()

void StartupOneEngine ( Engine *  e,
Date  aging_date,
uint32  seed 
)

Start/initialise one engine.

Parameters
eThe engine to initialise.
aging_dateThe date used for age calculations.
seedRandom seed.

Definition at line 653 of file engine.cpp.

References _settings_game, EngineInfo::base_intro, Engine::company_avail, Engine::company_hidden, Engine::flags, GameSettings::game_creation, GameCreationSettings::generation_seed, Engine::GetGRFID(), SaveRandomSeeds(), SetRandomSeed(), and Engine::type.