Dawn Nude Patch v1.0

Usage:

- extract contents of this ZIP-file to [...]\Nvidia Demos\Dawn
- run nude-on to strip Dawn of her clothes, wings and antenae (this will also remove the nvidia logo and the background texture)
- run nude-off to return Dawns clothes (and misc)
[- run audio-off to turn off sound
 - run audio-on to turn sound back on]

Enjoy!

--

Q: Are there any visual artifacts?
A: I didn't notice any. But then again my testing is kinda limited with a Geforce3 and NV30Emulate...
   I could only test the standard version though. I'm not sure if the ultra version will have artifcats although in theory it should work fine.

Q: How does it work?
A: 
- Removal of right breast leaf, background, wings, antenae, audio, nvidia logo by simple file removal
- Removal of all other leaves

	For this the shaders files had to be edited. The idea here is to increase the final z-coordinate of the leaves 
	so that they are always behind the skin and are not rendered. The z-value of all leaves was changed to 
	the highest possible float value by this extra line (middle) in multiple .vp30 files
	
    float4 hpos = mul(viewProj, worldCoord);
    hpos.z = 3.402823e+038;    
    v2f.HPOS = hpos;
    
        Alternatively all skin shaders could be edited to decrease their z-value to be smaller than the values of  
        the leaves e.g. by
      
    float4 hpos = mul(viewProj, worldCoord);
    hpos.z = hpos.z / 2.0f;    OR 	hpos.z = 0;
    v2f.HPOS = hpos;
    
    	I rather messed with the leaves. :)

Q: Why does she still have one leaf on her hip?
A: Nothing can be done about this one since it's an integral part of the hip base texture. See:
	textures\f_hips_front_col.dds         
   Of course you could always edit that texture and try your own artistic skills...
      
Q: Why does she still have boots on?
A: Although Nvidia did include textures for her feet:
	textures\f_feet_front_col.dds
	textures\f_feet_back_col.dds
   they are not rendered by the model unfortunately.
   The boots are made up by these textures:
	textures\ft_Bot_col.dds
	textures\t_Top_Left_Col.dds
	textures\ft_Top_right_col.dds
   You can remove the leaves making up her boots but then the model will be incomplete / transparent 
   at that point. To do so you have to change the shaders
   	shaders\finalLeavesTranspb3bv3.vp30
	shaders\finalLeavesWingsb6bv3.vp30
   with the method mentioned above.
   So the only method getting her barefeet short of modifying the main model files (.nmb) is to change the boot textures. 
   Unfortunately the textures are not really compatible in their layout so the result probably won't be worthwhile with the second method.