OpenTTD Source  13.2
win32_v.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../openttd.h"
12 #include "../gfx_func.h"
13 #include "../os/windows/win32.h"
14 #include "../rev.h"
15 #include "../blitter/factory.hpp"
16 #include "../core/geometry_func.hpp"
17 #include "../core/math_func.hpp"
18 #include "../core/random_func.hpp"
19 #include "../texteff.hpp"
20 #include "../thread.h"
21 #include "../progress.h"
22 #include "../window_gui.h"
23 #include "../window_func.h"
24 #include "../framerate_type.h"
25 #include "win32_v.h"
26 #include <windows.h>
27 #include <imm.h>
28 #include <versionhelpers.h>
29 
30 #include "../safeguards.h"
31 
32 /* Missing define in MinGW headers. */
33 #ifndef MAPVK_VK_TO_CHAR
34 #define MAPVK_VK_TO_CHAR (2)
35 #endif
36 
37 #ifndef PM_QS_INPUT
38 #define PM_QS_INPUT 0x20000
39 #endif
40 
41 #ifndef WM_DPICHANGED
42 #define WM_DPICHANGED 0x02E0
43 #endif
44 
45 bool _window_maximize;
46 static Dimension _bck_resolution;
47 DWORD _imm_props;
48 
50 
51 bool VideoDriver_Win32Base::ClaimMousePointer()
52 {
53  MyShowCursor(false, true);
54  return true;
55 }
56 
58  byte vk_from;
59  byte vk_count;
60  byte map_to;
61 };
62 
63 #define AS(x, z) {x, 0, z}
64 #define AM(x, y, z, w) {x, y - x, z}
65 
66 static const Win32VkMapping _vk_mapping[] = {
67  /* Pageup stuff + up/down */
68  AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
69  /* Map letters & digits */
70  AM('A', 'Z', 'A', 'Z'),
71  AM('0', '9', '0', '9'),
72 
73  AS(VK_ESCAPE, WKC_ESC),
74  AS(VK_PAUSE, WKC_PAUSE),
75  AS(VK_BACK, WKC_BACKSPACE),
76  AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
77 
78  AS(VK_SPACE, WKC_SPACE),
79  AS(VK_RETURN, WKC_RETURN),
80  AS(VK_TAB, WKC_TAB),
81 
82  /* Function keys */
83  AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
84 
85  /* Numeric part */
86  AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
87  AS(VK_DIVIDE, WKC_NUM_DIV),
88  AS(VK_MULTIPLY, WKC_NUM_MUL),
89  AS(VK_SUBTRACT, WKC_NUM_MINUS),
90  AS(VK_ADD, WKC_NUM_PLUS),
91  AS(VK_DECIMAL, WKC_NUM_DECIMAL),
92 
93  /* Other non-letter keys */
94  AS(0xBF, WKC_SLASH),
95  AS(0xBA, WKC_SEMICOLON),
96  AS(0xBB, WKC_EQUALS),
97  AS(0xDB, WKC_L_BRACKET),
98  AS(0xDC, WKC_BACKSLASH),
99  AS(0xDD, WKC_R_BRACKET),
100 
101  AS(0xDE, WKC_SINGLEQUOTE),
102  AS(0xBC, WKC_COMMA),
103  AS(0xBD, WKC_MINUS),
104  AS(0xBE, WKC_PERIOD)
105 };
106 
107 static uint MapWindowsKey(uint sym)
108 {
109  const Win32VkMapping *map;
110  uint key = 0;
111 
112  for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
113  if ((uint)(sym - map->vk_from) <= map->vk_count) {
114  key = sym - map->vk_from + map->map_to;
115  break;
116  }
117  }
118 
119  if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
120  if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
121  if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
122  return key;
123 }
124 
127 {
128  /* Check modes for the relevant fullscreen bpp */
129  return _support8bpp != S8BPP_HARDWARE ? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
130 }
131 
138 bool VideoDriver_Win32Base::MakeWindow(bool full_screen, bool resize)
139 {
140  /* full_screen is whether the new window should be fullscreen,
141  * _wnd.fullscreen is whether the current window is. */
142  _fullscreen = full_screen;
143 
144  /* recreate window? */
145  if ((full_screen != this->fullscreen) && this->main_wnd) {
146  DestroyWindow(this->main_wnd);
147  this->main_wnd = 0;
148  }
149 
150  if (full_screen) {
151  DEVMODE settings;
152 
153  memset(&settings, 0, sizeof(settings));
154  settings.dmSize = sizeof(settings);
155  settings.dmFields =
156  DM_BITSPERPEL |
157  DM_PELSWIDTH |
158  DM_PELSHEIGHT;
159  settings.dmBitsPerPel = this->GetFullscreenBpp();
160  settings.dmPelsWidth = this->width_org;
161  settings.dmPelsHeight = this->height_org;
162 
163  /* Check for 8 bpp support. */
164  if (settings.dmBitsPerPel == 8 && ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
165  settings.dmBitsPerPel = 32;
166  }
167 
168  /* Test fullscreen with current resolution, if it fails use desktop resolution. */
169  if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
170  RECT r;
171  GetWindowRect(GetDesktopWindow(), &r);
172  /* Guard against recursion. If we already failed here once, just fall through to
173  * the next ChangeDisplaySettings call which will fail and error out appropriately. */
174  if ((int)settings.dmPelsWidth != r.right - r.left || (int)settings.dmPelsHeight != r.bottom - r.top) {
175  return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
176  }
177  }
178 
179  if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
180  this->MakeWindow(false, resize); // don't care about the result
181  return false; // the request failed
182  }
183  } else if (this->fullscreen) {
184  /* restore display? */
185  ChangeDisplaySettings(nullptr, 0);
186  /* restore the resolution */
187  this->width = _bck_resolution.width;
188  this->height = _bck_resolution.height;
189  }
190 
191  {
192  RECT r;
193  DWORD style, showstyle;
194  int w, h;
195 
196  showstyle = SW_SHOWNORMAL;
197  this->fullscreen = full_screen;
198  if (this->fullscreen) {
199  style = WS_POPUP;
200  SetRect(&r, 0, 0, this->width_org, this->height_org);
201  } else {
202  style = WS_OVERLAPPEDWINDOW;
203  /* On window creation, check if we were in maximize mode before */
204  if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
205  SetRect(&r, 0, 0, this->width, this->height);
206  }
207 
208  AdjustWindowRect(&r, style, FALSE);
209  w = r.right - r.left;
210  h = r.bottom - r.top;
211 
212  if (this->main_wnd != nullptr) {
213  if (!_window_maximize && resize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
214  } else {
215  /* Center on the workspace of the primary display. */
216  MONITORINFO mi;
217  mi.cbSize = sizeof(mi);
218  GetMonitorInfo(MonitorFromWindow(0, MONITOR_DEFAULTTOPRIMARY), &mi);
219 
220  int x = (mi.rcWork.right - mi.rcWork.left - w) / 2;
221  int y = (mi.rcWork.bottom - mi.rcWork.top - h) / 2;
222 
223  char window_title[64];
224  seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision);
225 
226  this->main_wnd = CreateWindow(L"OTTD", OTTD2FS(window_title).c_str(), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
227  if (this->main_wnd == nullptr) usererror("CreateWindow failed");
228  ShowWindow(this->main_wnd, showstyle);
229  }
230  }
231 
233 
234  GameSizeChanged();
235  return true;
236 }
237 
239 static LRESULT HandleCharMsg(uint keycode, WChar charcode)
240 {
241  static WChar prev_char = 0;
242 
243  /* Did we get a lead surrogate? If yes, store and exit. */
244  if (Utf16IsLeadSurrogate(charcode)) {
245  if (prev_char != 0) Debug(driver, 1, "Got two UTF-16 lead surrogates, dropping the first one");
246  prev_char = charcode;
247  return 0;
248  }
249 
250  /* Stored lead surrogate and incoming trail surrogate? Combine and forward to input handling. */
251  if (prev_char != 0) {
252  if (Utf16IsTrailSurrogate(charcode)) {
253  charcode = Utf16DecodeSurrogate(prev_char, charcode);
254  } else {
255  Debug(driver, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate");
256  }
257  }
258  prev_char = 0;
259 
260  HandleKeypress(keycode, charcode);
261 
262  return 0;
263 }
264 
267 {
268  return (_imm_props & IME_PROP_AT_CARET) && !(_imm_props & IME_PROP_SPECIAL_UI);
269 }
270 
272 static void SetCompositionPos(HWND hwnd)
273 {
274  HIMC hIMC = ImmGetContext(hwnd);
275  if (hIMC != NULL) {
276  COMPOSITIONFORM cf;
277  cf.dwStyle = CFS_POINT;
278 
279  if (EditBoxInGlobalFocus()) {
280  /* Get caret position. */
281  Point pt = _focused_window->GetCaretPosition();
282  cf.ptCurrentPos.x = _focused_window->left + pt.x;
283  cf.ptCurrentPos.y = _focused_window->top + pt.y;
284  } else {
285  cf.ptCurrentPos.x = 0;
286  cf.ptCurrentPos.y = 0;
287  }
288  ImmSetCompositionWindow(hIMC, &cf);
289  }
290  ImmReleaseContext(hwnd, hIMC);
291 }
292 
294 static void SetCandidatePos(HWND hwnd)
295 {
296  HIMC hIMC = ImmGetContext(hwnd);
297  if (hIMC != NULL) {
298  CANDIDATEFORM cf;
299  cf.dwIndex = 0;
300  cf.dwStyle = CFS_EXCLUDE;
301 
302  if (EditBoxInGlobalFocus()) {
303  Point pt = _focused_window->GetCaretPosition();
304  cf.ptCurrentPos.x = _focused_window->left + pt.x;
305  cf.ptCurrentPos.y = _focused_window->top + pt.y;
306  if (_focused_window->window_class == WC_CONSOLE) {
307  cf.rcArea.left = _focused_window->left;
308  cf.rcArea.top = _focused_window->top;
309  cf.rcArea.right = _focused_window->left + _focused_window->width;
310  cf.rcArea.bottom = _focused_window->top + _focused_window->height;
311  } else {
312  cf.rcArea.left = _focused_window->left + _focused_window->nested_focus->pos_x;
313  cf.rcArea.top = _focused_window->top + _focused_window->nested_focus->pos_y;
314  cf.rcArea.right = cf.rcArea.left + _focused_window->nested_focus->current_x;
315  cf.rcArea.bottom = cf.rcArea.top + _focused_window->nested_focus->current_y;
316  }
317  } else {
318  cf.ptCurrentPos.x = 0;
319  cf.ptCurrentPos.y = 0;
320  SetRectEmpty(&cf.rcArea);
321  }
322  ImmSetCandidateWindow(hIMC, &cf);
323  }
324  ImmReleaseContext(hwnd, hIMC);
325 }
326 
328 static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
329 {
330  HIMC hIMC = ImmGetContext(hwnd);
331 
332  if (hIMC != NULL) {
333  if (lParam & GCS_RESULTSTR) {
334  /* Read result string from the IME. */
335  LONG len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
336  wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
337  len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, str, len);
338  str[len / sizeof(wchar_t)] = '\0';
339 
340  /* Transmit text to windowing system. */
341  if (len > 0) {
342  HandleTextInput(nullptr, true); // Clear marked string.
343  HandleTextInput(FS2OTTD(str).c_str());
344  }
345  SetCompositionPos(hwnd);
346 
347  /* Don't pass the result string on to the default window proc. */
348  lParam &= ~(GCS_RESULTSTR | GCS_RESULTCLAUSE | GCS_RESULTREADCLAUSE | GCS_RESULTREADSTR);
349  }
350 
351  if ((lParam & GCS_COMPSTR) && DrawIMECompositionString()) {
352  /* Read composition string from the IME. */
353  LONG len = ImmGetCompositionString(hIMC, GCS_COMPSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
354  wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
355  len = ImmGetCompositionString(hIMC, GCS_COMPSTR, str, len);
356  str[len / sizeof(wchar_t)] = '\0';
357 
358  if (len > 0) {
359  static char utf8_buf[1024];
360  convert_from_fs(str, utf8_buf, lengthof(utf8_buf));
361 
362  /* Convert caret position from bytes in the input string to a position in the UTF-8 encoded string. */
363  LONG caret_bytes = ImmGetCompositionString(hIMC, GCS_CURSORPOS, nullptr, 0);
364  const char *caret = utf8_buf;
365  for (const wchar_t *c = str; *c != '\0' && *caret != '\0' && caret_bytes > 0; c++, caret_bytes--) {
366  /* Skip DBCS lead bytes or leading surrogates. */
367  if (Utf16IsLeadSurrogate(*c)) {
368  c++;
369  caret_bytes--;
370  }
371  Utf8Consume(&caret);
372  }
373 
374  HandleTextInput(utf8_buf, true, caret);
375  } else {
376  HandleTextInput(nullptr, true);
377  }
378 
379  lParam &= ~(GCS_COMPSTR | GCS_COMPATTR | GCS_COMPCLAUSE | GCS_CURSORPOS | GCS_DELTASTART);
380  }
381  }
382  ImmReleaseContext(hwnd, hIMC);
383 
384  return lParam != 0 ? DefWindowProc(hwnd, WM_IME_COMPOSITION, wParam, lParam) : 0;
385 }
386 
388 static void CancelIMEComposition(HWND hwnd)
389 {
390  HIMC hIMC = ImmGetContext(hwnd);
391  if (hIMC != NULL) ImmNotifyIME(hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0);
392  ImmReleaseContext(hwnd, hIMC);
393  /* Clear any marked string from the current edit box. */
394  HandleTextInput(nullptr, true);
395 }
396 
397 LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
398 {
399  static uint32 keycode = 0;
400  static bool console = false;
401 
402  VideoDriver_Win32Base *video_driver = (VideoDriver_Win32Base *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
403 
404  switch (msg) {
405  case WM_CREATE:
406  SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)((LPCREATESTRUCT)lParam)->lpCreateParams);
407  _cursor.in_window = false; // Win32 has mouse tracking.
408  SetCompositionPos(hwnd);
409  _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
410  break;
411 
412  case WM_PAINT: {
413  RECT r;
414  GetUpdateRect(hwnd, &r, FALSE);
415  video_driver->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
416 
417  ValidateRect(hwnd, nullptr);
418  return 0;
419  }
420 
421  case WM_PALETTECHANGED:
422  if ((HWND)wParam == hwnd) return 0;
423  FALLTHROUGH;
424 
425  case WM_QUERYNEWPALETTE:
426  video_driver->PaletteChanged(hwnd);
427  return 0;
428 
429  case WM_CLOSE:
430  HandleExitGameRequest();
431  return 0;
432 
433  case WM_DESTROY:
434  if (_window_maximize) _cur_resolution = _bck_resolution;
435  return 0;
436 
437  case WM_LBUTTONDOWN:
438  SetCapture(hwnd);
439  _left_button_down = true;
441  return 0;
442 
443  case WM_LBUTTONUP:
444  ReleaseCapture();
445  _left_button_down = false;
446  _left_button_clicked = false;
448  return 0;
449 
450  case WM_RBUTTONDOWN:
451  SetCapture(hwnd);
452  _right_button_down = true;
453  _right_button_clicked = true;
455  return 0;
456 
457  case WM_RBUTTONUP:
458  ReleaseCapture();
459  _right_button_down = false;
461  return 0;
462 
463  case WM_MOUSELEAVE:
464  UndrawMouseCursor();
465  _cursor.in_window = false;
466 
467  if (!_left_button_down && !_right_button_down) MyShowCursor(true);
468  return 0;
469 
470  case WM_MOUSEMOVE: {
471  int x = (int16)LOWORD(lParam);
472  int y = (int16)HIWORD(lParam);
473 
474  /* If the mouse was not in the window and it has moved it means it has
475  * come into the window, so start drawing the mouse. Also start
476  * tracking the mouse for exiting the window */
477  if (!_cursor.in_window) {
478  _cursor.in_window = true;
479  TRACKMOUSEEVENT tme;
480  tme.cbSize = sizeof(tme);
481  tme.dwFlags = TME_LEAVE;
482  tme.hwndTrack = hwnd;
483 
484  TrackMouseEvent(&tme);
485  }
486 
487  if (_cursor.fix_at) {
488  /* Get all queued mouse events now in case we have to warp the cursor. In the
489  * end, we only care about the current mouse position and not bygone events. */
490  MSG m;
491  while (PeekMessage(&m, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE | PM_NOYIELD | PM_QS_INPUT)) {
492  x = (int16)LOWORD(m.lParam);
493  y = (int16)HIWORD(m.lParam);
494  }
495  }
496 
497  if (_cursor.UpdateCursorPosition(x, y)) {
498  POINT pt;
499  pt.x = _cursor.pos.x;
500  pt.y = _cursor.pos.y;
501  ClientToScreen(hwnd, &pt);
502  SetCursorPos(pt.x, pt.y);
503  }
504  MyShowCursor(false);
506  return 0;
507  }
508 
509  case WM_INPUTLANGCHANGE:
510  _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
511  break;
512 
513  case WM_IME_SETCONTEXT:
514  /* Don't show the composition window if we draw the string ourself. */
515  if (DrawIMECompositionString()) lParam &= ~ISC_SHOWUICOMPOSITIONWINDOW;
516  break;
517 
518  case WM_IME_STARTCOMPOSITION:
519  SetCompositionPos(hwnd);
520  if (DrawIMECompositionString()) return 0;
521  break;
522 
523  case WM_IME_COMPOSITION:
524  return HandleIMEComposition(hwnd, wParam, lParam);
525 
526  case WM_IME_ENDCOMPOSITION:
527  /* Clear any pending composition string. */
528  HandleTextInput(nullptr, true);
529  if (DrawIMECompositionString()) return 0;
530  break;
531 
532  case WM_IME_NOTIFY:
533  if (wParam == IMN_OPENCANDIDATE) SetCandidatePos(hwnd);
534  break;
535 
536  case WM_DEADCHAR:
537  console = GB(lParam, 16, 8) == 41;
538  return 0;
539 
540  case WM_CHAR: {
541  uint scancode = GB(lParam, 16, 8);
542  uint charcode = wParam;
543 
544  /* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
545  * But we then get two WM_CHAR messages, so ignore the first one */
546  if (console && scancode == 41) {
547  console = false;
548  return 0;
549  }
550 
551  /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
552  * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
553  uint cur_keycode = keycode;
554  keycode = 0;
555 
556  return HandleCharMsg(cur_keycode, charcode);
557  }
558 
559  case WM_KEYDOWN: {
560  /* No matter the keyboard layout, we will map the '~' to the console. */
561  uint scancode = GB(lParam, 16, 8);
562  keycode = scancode == 41 ? (uint)WKC_BACKQUOTE : MapWindowsKey(wParam);
563 
564  uint charcode = MapVirtualKey(wParam, MAPVK_VK_TO_CHAR);
565 
566  /* No character translation? */
567  if (charcode == 0) {
568  HandleKeypress(keycode, 0);
569  return 0;
570  }
571 
572  /* If an edit box is in focus, wait for the corresponding WM_CHAR message. */
573  if (!EditBoxInGlobalFocus()) {
574  /* Is the console key a dead key? If yes, ignore the first key down event. */
575  if (HasBit(charcode, 31) && !console) {
576  if (scancode == 41) {
577  console = true;
578  return 0;
579  }
580  }
581  console = false;
582 
583  /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
584  * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
585  uint cur_keycode = keycode;
586  keycode = 0;
587 
588  return HandleCharMsg(cur_keycode, LOWORD(charcode));
589  }
590 
591  return 0;
592  }
593 
594  case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu
595  switch (wParam) {
596  case VK_RETURN:
597  case 'F': // Full Screen on ALT + ENTER/F
598  ToggleFullScreen(!video_driver->fullscreen);
599  return 0;
600 
601  case VK_MENU: // Just ALT
602  return 0; // do nothing
603 
604  case VK_F10: // F10, ignore activation of menu
605  HandleKeypress(MapWindowsKey(wParam), 0);
606  return 0;
607 
608  default: // ALT in combination with something else
609  HandleKeypress(MapWindowsKey(wParam), 0);
610  break;
611  }
612  break;
613 
614  case WM_SIZE:
615  if (wParam != SIZE_MINIMIZED) {
616  /* Set maximized flag when we maximize (obviously), but also when we
617  * switched to fullscreen from a maximized state */
618  _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
619  if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
620  video_driver->ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
621  }
622  return 0;
623 
624  case WM_SIZING: {
625  RECT *r = (RECT*)lParam;
626  RECT r2;
627  int w, h;
628 
629  SetRect(&r2, 0, 0, 0, 0);
630  AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
631 
632  w = r->right - r->left - (r2.right - r2.left);
633  h = r->bottom - r->top - (r2.bottom - r2.top);
634  w = std::max(w, 64);
635  h = std::max(h, 64);
636  SetRect(&r2, 0, 0, w, h);
637 
638  AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
639  w = r2.right - r2.left;
640  h = r2.bottom - r2.top;
641 
642  switch (wParam) {
643  case WMSZ_BOTTOM:
644  r->bottom = r->top + h;
645  break;
646 
647  case WMSZ_BOTTOMLEFT:
648  r->bottom = r->top + h;
649  r->left = r->right - w;
650  break;
651 
652  case WMSZ_BOTTOMRIGHT:
653  r->bottom = r->top + h;
654  r->right = r->left + w;
655  break;
656 
657  case WMSZ_LEFT:
658  r->left = r->right - w;
659  break;
660 
661  case WMSZ_RIGHT:
662  r->right = r->left + w;
663  break;
664 
665  case WMSZ_TOP:
666  r->top = r->bottom - h;
667  break;
668 
669  case WMSZ_TOPLEFT:
670  r->top = r->bottom - h;
671  r->left = r->right - w;
672  break;
673 
674  case WMSZ_TOPRIGHT:
675  r->top = r->bottom - h;
676  r->right = r->left + w;
677  break;
678  }
679  return TRUE;
680  }
681 
682  case WM_DPICHANGED: {
683  auto did_adjust = AdjustGUIZoom(true);
684 
685  /* Resize the window to match the new DPI setting. */
686  RECT *prcNewWindow = (RECT *)lParam;
687  SetWindowPos(hwnd,
688  NULL,
689  prcNewWindow->left,
690  prcNewWindow->top,
691  prcNewWindow->right - prcNewWindow->left,
692  prcNewWindow->bottom - prcNewWindow->top,
693  SWP_NOZORDER | SWP_NOACTIVATE);
694 
695  if (did_adjust) ReInitAllWindows(true);
696 
697  return 0;
698  }
699 
700 /* needed for wheel */
701 #if !defined(WM_MOUSEWHEEL)
702 # define WM_MOUSEWHEEL 0x020A
703 #endif /* WM_MOUSEWHEEL */
704 #if !defined(GET_WHEEL_DELTA_WPARAM)
705 # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
706 #endif /* GET_WHEEL_DELTA_WPARAM */
707 
708  case WM_MOUSEWHEEL: {
709  int delta = GET_WHEEL_DELTA_WPARAM(wParam);
710 
711  if (delta < 0) {
712  _cursor.wheel++;
713  } else if (delta > 0) {
714  _cursor.wheel--;
715  }
717  return 0;
718  }
719 
720  case WM_SETFOCUS:
721  video_driver->has_focus = true;
722  SetCompositionPos(hwnd);
723  break;
724 
725  case WM_KILLFOCUS:
726  video_driver->has_focus = false;
727  break;
728 
729  case WM_ACTIVATE: {
730  /* Don't do anything if we are closing openttd */
731  if (_exit_game) break;
732 
733  bool active = (LOWORD(wParam) != WA_INACTIVE);
734  bool minimized = (HIWORD(wParam) != 0);
735  if (video_driver->fullscreen) {
736  if (active && minimized) {
737  /* Restore the game window */
738  Dimension d = _bck_resolution; // Save current non-fullscreen window size as it will be overwritten by ShowWindow.
739  ShowWindow(hwnd, SW_RESTORE);
740  _bck_resolution = d;
741  video_driver->MakeWindow(true);
742  } else if (!active && !minimized) {
743  /* Minimise the window and restore desktop */
744  ShowWindow(hwnd, SW_MINIMIZE);
745  ChangeDisplaySettings(nullptr, 0);
746  }
747  }
748  break;
749  }
750  }
751 
752  return DefWindowProc(hwnd, msg, wParam, lParam);
753 }
754 
755 static void RegisterWndClass()
756 {
757  static bool registered = false;
758 
759  if (registered) return;
760 
761  HINSTANCE hinst = GetModuleHandle(nullptr);
762  WNDCLASS wnd = {
763  CS_OWNDC,
764  WndProcGdi,
765  0,
766  0,
767  hinst,
768  LoadIcon(hinst, MAKEINTRESOURCE(100)),
769  LoadCursor(nullptr, IDC_ARROW),
770  0,
771  0,
772  L"OTTD"
773  };
774 
775  registered = true;
776  if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
777 }
778 
779 static const Dimension default_resolutions[] = {
780  { 640, 480 },
781  { 800, 600 },
782  { 1024, 768 },
783  { 1152, 864 },
784  { 1280, 800 },
785  { 1280, 960 },
786  { 1280, 1024 },
787  { 1400, 1050 },
788  { 1600, 1200 },
789  { 1680, 1050 },
790  { 1920, 1200 }
791 };
792 
793 static void FindResolutions(uint8 bpp)
794 {
795  _resolutions.clear();
796 
797  DEVMODE dm;
798  for (uint i = 0; EnumDisplaySettings(nullptr, i, &dm) != 0; i++) {
799  if (dm.dmBitsPerPel != bpp || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) continue;
800  if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(dm.dmPelsWidth, dm.dmPelsHeight)) != _resolutions.end()) continue;
801  _resolutions.emplace_back(dm.dmPelsWidth, dm.dmPelsHeight);
802  }
803 
804  /* We have found no resolutions, show the default list */
805  if (_resolutions.empty()) {
806  _resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
807  }
808 
809  SortResolutions();
810 }
811 
812 void VideoDriver_Win32Base::Initialize()
813 {
814  this->UpdateAutoResolution();
815 
816  RegisterWndClass();
817  FindResolutions(this->GetFullscreenBpp());
818 
819  /* fullscreen uses those */
820  this->width = this->width_org = _cur_resolution.width;
821  this->height = this->height_org = _cur_resolution.height;
822 
823  Debug(driver, 2, "Resolution for display: {}x{}", _cur_resolution.width, _cur_resolution.height);
824 }
825 
827 {
828  DestroyWindow(this->main_wnd);
829 
830  if (this->fullscreen) ChangeDisplaySettings(nullptr, 0);
831  MyShowCursor(true);
832 }
833 void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
834 {
835  Rect r = {left, top, left + width, top + height};
836  this->dirty_rect = BoundingRect(this->dirty_rect, r);
837 }
838 
840 {
841  if (!CopyPalette(_local_palette)) return;
842  this->MakeDirty(0, 0, _screen.width, _screen.height);
843 }
844 
846 {
847  bool old_ctrl_pressed = _ctrl_pressed;
848 
849  _ctrl_pressed = this->has_focus && GetAsyncKeyState(VK_CONTROL) < 0;
850  _shift_pressed = this->has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
851 
852 #if defined(_DEBUG)
854 #else
855  /* Speedup when pressing tab, except when using ALT+TAB
856  * to switch to another application. */
857  this->fast_forward_key_pressed = this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0;
858 #endif
859 
860  /* Determine which directional keys are down. */
861  if (this->has_focus) {
862  _dirkeys =
863  (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
864  (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
865  (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
866  (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
867  } else {
868  _dirkeys = 0;
869  }
870 
871  if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
872 }
873 
875 {
876  MSG mesg;
877 
878  if (!PeekMessage(&mesg, nullptr, 0, 0, PM_REMOVE)) return false;
879 
880  /* Convert key messages to char messages if we want text input. */
881  if (EditBoxInGlobalFocus()) TranslateMessage(&mesg);
882  DispatchMessage(&mesg);
883 
884  return true;
885 }
886 
888 {
889  this->StartGameThread();
890 
891  for (;;) {
892  if (_exit_game) break;
893 
894  this->Tick();
895  this->SleepTillNextTick();
896  }
897 
898  this->StopGameThread();
899 }
900 
901 void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
902 {
903  /* Allocate backing store of the new size. */
904  if (this->AllocateBackingStore(w, h, force)) {
906 
908 
909  GameSizeChanged();
910  }
911 }
912 
914 {
915  if (_window_maximize) ShowWindow(this->main_wnd, SW_SHOWNORMAL);
916 
917  this->width = this->width_org = w;
918  this->height = this->height_org = h;
919 
920  return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
921 }
922 
924 {
925  bool res = this->MakeWindow(full_screen);
926 
928  return res;
929 }
930 
932 {
935  SetCandidatePos(this->main_wnd);
936 }
937 
938 static BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC hDC, LPRECT rc, LPARAM data)
939 {
940  auto &list = *reinterpret_cast<std::vector<int>*>(data);
941 
942  MONITORINFOEX monitorInfo = {};
943  monitorInfo.cbSize = sizeof(MONITORINFOEX);
944  GetMonitorInfo(hMonitor, &monitorInfo);
945 
946  DEVMODE devMode = {};
947  devMode.dmSize = sizeof(DEVMODE);
948  devMode.dmDriverExtra = 0;
949  EnumDisplaySettings(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &devMode);
950 
951  if (devMode.dmDisplayFrequency != 0) list.push_back(devMode.dmDisplayFrequency);
952  return true;
953 }
954 
956 {
957  std::vector<int> rates = {};
958  EnumDisplayMonitors(nullptr, nullptr, MonitorEnumProc, reinterpret_cast<LPARAM>(&rates));
959  return rates;
960 }
961 
963 {
964  return { static_cast<uint>(GetSystemMetrics(SM_CXSCREEN)), static_cast<uint>(GetSystemMetrics(SM_CYSCREEN)) };
965 }
966 
968 {
969  typedef UINT (WINAPI *PFNGETDPIFORWINDOW)(HWND hwnd);
970  typedef UINT (WINAPI *PFNGETDPIFORSYSTEM)(VOID);
971  typedef HRESULT (WINAPI *PFNGETDPIFORMONITOR)(HMONITOR hMonitor, int dpiType, UINT *dpiX, UINT *dpiY);
972 
973  static PFNGETDPIFORWINDOW _GetDpiForWindow = nullptr;
974  static PFNGETDPIFORSYSTEM _GetDpiForSystem = nullptr;
975  static PFNGETDPIFORMONITOR _GetDpiForMonitor = nullptr;
976 
977  static bool init_done = false;
978  if (!init_done) {
979  init_done = true;
980  static DllLoader _user32(L"user32.dll");
981  static DllLoader _shcore(L"shcore.dll");
982  _GetDpiForWindow = _user32.GetProcAddress("GetDpiForWindow");
983  _GetDpiForSystem = _user32.GetProcAddress("GetDpiForSystem");
984  _GetDpiForMonitor = _shcore.GetProcAddress("GetDpiForMonitor");
985  }
986 
987  UINT cur_dpi = 0;
988 
989  if (cur_dpi == 0 && _GetDpiForWindow != nullptr && this->main_wnd != nullptr) {
990  /* Per window DPI is supported since Windows 10 Ver 1607. */
991  cur_dpi = _GetDpiForWindow(this->main_wnd);
992  }
993  if (cur_dpi == 0 && _GetDpiForMonitor != nullptr && this->main_wnd != nullptr) {
994  /* Per monitor is supported since Windows 8.1. */
995  UINT dpiX, dpiY;
996  if (SUCCEEDED(_GetDpiForMonitor(MonitorFromWindow(this->main_wnd, MONITOR_DEFAULTTOPRIMARY), 0 /* MDT_EFFECTIVE_DPI */, &dpiX, &dpiY))) {
997  cur_dpi = dpiX; // X and Y are always identical.
998  }
999  }
1000  if (cur_dpi == 0 && _GetDpiForSystem != nullptr) {
1001  /* Fall back to system DPI. */
1002  cur_dpi = _GetDpiForSystem();
1003  }
1004 
1005  return cur_dpi > 0 ? cur_dpi / 96.0f : 1.0f; // Default Windows DPI value is 96.
1006 }
1007 
1009 {
1010  if (this->buffer_locked) return false;
1011  this->buffer_locked = true;
1012 
1013  _screen.dst_ptr = this->GetVideoPointer();
1014  assert(_screen.dst_ptr != nullptr);
1015 
1016  return true;
1017 }
1018 
1020 {
1021  assert(_screen.dst_ptr != nullptr);
1022  if (_screen.dst_ptr != nullptr) {
1023  /* Hand video buffer back to the drawing backend. */
1024  this->ReleaseVideoPointer();
1025  _screen.dst_ptr = nullptr;
1026  }
1027 
1028  this->buffer_locked = false;
1029 }
1030 
1031 
1032 static FVideoDriver_Win32GDI iFVideoDriver_Win32GDI;
1033 
1034 const char *VideoDriver_Win32GDI::Start(const StringList &param)
1035 {
1036  if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1037 
1038  this->Initialize();
1039 
1040  this->MakePalette();
1042  this->MakeWindow(_fullscreen);
1043 
1045 
1046  this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1047 
1048  return nullptr;
1049 }
1050 
1052 {
1053  DeleteObject(this->gdi_palette);
1054  DeleteObject(this->dib_sect);
1055 
1057 }
1058 
1059 bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
1060 {
1062 
1063  w = std::max(w, 64);
1064  h = std::max(h, 64);
1065 
1066  if (!force && w == _screen.width && h == _screen.height) return false;
1067 
1068  BITMAPINFO *bi = (BITMAPINFO *)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1069  memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1070  bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
1071 
1072  bi->bmiHeader.biWidth = this->width = w;
1073  bi->bmiHeader.biHeight = -(this->height = h);
1074 
1075  bi->bmiHeader.biPlanes = 1;
1076  bi->bmiHeader.biBitCount = bpp;
1077  bi->bmiHeader.biCompression = BI_RGB;
1078 
1079  if (this->dib_sect) DeleteObject(this->dib_sect);
1080 
1081  HDC dc = GetDC(0);
1082  this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&this->buffer_bits, nullptr, 0);
1083  if (this->dib_sect == nullptr) usererror("CreateDIBSection failed");
1084  ReleaseDC(0, dc);
1085 
1086  _screen.width = w;
1087  _screen.pitch = (bpp == 8) ? Align(w, 4) : w;
1088  _screen.height = h;
1089  _screen.dst_ptr = this->GetVideoPointer();
1090 
1091  return true;
1092 }
1093 
1095 {
1096  assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1097  return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen, false);
1098 }
1099 
1100 void VideoDriver_Win32GDI::MakePalette()
1101 {
1102  CopyPalette(_local_palette, true);
1103 
1104  LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
1105 
1106  pal->palVersion = 0x300;
1107  pal->palNumEntries = 256;
1108 
1109  for (uint i = 0; i != 256; i++) {
1110  pal->palPalEntry[i].peRed = _local_palette.palette[i].r;
1111  pal->palPalEntry[i].peGreen = _local_palette.palette[i].g;
1112  pal->palPalEntry[i].peBlue = _local_palette.palette[i].b;
1113  pal->palPalEntry[i].peFlags = 0;
1114 
1115  }
1116  this->gdi_palette = CreatePalette(pal);
1117  if (this->gdi_palette == nullptr) usererror("CreatePalette failed!\n");
1118 }
1119 
1120 void VideoDriver_Win32GDI::UpdatePalette(HDC dc, uint start, uint count)
1121 {
1122  RGBQUAD rgb[256];
1123 
1124  for (uint i = 0; i != count; i++) {
1125  rgb[i].rgbRed = _local_palette.palette[start + i].r;
1126  rgb[i].rgbGreen = _local_palette.palette[start + i].g;
1127  rgb[i].rgbBlue = _local_palette.palette[start + i].b;
1128  rgb[i].rgbReserved = 0;
1129  }
1130 
1131  SetDIBColorTable(dc, start, count, rgb);
1132 }
1133 
1135 {
1136  HDC hDC = GetWindowDC(hWnd);
1137  HPALETTE hOldPalette = SelectPalette(hDC, this->gdi_palette, FALSE);
1138  UINT nChanged = RealizePalette(hDC);
1139 
1140  SelectPalette(hDC, hOldPalette, TRUE);
1141  ReleaseDC(hWnd, hDC);
1142  if (nChanged != 0) this->MakeDirty(0, 0, _screen.width, _screen.height);
1143 }
1144 
1146 {
1147  PerformanceMeasurer framerate(PFE_VIDEO);
1148 
1149  if (IsEmptyRect(this->dirty_rect)) return;
1150 
1151  HDC dc = GetDC(this->main_wnd);
1152  HDC dc2 = CreateCompatibleDC(dc);
1153 
1154  HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
1155  HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
1156 
1157  if (_local_palette.count_dirty != 0) {
1159 
1160  switch (blitter->UsePaletteAnimation()) {
1162  this->UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
1163  break;
1164 
1166  blitter->PaletteAnimate(_local_palette);
1167  break;
1168  }
1169 
1171  break;
1172 
1173  default:
1174  NOT_REACHED();
1175  }
1177  }
1178 
1179  BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
1180  SelectPalette(dc, old_palette, TRUE);
1181  SelectObject(dc2, old_bmp);
1182  DeleteDC(dc2);
1183 
1184  ReleaseDC(this->main_wnd, dc);
1185 
1186  this->dirty_rect = {};
1187 }
1188 
1189 #ifdef _DEBUG
1190 /* Keep this function here..
1191  * It allows you to redraw the screen from within the MSVC debugger */
1192 /* static */ int VideoDriver_Win32GDI::RedrawScreenDebug()
1193 {
1194  static int _fooctr;
1195 
1197 
1198  _screen.dst_ptr = drv->GetVideoPointer();
1199  UpdateWindows();
1200 
1201  drv->Paint();
1202  GdiFlush();
1203 
1204  return _fooctr++;
1205 }
1206 #endif
1207 
1208 #ifdef WITH_OPENGL
1209 
1210 #include <GL/gl.h>
1211 #include "../3rdparty/opengl/glext.h"
1212 #include "../3rdparty/opengl/wglext.h"
1213 #include "opengl.h"
1214 
1215 #ifndef PFD_SUPPORT_COMPOSITION
1216 # define PFD_SUPPORT_COMPOSITION 0x00008000
1217 #endif
1218 
1219 static PFNWGLCREATECONTEXTATTRIBSARBPROC _wglCreateContextAttribsARB = nullptr;
1220 static PFNWGLSWAPINTERVALEXTPROC _wglSwapIntervalEXT = nullptr;
1221 static bool _hasWGLARBCreateContextProfile = false;
1222 
1224 static OGLProc GetOGLProcAddressCallback(const char *proc)
1225 {
1226  OGLProc ret = reinterpret_cast<OGLProc>(wglGetProcAddress(proc));
1227  if (ret == nullptr) {
1228  /* Non-extension GL function? Try normal loading. */
1229  ret = reinterpret_cast<OGLProc>(GetProcAddress(GetModuleHandle(L"opengl32"), proc));
1230  }
1231  return ret;
1232 }
1233 
1240 static const char *SelectPixelFormat(HDC dc, bool fullscreen)
1241 {
1242  PIXELFORMATDESCRIPTOR pfd = {
1243  sizeof(PIXELFORMATDESCRIPTOR), // Size of this struct.
1244  1, // Version of this struct.
1245  PFD_DRAW_TO_WINDOW | // Require window support.
1246  PFD_SUPPORT_OPENGL | // Require OpenGL support.
1247  PFD_DOUBLEBUFFER | // Use double buffering.
1248  PFD_DEPTH_DONTCARE,
1249  PFD_TYPE_RGBA, // Request RGBA format.
1250  24, // 24 bpp (excluding alpha).
1251  0, 0, 0, 0, 0, 0, 0, 0, // Colour bits and shift ignored.
1252  0, 0, 0, 0, 0, // No accumulation buffer.
1253  0, 0, // No depth/stencil buffer.
1254  0, // No aux buffers.
1255  PFD_MAIN_PLANE, // Main layer.
1256  0, 0, 0, 0 // Ignored/reserved.
1257  };
1258 
1259  if (IsWindowsVistaOrGreater()) pfd.dwFlags |= PFD_SUPPORT_COMPOSITION; // Make OpenTTD compatible with Aero.
1260 
1261  /* Choose a suitable pixel format. */
1262  int format = ChoosePixelFormat(dc, &pfd);
1263  if (format == 0) return "No suitable pixel format found";
1264  if (!SetPixelFormat(dc, format, &pfd)) return "Can't set pixel format";
1265 
1266  return nullptr;
1267 }
1268 
1270 static void LoadWGLExtensions()
1271 {
1272  /* Querying the supported WGL extensions and loading the matching
1273  * functions requires a valid context, even for the extensions
1274  * regarding context creation. To get around this, we create
1275  * a dummy window with a dummy context. The extension functions
1276  * remain valid even after this context is destroyed. */
1277  HWND wnd = CreateWindow(_T("STATIC"), _T("dummy"), WS_OVERLAPPEDWINDOW, 0, 0, 0, 0, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
1278  HDC dc = GetDC(wnd);
1279 
1280  /* Set pixel format of the window. */
1281  if (SelectPixelFormat(dc, false) == nullptr) {
1282  /* Create rendering context. */
1283  HGLRC rc = wglCreateContext(dc);
1284  if (rc != nullptr) {
1285  wglMakeCurrent(dc, rc);
1286 
1287 #ifdef __MINGW32__
1288  /* GCC doesn't understand the expected usage of wglGetProcAddress(). */
1289 #pragma GCC diagnostic push
1290 #pragma GCC diagnostic ignored "-Wcast-function-type"
1291 #endif /* __MINGW32__ */
1292 
1293  /* Get list of WGL extensions. */
1294  PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
1295  if (wglGetExtensionsStringARB != nullptr) {
1296  const char *wgl_exts = wglGetExtensionsStringARB(dc);
1297  /* Bind supported functions. */
1298  if (FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context") != nullptr) {
1299  _wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
1300  }
1301  _hasWGLARBCreateContextProfile = FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context_profile") != nullptr;
1302  if (FindStringInExtensionList(wgl_exts, "WGL_EXT_swap_control") != nullptr) {
1303  _wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
1304  }
1305  }
1306 
1307 #ifdef __MINGW32__
1308 #pragma GCC diagnostic pop
1309 #endif
1310  wglMakeCurrent(nullptr, nullptr);
1311  wglDeleteContext(rc);
1312  }
1313  }
1314 
1315  ReleaseDC(wnd, dc);
1316  DestroyWindow(wnd);
1317 }
1318 
1319 static FVideoDriver_Win32OpenGL iFVideoDriver_Win32OpenGL;
1320 
1321 const char *VideoDriver_Win32OpenGL::Start(const StringList &param)
1322 {
1323  if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1324 
1325  Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
1326 
1327  LoadWGLExtensions();
1328 
1329  this->Initialize();
1330  this->MakeWindow(_fullscreen);
1331 
1332  /* Create and initialize OpenGL context. */
1333  const char *err = this->AllocateContext();
1334  if (err != nullptr) {
1335  this->Stop();
1336  _cur_resolution = old_res;
1337  return err;
1338  }
1339 
1340  this->driver_info = GetName();
1341  this->driver_info += " (";
1342  this->driver_info += OpenGLBackend::Get()->GetDriverName();
1343  this->driver_info += ")";
1344 
1345  this->ClientSizeChanged(this->width, this->height, true);
1346  /* We should have a valid screen buffer now. If not, something went wrong and we should abort. */
1347  if (_screen.dst_ptr == nullptr) {
1348  this->Stop();
1349  _cur_resolution = old_res;
1350  return "Can't get pointer to screen buffer";
1351  }
1352  /* Main loop expects to start with the buffer unmapped. */
1353  this->ReleaseVideoPointer();
1354 
1356 
1357  this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1358 
1359  return nullptr;
1360 }
1361 
1362 void VideoDriver_Win32OpenGL::Stop()
1363 {
1364  this->DestroyContext();
1366 }
1367 
1368 void VideoDriver_Win32OpenGL::DestroyContext()
1369 {
1371 
1372  wglMakeCurrent(nullptr, nullptr);
1373  if (this->gl_rc != nullptr) {
1374  wglDeleteContext(this->gl_rc);
1375  this->gl_rc = nullptr;
1376  }
1377  if (this->dc != nullptr) {
1378  ReleaseDC(this->main_wnd, this->dc);
1379  this->dc = nullptr;
1380  }
1381 }
1382 
1383 void VideoDriver_Win32OpenGL::ToggleVsync(bool vsync)
1384 {
1385  if (_wglSwapIntervalEXT != nullptr) {
1386  _wglSwapIntervalEXT(vsync);
1387  } else if (vsync) {
1388  Debug(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
1389  }
1390 }
1391 
1392 const char *VideoDriver_Win32OpenGL::AllocateContext()
1393 {
1394  this->dc = GetDC(this->main_wnd);
1395 
1396  const char *err = SelectPixelFormat(this->dc, this->fullscreen);
1397  if (err != nullptr) return err;
1398 
1399  HGLRC rc = nullptr;
1400 
1401  /* Create OpenGL device context. Try to get an 3.2+ context if possible. */
1402  if (_wglCreateContextAttribsARB != nullptr) {
1403  /* Try for OpenGL 4.5 first. */
1404  int attribs[] = {
1405  WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
1406  WGL_CONTEXT_MINOR_VERSION_ARB, 5,
1407  WGL_CONTEXT_FLAGS_ARB, _debug_driver_level >= 8 ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
1408  _hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
1409  0
1410  };
1411  rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
1412 
1413  if (rc == nullptr) {
1414  /* Try again for a 3.2 context. */
1415  attribs[1] = 3;
1416  attribs[3] = 2;
1417  rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
1418  }
1419  }
1420 
1421  if (rc == nullptr) {
1422  /* Old OpenGL or old driver, let's hope for the best. */
1423  rc = wglCreateContext(this->dc);
1424  if (rc == nullptr) return "Can't create OpenGL context";
1425  }
1426  if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
1427 
1428  this->ToggleVsync(_video_vsync);
1429 
1430  this->gl_rc = rc;
1431  return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
1432 }
1433 
1434 bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
1435 {
1436  if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1437  this->DestroyContext();
1438  bool res = this->VideoDriver_Win32Base::ToggleFullscreen(full_screen);
1439  res &= this->AllocateContext() == nullptr;
1440  this->ClientSizeChanged(this->width, this->height, true);
1441  return res;
1442 }
1443 
1444 bool VideoDriver_Win32OpenGL::AfterBlitterChange()
1445 {
1446  assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1447  this->ClientSizeChanged(this->width, this->height, true);
1448  return true;
1449 }
1450 
1451 void VideoDriver_Win32OpenGL::PopulateSystemSprites()
1452 {
1453  OpenGLBackend::Get()->PopulateCursorCache();
1454 }
1455 
1456 void VideoDriver_Win32OpenGL::ClearSystemSprites()
1457 {
1459 }
1460 
1461 bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
1462 {
1463  if (!force && w == _screen.width && h == _screen.height) return false;
1464 
1465  this->width = w = std::max(w, 64);
1466  this->height = h = std::max(h, 64);
1467 
1468  if (this->gl_rc == nullptr) return false;
1469 
1470  if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1471 
1472  this->dirty_rect = {};
1473  bool res = OpenGLBackend::Get()->Resize(w, h, force);
1474  SwapBuffers(this->dc);
1475  _screen.dst_ptr = this->GetVideoPointer();
1476 
1477  return res;
1478 }
1479 
1480 void *VideoDriver_Win32OpenGL::GetVideoPointer()
1481 {
1482  if (BlitterFactory::GetCurrentBlitter()->NeedsAnimationBuffer()) {
1483  this->anim_buffer = OpenGLBackend::Get()->GetAnimBuffer();
1484  }
1485  return OpenGLBackend::Get()->GetVideoBuffer();
1486 }
1487 
1488 void VideoDriver_Win32OpenGL::ReleaseVideoPointer()
1489 {
1490  if (this->anim_buffer != nullptr) OpenGLBackend::Get()->ReleaseAnimBuffer(this->dirty_rect);
1491  OpenGLBackend::Get()->ReleaseVideoBuffer(this->dirty_rect);
1492  this->dirty_rect = {};
1493  _screen.dst_ptr = nullptr;
1494  this->anim_buffer = nullptr;
1495 }
1496 
1497 void VideoDriver_Win32OpenGL::Paint()
1498 {
1499  PerformanceMeasurer framerate(PFE_VIDEO);
1500 
1501  if (_local_palette.count_dirty != 0) {
1503 
1504  /* Always push a changed palette to OpenGL. */
1507  blitter->PaletteAnimate(_local_palette);
1508  }
1509 
1511  }
1512 
1515 
1516  SwapBuffers(this->dc);
1517 }
1518 
1519 #endif /* WITH_OPENGL */
_dirkeys
byte _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition: gfx.cpp:34
WKC_SINGLEQUOTE
@ WKC_SINGLEQUOTE
' Single quote
Definition: gfx_type.h:101
CursorVars::UpdateCursorPosition
bool UpdateCursorPosition(int x, int y)
Update cursor position on mouse movement.
Definition: gfx.cpp:1964
VideoDriver::Tick
void Tick()
Give the video-driver a tick.
Definition: video_driver.cpp:101
VideoDriver_Win32Base::AllocateBackingStore
virtual bool AllocateBackingStore(int w, int h, bool force=false)=0
(Re-)create the backing store.
VideoDriver_Win32Base::MainLoop
void MainLoop() override
Perform the actual drawing.
Definition: win32_v.cpp:887
Palette::first_dirty
int first_dirty
The first dirty element.
Definition: gfx_type.h:321
VideoDriver_Win32Base
Base class for Windows video drivers.
Definition: win32_v.h:18
WChar
char32_t WChar
Type for wide characters, i.e.
Definition: string_type.h:36
usererror
void CDECL usererror(const char *s,...)
Error handling for fatal user errors.
Definition: openttd.cpp:105
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
PFE_VIDEO
@ PFE_VIDEO
Speed of painting drawn video buffer.
Definition: framerate_type.h:59
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
HandleTextInput
void HandleTextInput(const char *str, bool marked=false, const char *caret=nullptr, const char *insert_location=nullptr, const char *replacement_end=nullptr)
Handle text input.
Definition: window.cpp:2713
VideoDriver_Win32GDI::Paint
void Paint() override
Paint the window.
Definition: win32_v.cpp:1145
_left_button_down
bool _left_button_down
Is left mouse button pressed?
Definition: gfx.cpp:41
VideoDriver_Win32Base::EditBoxLostFocus
void EditBoxLostFocus() override
An edit box lost the input focus.
Definition: win32_v.cpp:931
Blitter::UsePaletteAnimation
virtual Blitter::PaletteAnimation UsePaletteAnimation()=0
Check if the blitter uses palette animation at all.
SetCompositionPos
static void SetCompositionPos(HWND hwnd)
Set position of the composition window to the caret position.
Definition: win32_v.cpp:272
HandleKeypress
void HandleKeypress(uint keycode, WChar key)
Handle keyboard input.
Definition: window.cpp:2627
VideoDriver_Win32Base::width
int width
Width in pixels of our display surface.
Definition: win32_v.h:43
Blitter
How all blitters should look like.
Definition: base.hpp:28
VideoDriver_Win32Base::ReleaseVideoPointer
virtual void ReleaseVideoPointer()
Hand video buffer back to the painting backend.
Definition: win32_v.h:69
Blitter::GetScreenDepth
virtual uint8 GetScreenDepth()=0
Get the screen depth this blitter works for.
VideoDriver_Win32Base::PollEvent
bool PollEvent() override
Process a single system event.
Definition: win32_v.cpp:874
_local_palette
static Palette _local_palette
Current palette to use for drawing.
Definition: win32_v.cpp:49
WKC_SLASH
@ WKC_SLASH
/ Forward slash
Definition: gfx_type.h:95
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
WKC_BACKSLASH
@ WKC_BACKSLASH
\ Backslash
Definition: gfx_type.h:99
VideoDriver_Win32Base::main_wnd
HWND main_wnd
Handle to system window.
Definition: win32_v.h:39
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
VideoDriver_Win32Base::buffer_locked
bool buffer_locked
Video buffer was locked by the main thread.
Definition: win32_v.h:48
VideoDriver_Win32GDI::AllocateBackingStore
bool AllocateBackingStore(int w, int h, bool force=false) override
(Re-)create the backing store.
Definition: win32_v.cpp:1059
WKC_L_BRACKET
@ WKC_L_BRACKET
[ Left square bracket
Definition: gfx_type.h:98
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:38
HandleIMEComposition
static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
Handle WM_IME_COMPOSITION messages.
Definition: win32_v.cpp:328
VideoDriver_Win32Base::GetScreenSize
Dimension GetScreenSize() const override
Get the resolution of the main screen.
Definition: win32_v.cpp:962
VideoDriver_Win32Base::height_org
int height_org
Original monitor resolution height, before we changed it.
Definition: win32_v.h:46
VideoDriver_Win32Base::height
int height
Height in pixels of our display surface.
Definition: win32_v.h:44
VideoDriver::StartGameThread
void StartGameThread()
Start the loop for game-tick.
Definition: video_driver.cpp:85
Window::GetCaretPosition
virtual Point GetCaretPosition() const
Get the current caret position if an edit box has the focus.
Definition: window.cpp:411
EditBoxInGlobalFocus
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
Definition: window.cpp:481
VideoDriver_Win32GDI::buffer_bits
void * buffer_bits
Internal rendering buffer.
Definition: win32_v.h:92
AS
#define AS(ap_name, size_x, size_y, min_year, max_year, catchment, noise, maint_cost, ttdpatch_type, class_id, name, preview)
AirportSpec definition for airports with at least one depot.
Definition: airport_defaults.h:391
Window::nested_focus
const NWidgetCore * nested_focus
Currently focused nested widget, or nullptr if no nested widget has focus.
Definition: window_gui.h:256
OpenGLBackend::Get
static OpenGLBackend * Get()
Get singleton instance of this class.
Definition: opengl.h:84
VideoDriver_Win32GDI::dib_sect
HBITMAP dib_sect
System bitmap object referencing our rendering buffer.
Definition: win32_v.h:90
VideoDriver_Win32Base::Stop
void Stop() override
Stop this driver.
Definition: win32_v.cpp:826
AdjustGUIZoom
bool AdjustGUIZoom(bool automatic)
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
Definition: gfx.cpp:2023
Utf16DecodeSurrogate
static WChar Utf16DecodeSurrogate(uint lead, uint trail)
Convert an UTF-16 surrogate pair to the corresponding Unicode character.
Definition: string_func.h:203
UpdateWindows
void UpdateWindows()
Update the continuously changing contents of the windows, such as the viewports.
Definition: window.cpp:3075
VideoDriver_Win32Base::PaletteChanged
virtual void PaletteChanged(HWND hWnd)=0
Palette of the window has changed.
convert_from_fs
char * convert_from_fs(const wchar_t *name, char *utf8_buf, size_t buflen)
Convert to OpenTTD's encoding from that of the environment in UNICODE.
Definition: win32.cpp:580
VideoDriver_Win32Base::GetListOfMonitorRefreshRates
std::vector< int > GetListOfMonitorRefreshRates() override
Get a list of refresh rates of each available monitor.
Definition: win32_v.cpp:955
win32_v.h
OpenGLBackend::DrawMouseCursor
void DrawMouseCursor()
Draw mouse cursor on screen.
Definition: opengl.cpp:1076
WKC_EQUALS
@ WKC_EQUALS
= Equals
Definition: gfx_type.h:97
VideoDriver_Win32GDI::PaletteChanged
void PaletteChanged(HWND hWnd) override
Palette of the window has changed.
Definition: win32_v.cpp:1134
Align
static T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition: math_func.hpp:35
HandleMouseEvents
void HandleMouseEvents()
Handle a mouse event from the video driver.
Definition: window.cpp:2932
FS2OTTD
std::string FS2OTTD(const std::wstring &name)
Convert to OpenTTD's encoding from a wide string.
Definition: win32.cpp:542
ReInitAllWindows
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition: window.cpp:3377
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:249
Palette::palette
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Definition: gfx_type.h:320
Blitter::PostResize
virtual void PostResize()
Post resize event.
Definition: base.hpp:209
OpenGLBackend::ReleaseVideoBuffer
void ReleaseVideoBuffer(const Rect &update_rect)
Update video buffer texture after the video buffer was filled.
Definition: opengl.cpp:1204
VideoDriver_Win32Base::CheckPaletteAnim
void CheckPaletteAnim() override
Process any pending palette animation.
Definition: win32_v.cpp:839
FVideoDriver_Win32GDI
The factory for Windows' video driver.
Definition: win32_v.h:109
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:141
OpenGLBackend::GetVideoBuffer
void * GetVideoBuffer()
Get a pointer to the memory for the video driver to draw to.
Definition: opengl.cpp:1159
VideoDriver_Win32Base::has_focus
bool has_focus
Does our window have system focus?
Definition: win32_v.h:41
Utf16IsLeadSurrogate
static bool Utf16IsLeadSurrogate(uint c)
Is the given character a lead surrogate code point?
Definition: string_func.h:182
StringList
std::vector< std::string > StringList
Type for a list of strings.
Definition: string_type.h:59
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:246
_resolutions
std::vector< Dimension > _resolutions
List of resolutions.
Definition: driver.cpp:31
CursorVars::fix_at
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition: gfx_type.h:120
VideoDriver_Win32Base::MakeWindow
bool MakeWindow(bool full_screen, bool resize=true)
Instantiate a new window.
Definition: win32_v.cpp:138
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
_shift_pressed
bool _shift_pressed
Is Shift pressed?
Definition: gfx.cpp:39
OpenGLBackend::Create
static const char * Create(GetOGLProcAddressProc get_proc, const Dimension &screen_res)
Create and initialize the singleton back-end class.
Definition: opengl.cpp:469
CursorVars::wheel
int wheel
mouse wheel movement
Definition: gfx_type.h:119
VideoDriver_Win32Base::GetFullscreenBpp
virtual uint8 GetFullscreenBpp()
Get screen depth to use for fullscreen mode.
Definition: win32_v.cpp:126
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
OpenGLBackend::Destroy
static void Destroy()
Free resources and destroy singleton back-end class.
Definition: opengl.cpp:482
BoundingRect
Rect BoundingRect(const Rect &r1, const Rect &r2)
Compute the bounding rectangle around two rectangles.
Definition: geometry_func.cpp:36
GetKeyboardLayout
void GetKeyboardLayout()
Retrieve keyboard layout from language string or (if set) config file.
Definition: osk_gui.cpp:353
Palette::count_dirty
int count_dirty
The number of dirty elements.
Definition: gfx_type.h:322
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:202
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:197
VideoDriver_Win32GDI::Stop
void Stop() override
Stop this driver.
Definition: win32_v.cpp:1051
VideoDriver_Win32Base::ToggleFullscreen
bool ToggleFullscreen(bool fullscreen) override
Change the full screen setting.
Definition: win32_v.cpp:923
VideoDriver_Win32Base::UnlockVideoBuffer
void UnlockVideoBuffer() override
Unlock a previously locked video buffer.
Definition: win32_v.cpp:1019
OpenGLBackend::ClearCursorCache
void ClearCursorCache()
Queue a request for cursor cache clear.
Definition: opengl.cpp:1146
VideoDriver::StopGameThread
void StopGameThread()
Stop the loop for the game-tick.
Definition: video_driver.cpp:94
VideoDriver_Win32Base::width_org
int width_org
Original monitor resolution width, before we changed it.
Definition: win32_v.h:45
WKC_R_BRACKET
@ WKC_R_BRACKET
] Right square bracket
Definition: gfx_type.h:100
S8BPP_HARDWARE
@ S8BPP_HARDWARE
Full 8bpp support by OS and hardware.
Definition: gfx_type.h:329
WKC_PERIOD
@ WKC_PERIOD
. Period
Definition: gfx_type.h:103
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:606
IsEmptyRect
static bool IsEmptyRect(const Rect &r)
Check if a rectangle is empty.
Definition: geometry_func.hpp:22
SetCandidatePos
static void SetCandidatePos(HWND hwnd)
Set the position of the candidate window.
Definition: win32_v.cpp:294
FindStringInExtensionList
const char * FindStringInExtensionList(const char *string, const char *substring)
Find a substring in a string made of space delimited elements.
Definition: opengl.cpp:146
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:199
VideoDriver::UpdateAutoResolution
void UpdateAutoResolution()
Apply resolution auto-detection and clamp to sensible defaults.
Definition: video_driver.hpp:242
VideoDriver_Win32GDI::Start
const char * Start(const StringList &param) override
Start this driver.
Definition: win32_v.cpp:1034
VideoDriver_Win32Base::fullscreen
bool fullscreen
Whether to use (true) fullscreen mode.
Definition: win32_v.h:40
VideoDriver_Win32Base::GetVideoPointer
virtual void * GetVideoPointer()=0
Get a pointer to the video buffer.
DllLoader
Definition: win32.h:16
WC_CONSOLE
@ WC_CONSOLE
Console; Window numbers:
Definition: window_type.h:631
endof
#define endof(x)
Get the end element of an fixed size array.
Definition: stdafx.h:394
VideoDriver_Win32Base::MakeDirty
void MakeDirty(int left, int top, int width, int height) override
Mark a particular area dirty.
Definition: win32_v.cpp:833
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3271
GetOGLProcAddressCallback
static OGLProc GetOGLProcAddressCallback(const char *proc)
Platform-specific callback to get an OpenGL funtion pointer.
Definition: sdl2_opengl_v.cpp:46
CopyPalette
bool CopyPalette(Palette &local_palette, bool force_copy)
Copy the current palette if the palette was updated.
Definition: gfx.cpp:1294
Blitter::PALETTE_ANIMATION_VIDEO_BACKEND
@ PALETTE_ANIMATION_VIDEO_BACKEND
Palette animation should be done by video backend (8bpp only!)
Definition: base.hpp:51
DrawIMECompositionString
static bool DrawIMECompositionString()
Should we draw the composition string ourself, i.e is this a normal IME?
Definition: win32_v.cpp:266
Window::window_class
WindowClass window_class
Window class.
Definition: window_gui.h:240
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:554
WKC_COMMA
@ WKC_COMMA
, Comma
Definition: gfx_type.h:102
Win32VkMapping
Definition: win32_v.cpp:57
Blitter::PALETTE_ANIMATION_NONE
@ PALETTE_ANIMATION_NONE
No palette animation.
Definition: base.hpp:50
VideoDriver_Win32Base::LockVideoBuffer
bool LockVideoBuffer() override
Make sure the video buffer is ready for drawing.
Definition: win32_v.cpp:1008
opengl.h
WKC_SEMICOLON
@ WKC_SEMICOLON
; Semicolon
Definition: gfx_type.h:96
HandleCharMsg
static LRESULT HandleCharMsg(uint keycode, WChar charcode)
Forward key presses to the window system.
Definition: win32_v.cpp:239
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:247
OpenGLBackend::Paint
void Paint()
Render video buffer to the screen.
Definition: opengl.cpp:1044
GameSizeChanged
void GameSizeChanged()
Size of the application screen changed.
Definition: main_gui.cpp:580
_video_vsync
bool _video_vsync
Whether we should use vsync (only if _video_hw_accel is enabled).
Definition: video_driver.cpp:25
VideoDriver_Win32GDI
The GDI video driver for windows.
Definition: win32_v.h:77
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:248
OpenGLBackend::UpdatePalette
void UpdatePalette(const Colour *pal, uint first, uint length)
Update the stored palette.
Definition: opengl.cpp:1030
Blitter::PaletteAnimate
virtual void PaletteAnimate(const Palette &palette)=0
Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to...
HandleCtrlChanged
void HandleCtrlChanged()
State of CONTROL key has changed.
Definition: window.cpp:2683
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1767
VideoDriver_Win32Base::dirty_rect
Rect dirty_rect
Region of the screen that needs redrawing.
Definition: win32_v.h:42
VideoDriver::SleepTillNextTick
void SleepTillNextTick()
Sleep till the next tick is about to happen.
Definition: video_driver.cpp:170
VideoDriver_Win32Base::ChangeResolution
bool ChangeResolution(int w, int h) override
Change the resolution of the window.
Definition: win32_v.cpp:913
Blitter::PALETTE_ANIMATION_BLITTER
@ PALETTE_ANIMATION_BLITTER
The blitter takes care of the palette animation.
Definition: base.hpp:52
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:200
VideoDriver_Win32GDI::AfterBlitterChange
bool AfterBlitterChange() override
Callback invoked after the blitter was changed.
Definition: win32_v.cpp:1094
VideoDriver::fast_forward_key_pressed
bool fast_forward_key_pressed
The fast-forward key is being pressed.
Definition: video_driver.hpp:348
WKC_MINUS
@ WKC_MINUS
Definition: gfx_type.h:104
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:69
CursorVars::pos
Point pos
logical mouse position
Definition: gfx_type.h:117
VideoDriver_Win32Base::GetDPIScale
float GetDPIScale() override
Get DPI scaling factor of the screen OTTD is displayed on.
Definition: win32_v.cpp:967
_right_button_clicked
bool _right_button_clicked
Is right mouse button clicked?
Definition: gfx.cpp:44
Palette
Information about the currently used palette.
Definition: gfx_type.h:319
CursorVars::in_window
bool in_window
mouse inside this window, determines drawing logic
Definition: gfx_type.h:141
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:196
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
OpenGLBackend::ReleaseAnimBuffer
void ReleaseAnimBuffer(const Rect &update_rect)
Update animation buffer texture after the animation buffer was filled.
Definition: opengl.cpp:1246
GetDriverParamBool
bool GetDriverParamBool(const StringList &parm, const char *name)
Get a boolean parameter the list of parameters.
Definition: driver.cpp:70
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:42
_cur_resolution
Dimension _cur_resolution
The current resolution.
Definition: driver.cpp:32
Utf16IsTrailSurrogate
static bool Utf16IsTrailSurrogate(uint c)
Is the given character a lead surrogate code point?
Definition: string_func.h:192
VideoDriver_Win32GDI::GetVideoPointer
void * GetVideoPointer() override
Get a pointer to the video buffer.
Definition: win32_v.h:95
VideoDriver_Win32Base::InputLoop
void InputLoop() override
Handle input logic, is CTRL pressed, should we fast-forward, etc.
Definition: win32_v.cpp:845
OTTD2FS
std::wstring OTTD2FS(const std::string &name)
Convert from OpenTTD's encoding to a wide string.
Definition: win32.cpp:560
OpenGLBackend::Resize
bool Resize(int w, int h, bool force=false)
Change the size of the drawing window and allocate matching resources.
Definition: opengl.cpp:915
_right_button_down
bool _right_button_down
Is right mouse button pressed?
Definition: gfx.cpp:43
OpenGLBackend::GetAnimBuffer
uint8 * GetAnimBuffer()
Get a pointer to the memory for the separate animation buffer.
Definition: opengl.cpp:1181
CancelIMEComposition
static void CancelIMEComposition(HWND hwnd)
Clear the current composition string.
Definition: win32_v.cpp:388
VideoDriver_Win32GDI::gdi_palette
HPALETTE gdi_palette
Palette object for 8bpp blitter.
Definition: win32_v.h:91